1. ability to enable friendly fire in CO-OP PVE
• I believe this would to the immersive experience, forces ghosts to maneuver more and be more aware of their teammate's positions
2. ability to disable enemy alertness damage and player stealth damage bonuses
• weapon damage is static whether or not enemy is alerted, or you're undetected
• enemies are no longer bullet sponges once they're alerted, they can be neutralized with well placed lethal shots, for me, this takes me out of the immersive experience when you dump 5 shots into the chest of an enemy and they continue stand there and fire with great accuracy
3. ability to increase enemy presence on installations and increase enemy QRF numbers
• it would be fun to have platoon sized elements of Sentinel or Wolves show up if they're called, we can choose anything from dismounted/mounted patrols in the area to show up, enemy gunships, and multiple Gyps helicopters packed full of Wolves that actually land and fan out to hunt you
My thinking on the extra enemies feature is that it would maybe balance out the difficulty if we enabled the "enemies no longer become bullet sponges when alerted" setting. I think it's something that seems doable while continuing to develop the bullet lethality problem. Here's an interesting article on how one developer approached this problem in their game: https://blog.playstation.com/2020/11...t-of-tsushima/