1. #1
    Evie..Frye's Avatar Senior Member
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    New Suggestions that can strike a balance between New Players and Endgame Players

    -New Room: Ability to trade Rare Materials: You can exchange rare materials such as Ancient Tablet,Coral, Soapstone, Malachite for certain materials:
    For example, for 1 Malachite: 100 x1 Star Codex + 50x Intel + 10.000 Coins

    -New Room is added to the game, and in this New Room, all T5 Gears are converted into T6 Gears after some specific conditions are met

    -Level Up: After Level 50 Exp points should be too high and our Brotherhood Level should be made very difficult to Level Up

    Apart from collecting EXP points, there must be certain conditions to level up:

    New Materials are added to the game, All of these Materials can be obtained by random chance from the Treasure Chests in the game, The more tasks we perform manually, this chance will naturally be greater.

    A certain amount of these materials from these Treasure Chests must be required to level up

    It takes a lot of experience to get a player from Level 50 to Level 51, It takes a lot of effort for a player to reach Level 51 from Level 50

    Level up, It should be periodically harder and harder to level up to Level 52.53 ..... and 60.

    -New achievements are added to the game
    One of the conditions for a player to level up is to have to complete some of these achievements by a certain amount.

    For example: Use the Throwing Knives skill with any hero 500 times in total in the game.

    Leveling up from Brotherhood Level -1 to Brother Level 50 should be made much easier

    -The game should have high discounts for Elite Training Room on certain days, such as 80% discount

    -A new currency is added to the game besides Helix Credits, and this new currency is worth more than Helix Credits. To obtain this new currency, you must fulfill certain tasks and certain conditions.

    -With other New Rare Materials to be added to the game, it must also be required to upgrade our Gear to level 6,
    We also need T5 Gears to be able to upgrade our gear to level 6.

    For example: To upgrade Altair's Sword of Altair from Star Level 5 to Star Level 6, you need a 3x5 Star Sword of Altair.

    -It should be very easy to get Coins in the game

    -For example, New Game Mode to be Added to the Game:
    By opening the ISU Cubes in Modern Day missions, we can obtain many new rewards depending on our luck, such as very high Coins, New Rare Materials, New Hero DNAs, Helix Credits, regardless of our Brotherhood Level.

    and many more examples ...

    I think that with such innovations, the balance between New Players and Endgame players can be achieved in the game.

  2. #2
    Hey Mamilaris,

    While I like your enthusiasm for this game, I have to say that I disagree with almost everything in this post.

    Firstly Balance between new players, or between players that have just reached brotherhood level 50 when compared to long time level 50 brotherhoods would be made worse by most of these suggestions.

    Raising the level cap would most certainly hurt this balance. It would be far easier for the OG to reach higher levels faster. Although if there were also new brackets built to move OG players into higher brackets the new level 50s wouldn't have to compete with us.

    However, raising the level cap without adding a new area 6, or and entire new multi area map is in my opinion a bad idea. Same statement for 6* gear.

    This game already has more forms of currency than it needs. HC, DBC, Rift tokens, coins, stone and wood, etc... Many of the existing forms of currency have lost relevance to the long term players already. Why add a new currency instead of finding a use for oh say DBC for example.

    Currently one 5* gem sells for 15 coins... So "For example, for 1 Malachite: 100 x1 Star Codex + 50x Intel + 10.000 Coins" doesn't seem realistic.

    Your suggestion "For example: To upgrade Altair's Sword of Altair from Star Level 5 to Star Level 6, you need a 3x5 Star Sword of Altair." seems that it would also hurt the balance. I could make 3 of many legendary items and have 6* gear in a day, where it would take new lvl 50 players months to get there.

    Your suggestion "Leveling up from Brotherhood Level -1 to Brother Level 50 should be made much easier" One of the problems that creates this un-balance is that it is too easy to reach level 50. I'd rather see an option where you can turn XP gains off. Then you could stay at certain lower levels longer to gather DNA and build gear items before leveling up. Just think, if you could stay level 49 long enough to build out the 5* gear before reaching level 50, then you could compete with long time level 50s in a more balanced fashion.

    I think it seems like most of these suggestion would make people like you and me very much more powerful almost overnight. While at the same time making it take many more months for new players to catch up.

  3. #3
    Evie..Frye's Avatar Senior Member
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    Originally Posted by gorgonzola65 Go to original post
    Hey Mamilaris,

    While I like your enthusiasm for this game, I have to say that I disagree with almost everything in this post.
    Hi gorgonzola65

    Thank you very much for your kind and valuable words

    Like you, I want a New Region to be added to the game and I am really excited and hopeful for it.

    If you have noticed, in the New Level system, in Levels after Level 50, not only XP is required to level up, but many conditions for Leveling up.

    The reason why I want the leveling from Level 1 to Level 50 to be made easier is that new players can reach our level 50 more quickly.

    Also, as I mentioned, it must be very difficult to get from Level 50 to Level 51 in the New Level system.

    Leveling after Level 50 must be 10 times harder to level up from Level 1 to Level 50

    As it will be very difficult to raise levels beyond level 50

    Thus, new players will reach Level 50 quickly and Endgame players will not be able to move from Level 50 to Level 51 immediately, this will take a long time.

    In the new Equipment Leveling system, New Materials to be added to the game will be required, all players will obtain them from Treasure Chests with a certain chance,

    In addition, the Rare Materials currently available in the game will be able to be obtained very easily with very little conditions thanks to New Players New Room.

    This will close the difference in Rare Material storage inequality between New Players and Endgame players.

    It will be very easy for new players to get Coins in the Game, so they will produce much easier T5 Gear.

    When there are huge discounts on ET Training, New Players will do ET Training very cheaply

    The aim here is for New Players to reach our level easily, Endgame Players must fulfill many requirements in the game to be able to level up from Level 50 to Level 51 in the New Level system (Completing New Achievements to be added to the game, obtaining some New Materials to be added to the game, Collecting XP and others)

    Even if you spend a lot of time in the game every day and gain XP, even if you meet other requirements, it should take more than 1 year for a player to reach Level 60 from Level 50

    If New Level Up System for Levels after Level 50 is too difficult, I think this new system will be very challenging for endgame players and therefore New Content will be useful for a long time.