🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    This Game No longer holds my interest

    When you get to play casual gamers that do nothing but the most powerful combo rotations with vanguards, gryphon, cent or whoever over and over or spam hyper armor 50\50's with shugo or Hito and lights with just about every hero which is why im dun these 50\50 combo starters take no skill to do and really dont belong in the game atleast to be repeated over and over at such a low level of skill for everyone and their GrandMother to do....im done playing this way im forced to do the same moves to defend against this stuff and its boring... Id like to actually have a fight that involves my full kit and never get one due to everybody going for an easy W. Its not all the communities fault there is plenty of stuff that can be done by the devs actually its all the devs fault 50\50's are supposed to be combo starters with very low damage not just a full heroes kit based off of nothing but 50\50 moves that take 25% or sometimes 50% or more of your health bar with one attack. I've also given plenty of feedback that would help encourage larger to full kit gameplay styles to stop this kinda gameplay tbh It's quite lazy to even implement something like that on paper let alone let it into the game.

    If guarranteed bashes were added for all heros this would encourage larger and different combo use. Along with a combo breaker system for 1v1s and keeping revenge for outnumbered fights cuz it works well. Im thinking the max bashes that could be used in a combo should be 2 making the largest actuall attack strings 3 or maybe 5 for heros like Zerker before the bash is thrown. Also being able to use feats mid combo like a Bomb but trading a hit or bash for the feat or a heros special movest abilities being able to continue a combo on the same or a different target after the ability and leaving all enimies hit by the bomb's and or feat's stunned long enuff to go into a new combo starter weather it be a low damage 50\50 option select or not.. Mixing up larger Combos would encourage better and more diversed gameplay strats making every player use heros differently making their own heros style not just everyone doing the most powerefull combo rotation over and over for an easy win. I just dont see a point of staying to fight the same repeatitive battle over and over or waiting on a new effect or emote or something i gotta pay for. Don't get me wrong i've had some fun for a few months and It is a good game for what it is but has alot more potentential then the state its in

    If im out of line and you like to play this way by all meens continue doing it but i will not be around to see you do so... Ill be moving on to a more diverse and strategic Tournament style fighting game where people will actually see a purpose to use larger kit's and techniques by taking a chance to do a more damaging larger combo and have it be the more skillfull and better payoff then a small repeatative combo rotation for max damage, because I am not seeing it here at all and I Honestly dont know why. Might be because there is only 2 kind of universal main attacks light and heavy...idk take care.. Maybe I'll come back to this game and see some changes but seeing how everybody say's its hopeless ill just move on with my hopes of good will. Good Bye to you all. Be Well.
     2 people found this helpful
    Share this post

  2. #2
    I've played this game ever since launch and it has been my most played game over the last few years. The only one that is consistently installed and I've loved playing it. However what you are speaking about actually hit me last night. I couldn't stop focusing on how ridiculous most of the team engagements are lately and really even 1v1s. If often hardly feels tactical or skillful and people more than ever lately seem to play with just no shame. They just have to win at all cost and it is definitely starting to weigh on me. And don't get me wrong, I am not saying the game is too hard or I can't handle it or anything, I would say I'm a decently skilled player, it just becomes a matter of the engagements just are becoming less and less engaging or entertaining and far less rewarding.
     3 people found this helpful
    Share this post

  3. #3
    Originally Posted by Xavyn Go to original post
    I've played this game ever since launch and it has been my most played game over the last few years. The only one that is consistently installed and I've loved playing it. However what you are speaking about actually hit me last night. I couldn't stop focusing on how ridiculous most of the team engagements are lately and really even 1v1s. If often hardly feels tactical or skillful and people more than ever lately seem to play with just no shame. They just have to win at all cost and it is definitely starting to weigh on me. And don't get me wrong, I am not saying the game is too hard or I can't handle it or anything, I would say I'm a decently skilled player, it just becomes a matter of the engagements just are becoming less and less engaging or entertaining and far less rewarding.
    That's the opposite of my experiences over the past few days (since i'm playing occasionally now.) Most games I run into the enemy team is actually attempting to coordinate ganks, make back caps when their team is holding my team at their home point, etc. Sometimes I see people just spamming without a care in the world (these days it's pretty much any kensei,) but it's not super common. Maybe it's the skill bracket the game puts me in or the time of day I play.
    Share this post

  4. #4
    Originally Posted by Knight_Raime Go to original post
    That's the opposite of my experiences over the past few days (since i'm playing occasionally now.) Most games I run into the enemy team is actually attempting to coordinate ganks, make back caps when their team is holding my team at their home point, etc. Sometimes I see people just spamming without a care in the world (these days it's pretty much any kensei,) but it's not super common. Maybe it's the skill bracket the game puts me in or the time of day I play.
    I think he was talking more about the combat itself rather than objective tactics. The game has been turned into a guessing game or "reads" where people just repeatedly use their characters one or two unreactable mix-ups.

    Not the players fault for doing it. The devs just took the game in a direction I personally didn't want to see it go.
     4 people found this helpful
    Share this post

  5. #5
    Hi all I couldnt but wonder about this post... If I sounded rude at all towards Ubisoft this was not my intention. I will always wonder what if about this game because it is very Unique also made by one of my favorite companies that has been in my good graces since PS2 With PoP Sands of Time and AC with Altiar and was a world shaterering Universe rumbling Title that i personally think will remain in the Gaming Hall of Fame for Eternity....all in all this game is very good i will keep it installed and play maybe a few matches a week but I cant main this game there is just to many people looking for an easy W or too many pppl who just arent at the fighting game level im at I don't really know how to perfectly explain everything about this with out writing a book... So ill leave it at that.. I know peeps are good at this game in different ways and like to keep their honorable title in check... But all i can really say is it takes some skill to win against a casual player who has perfected his characters small rotation but by the time the othe 3 show up for a charged punch, sweep or GB CCed Gank you basically know who wins that fight it is a skill I guess but a skill that takes will power not to do cuz if you dont take the easy win you skills and abilities will progress further.

    There is not many hero's as the game sits that take a great amount of skill to play a full kitted combo strat at max potential I am fairly sure Ubisoft like's hearing our ideas on what should be added to change this for some reason I dont feel like sharing my ideas here anymore. But anyways this is why i was here. I always did like to see ppl who were great at this in every game and if i had a crew who played that way I'd probably play more. But from what I see youtube the site people usually go to learn good strats is full of casual fools who take easy w's aswel there are some very good players there aswell but the majority are just there for views who know very little to nothing about fighters and have played a big roll influencing bad gameplay strat in very large and vass manor and should not be takin seriously on any level.

    By far the biggest reason for some characters not being complete like shugo hito is probably due to rushing to finsh the game with a closing time cap for game release because some characters on the roster do not seem to be complete. I think hito was made to even the playing field for an unfinished shugo. This is my Oppinion on the matter.

    I Just Boughtthis Game on pre order with Prince of Persia Remake. I Cant wait for Black Myth Wukong i really dont know if it will have multiplayer but it will be fire either way.
    https://www.youtube.com/watch?v=D2VHGvRV1l8
    Share this post

  6. #6
    Originally Posted by LightUpTheEyes Go to original post
    I think he was talking more about the combat itself rather than objective tactics. The game has been turned into a guessing game or "reads" where people just repeatedly use their characters one or two unreactable mix-ups.

    Not the players fault for doing it. The devs just took the game in a direction I personally didn't want to see it go.
    I mean that's not particularly new per say. I guess it's fine for people to not like that but I really scratch my head on what people expected the game to end up being. The game wasn't tactical before. And people talk up like because things were so reactable/limited back then that it somehow took "mountains of skill" to outplay someone who could react. Which is just blatantly false information.

    I suppose the game is a nightmare for those who didn't improve their game sense so they feel like it's all guess work now. Not that way for me personally though.
    Share this post

  7. #7
    Originally Posted by Knight_Raime Go to original post
    I mean that's not particularly new per say. I guess it's fine for people to not like that but I really scratch my head on what people expected the game to end up being. The game wasn't tactical before. And people talk up like because things were so reactable/limited back then that it somehow took "mountains of skill" to outplay someone who could react. Which is just blatantly false information.

    I suppose the game is a nightmare for those who didn't improve their game sense so they feel like it's all guess work now. Not that way for me personally though.
    Unreactable mix ups are guessing. People just turned the term into "reads" which is basically a synonym.

    The previous version if the game didn't require a whole lot of skill no, but that's because the problem with how it used to be was the fact you got guaranteed damage off of easy to do parries which forced the turtle. I would of preferred them make the system into combat where you weren't completely defenseless when you got parried and gave you a window where you could parry the attack back. It would of turned it into more of stamina management and combat that is somewhat realistic to actual weapon combat. They went for an arcade style game though which I'm not the biggest fan of. I like more realism in my games which the first E3 trailer of For Honor roughly showed us rather than over the top cartoon game we have now.

    I definitely do fine when I play (well at least when I played a lot, I suck now due to playing for an hour or so every couple of weeks). I understand the mechanics of the game, but I find the gameplay really annoying at the same time because it's extremely flawed. The only reason I still play from time to time is because they have a monopoly on this genre of game at the moment.
    Share this post

  8. #8
    Originally Posted by LightUpTheEyes Go to original post
    Unreactable mix ups are guessing. People just turned the term into "reads" which is basically a synonym.

    The previous version if the game didn't require a whole lot of skill no, but that's because the problem with how it used to be was the fact you got guaranteed damage off of easy to do parries which forced the turtle. I would of preferred them make the system into combat where you weren't completely defenseless when you got parried and gave you a window where you could parry the attack back. It would of turned it into more of stamina management and combat that is somewhat realistic to actual weapon combat. They went for an arcade style game though which I'm not the biggest fan of. I like more realism in my games which the first E3 trailer of For Honor roughly showed us rather than over the top cartoon game we have now.

    I definitely do fine when I play (well at least when I played a lot, I suck now due to playing for an hour or so every couple of weeks). I understand the mechanics of the game, but I find the gameplay really annoying at the same time because it's extremely flawed. The only reason I still play from time to time is because they have a monopoly on this genre of game at the moment.
    Reads are educated guesses and there's variable degrees of reads ala hard and soft reads. While it's "technically" correct to call a read a guess it's grossly simplifying what they are and frankly does injustice to what fighters are as a whole. If you don't like that sort of gameplay that's fine. But please don't try to devalue what it is simply because you don't like it.

    Even if the previous version of the game was not focused around guaranteed damage I still very much doubt it would have lasting success if the game was reactable. No fighter out there that aims to be a competitive fighter babies it's players with reactable gameplay. FH has been flawed from the get go and will always be due to it's core design. Which version being more flawed is up to personal preference I guess. Even though I do not particularly play much anymore I still would rather this version than pre ccu flaws and all.
    Share this post

  9. #9
    I don't wanna play it anymore either... and it was my moat favorite game of all times !!!

    I miss the good old days...

    All of my friend and Qc players vet that played with me from the beginning ALL leaves with no exception...

    And i understand them !
    Share this post

  10. #10
    It's basically a button mashing big game of rock, paper, scissors now. With all the unblockables, bashes, light spam, it often feels like which ever player can just get off the most attacks as fast as possible will win. Defense only works in a lobby with decent ping. It would be cool someday in a sequel perhaps to have some sort of ground game where you can defend yourself or roll away from an attack when you are knocked down. Now, it feels like if you get knocked down, players can get in two heavy chained attacks on you and there's literally nothing you can do about it.
    Share this post