1) I think it would be beneficial if reclaiming or capturing Archer Points would grant small renown points over time.
- This would encourage people to focus on important objectives instead randomly running around and gang

2) If you could suspend renown from Pikeman attacking or defending the ramp during the .1 st phase for atleast 3 minutes.
- Very often I see people not even trying to capture\defend archer points during 1 and 2 phase - they just rush to boost the ramp or grind renown from pikemans in the middle.. This often results into losing teamfights because there is person missing. There is no reason to encourage this gameplan as the Ramp is virtually very safe from start and over pushing it often results into horrible snowballs as the pikeman are taking so much dmg from archers points/ there is very obstruct way to reach and interrupt the cauldron later on etc.


3) The Commander should be completely immune to corruption feat from Warmonger
- I am sorry but if there is Warmonger present on attacking team 3nd phase become unplayable for defenders. They can just rush to commander infect him and defenders have to choose between watching commander die or trying to interupt while taking massive dmg from corruption feat. They dont have to play around ballista or archer points or pressure from pikeman =Complete brain dead strategy works 100%.
Warmonger would still be exceptionally good in breach just not free win guaranteed if getting to 3nd phase.