We all kinda know that its still borderline broken and that will most likely not change if the feat does not get changed to something else.
Her feats are basically designed around anti ganking, so I had the idea to turn her tier 1 and 4 in to something that can do that without shutting down the entire flow of 4v4.
(Note the names are just quickly made up on the top of my head)
Corruption Blade
- Corruption Blade name change to Corruption Armor.
- Animation change to use the animation Corruption Blast
- Instead of a coating apparing on the weapon, Warmonger will instead get this corruption stone effect on her armor that some of the enemies in the Rebelion Part 3 Event have
- Duration increased to 15 seconds
- Warmonger will get 5% damage resistance for each memeber of the enemy team being around here within a 10 metear aoe
Elixir of Corruption & Power of Corruption
- Both of them will be active during the Duration of Corruption Armor
Corruption Blast
- Upon using Corruption Blast every enemy around you will get a 20% dmg debuff, plus 5% for every part of the enemy team around in a 10 metet aoe.
This is just a idea I came up with, you can tell me your opinions. (could be pretty terrible but sounded nice in my head, so I wrote it here)
While the ideas are similar to what currently exists I don't see it happening due to the intention of the feats. Yes they work as an anti gank. Or as a way to break up a team fight. But it also allows her to offensively pick someone and isolate them from everyone else. And I don't see this idea fulfilling that design. The enemies aren't going to disengage when she pops armor because they can just pile on damage and kill her since her regular kit has nothing super scary in it. Far as the blast change goes that just makes it a worse fear itself. 2 meters bigger AoE sure but blast is just a one and done area where as fear itself follows the user around. Blast would also be debuffing for 10% less than fear itself if you best case scenario it and the entire enemy team is effected.
The only edge it would have over fear itself is that WM does more damage to the targets on top of that because of one of her passives and she would heal off of damage being done to people under the effect. Though I have my doubts the former would work since you're turning the blast into a generic debuff and debuffs don't stack. Just as buffs don't. I don't know how the feats are coded but I believe it and infection can only work as seperate debuffs from regular debuffs because they have a DoT component. Of which seems to be removed from your suggestions.
One way we could potentially keep things mostly the same but in a more balanced fashion is balancing how things are spread. With her T1 It still needs to be able to deter players somehow. So we could make it so once she's hit someone with corruption blade they are marked. Once said target is killed they drop a corrupted area. This creates area denial like her current feat does. Meaning WM can isolate someone still because that person is a ticking time bomb. One because that person will create a patch that people will not want to be around for taking damage. But the other more insidious thing is that being Near someone who dies while corrupted infects that person as well.
Meaning they have 10 seconds to not die near someone or they spread that effect yet again. Blast would work the same way but the benefit would purely be being able to infect multiple people at once. WM's passives would be active against someone marked with corruption. Corruption would still be it's own unique effect so it shouldn't have any issues interacting with other buffs/debuffs.
Essentially all i've done is moved the AoE damage from being immediate and moving to static areas that happen only after someone dies. In theory this means WM is doing much less immediate damage and thus isn't swinging fights absurdly quickly. However in practice it might end up being more powerful because you could essentially have her corruption be in effect during the entire game due to the spread mechanic. So i'm not super confident in the suggestions but frankly It's rather difficult to balance the concept of corruption keeping it fair but unique.
Originally Posted by Knight_Raime Go to original post
While you right that it isnt completly designed around how corruption currently is, I kinda state that this was my intention.
I personally dislike when feats themselve carry the entire fight, for me it would be far more optimal if feats are little tools and you have to use likes 2 to get major advatages.
With Corruption we have a Catapult Situation, its awful design how it is now that cant really be balanced without it either being to strong or to weak.
The idea I made will also not help you prevent getting 1vX only to give you better chances but then again no feat is supposed to turn around a entire fight and the only situations where these 1vX moments should happen is if your solo rushed, are out of place or your the last memeber of a lost team fight, no feat should allow you to get out of these situation and shut down the flow. That would be a out of jail card in my opinion.
While you pointed the thing with the numbers out, I have to say it was only a quick idea and the numbers where pretty much made in the bubble.
The idea was just kinda based around how the enemies in the Rebelion Part 3 Event are.
Warriors that are powered up by the corruption, so I came up with the idea to basically turn the first corruption feats in to a defensive buff that scales with enemies around warmonger.
The second and third feat will also be active while she is under the effect of her Tier 1.
And turned the tier 4 in to a anti gank attack debuff that instead of applying corruption how it is now, just applies a dmg debuff depending on how many enemies are there.
I personally just find it fitting, it would fit in to the story and of what we saw of corruption in events and make it a playable gimmick basically. (All while removing the flow braking design of corruption)
You did indeed state as such. I'm merely noting that I don't think the idea would get anywhere because it deviates from the intended design of the feats. We all know how rare it is for the devs to actually change things in such a way. Preaching to the chior here but unfortunately the games combat isn't enough on it's own to carry gameplay. Feats make gameplay interesting. So they kind of have to keep upping themselves in order to continue to deliver unique heros and gameplay.
I half agree. Corruption will never truly be balanced strictly because of how it's designed. That being said I think it can be adjusted enough that it would be pretty close to being acceptable.
The thing is though you can't look at her 1 as only 1 feat. It's technically 1-3 feats at any given time and her 4 is always 3 feats. That's kinda why it's busted in the first place. But even if you look at her 1 as 3 feats all the time it's still not an auto win that turns around a fight. WM still has to outplay the person she's singled out. And often times it might be worth taking some chip damage from her corruption circle if you can finish her off in a gank. Her 1 is annoying but it can absolutely be played around. Her 4 however cannot.
I mean even if you made the numbers to surpass fear itself I still have doubts it's going to actually work with her other feat that buffs her damage vs corrupted people. Personally speaking I'm not fond of the idea because it's a generic sounding feat that is inconsistent in it's effectiveness due to it's % being based on number of enemies effected by it. Not to mention making it debuff harder than FIS means you're going to chunk people even harder with feats and we're kind of trying to move away from dumping big damage. Also it's nearly an instant action activation. So that would be pretty nasty.
I just don't see from a thematic point of view how making her tankier is really fitting. Like yes that is one way something can become more powerful. But I just don't see it.
My problem with corruption is how lacking it is to it's namesake. It's why I suggested the whole infection based alterations. If we're just concerned about damage numbers they can make the damage ramp up instead of being a consistent decent damage tick like old infection was. The whole point of WM is really to isolate, divide, and swiftly kill people. These ideas might be healthier for the game compared to corruption at current but it doesn't really fit her at all in my personal opinion. I don't think it's inherently a problem that her feats break traditional combat flow by forcing people to not gang up on her or group up constantly. I think the problem just lies with how many things it does.
Not going to lie this sounds pretty coolOriginally Posted by Gaser. Go to original post
Well Knight_Raime I deviate from the original nature this hard because I personally think it’s flawed to the core and does not belong in this game.
I have nothing against some good anti gank feats but no feat in this game should have the ability to break the entire flow of fights and teams in this game.
Also speaking about the fourth feat, It could also be turned in a atk debuff Version of Fear itself.
Yeah its rather boring and looks like someone drew it in the dirt.Originally Posted by WolfenTank Go to original post
So it makes enemy attacks to less damage instead? It's an interesting suggestion for sure.Originally Posted by Gaser. Go to original post
So removing the AoE? Kinda makes WM a boat load weaker and no longer a hero who isolates like she's designed to do. Only way I can see this working is if she's allowed to corrupt multiple people with her T1. Damage wise we can just fix her ability to double dip with her feats. Meaning her corruption damage never gets stronger when she unlocks that feat. Instead only her attacks get stronger with that feat. You could still see extra damage on targets if circles overlap like how things are now.Originally Posted by Goat_of_Vermund Go to original post