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  1. #1

    Zhanhu Small Change.

    I Think Zhanhu is a great Character and Most of his chains involve just stopping his heavy chain into a deflect which is fun... But Ive Been trying a continueious attack rotation that goes dodge attack (light or heavy option select) into heavy hard fient into another dodge attack option select 50\50 then either let it fly or keep the chain going or just never start the second attack (the heavy) from the 50\50 dodge option select and wait to do a deflect and start again.... I was thinking for a bit weather I'd think this would be worth posting and i think it is....So here it goes.... Instead of having to hard fient my second attack (the heavy) seeing how Zhanhu is a dodge attack specialist why not give him a soft fient from heavy combo enders just by dodging out of it into another light or heavy 50\50? This would make his gameplay so much smoother. But if you dont thats fin too it will keep players who cant hang with all the hard fients away and make my rotation that much more unique and skillfull... But a buff to the combo starter damage and a nerf for combo ender damage would play nice aswell.

    Another thing timings with some enemies attacks could be set to a time if they were hit by a Zhanhu combo starter then they immidiately threw a light could be defelected by the soft fiented dodge deflect. This could be a very cool game play tactic.

    And yes i do a zone between a combo starter and ender to mix it up even more or in a outnumbered situation or depending what hero im fighting but I like confusing ppl alot more lol.
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  2. #2
    As one of the top Zhanhus in the game, I approve this. The ability to dodge out of heavy's would drastically improve Zhanhus mix up capability.
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  3. #3
    Zhanhu is listed as a dodge specialist, but everything he does feels kinda clunky and it feels like there's too much time in between dodge attacks. I usually try and keep my chains going by using his dodging abilities but it feels kinda terrible. Zhanhu can cancel his recoveries with dodges, but he can't cancel his heavy startups or finishers with dodges. I think that's an issue, because if he's a dodge specialist he should be able to do a myriad of different dodge options.

    He also just needs to be quicker. Again, his flow doesn't feel good. Everyone resorts to his UB finisher pressure because his infinite chain possibilities with dodges don't work. His zone is reactable even on console and makes it extremely easy to deflect since it has undodgeable properties.

    His superior block/deflect palm strike option has SOME utility. It can ledge or spike, but it doesn't actually guarantee damage. It should push back farther and be able to wallsplat. It's greatest feature right now is it stuns the opponent, but that doesn't do too much against someone who's really paying attention.

    Some form or soft feint would be interesting, because it would match his graceful style.

    To sum up, he needs to be able to dodge cancel literally everything from heavy startups to whiffs to even unblockable light and heavy finishers for more versatility. He needs to be faster so his kit flows better. His zone needs to be faster as to not be a dead move. His superior block/deflect needs more utility to make it more of a viable option for any scenario. Some form of soft feint would improve his mixup game a little without deviating too much from his graceful style.
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  4. #4
    Originally Posted by MCBooma16 Go to original post
    Zhanhu is listed as a dodge specialist, but everything he does feels kinda clunky and it feels like there's too much time in between dodge attacks. I usually try and keep my chains going by using his dodging abilities but it feels kinda terrible. Zhanhu can cancel his recoveries with dodges, but he can't cancel his heavy startups or finishers with dodges. I think that's an issue, because if he's a dodge specialist he should be able to do a myriad of different dodge options.

    He also just needs to be quicker. Again, his flow doesn't feel good. Everyone resorts to his UB finisher pressure because his infinite chain possibilities with dodges don't work. His zone is reactable even on console and makes it extremely easy to deflect since it has undodgeable properties.

    His superior block/deflect palm strike option has SOME utility. It can ledge or spike, but it doesn't actually guarantee damage. It should push back farther and be able to wallsplat. It's greatest feature right now is it stuns the opponent, but that doesn't do too much against someone who's really paying attention.

    Some form or soft feint would be interesting, because it would match his graceful style.

    To sum up, he needs to be able to dodge cancel literally everything from heavy startups to whiffs to even unblockable light and heavy finishers for more versatility. He needs to be faster so his kit flows better. His zone needs to be faster as to not be a dead move. His superior block/deflect needs more utility to make it more of a viable option for any scenario. Some form of soft feint would improve his mixup game a little without deviating too much from his graceful style.
    I agree with literally everything said here, Zhan Hu is a dodge character with worse dodge attacks than other basic ones, Kensei and Griffin come to mind. Sure he has 2 options but its a 50/50 gamble for your opponent where the risk is either 12 damage or landing a light parry on the Zhan Hu. As he is in the game right now, he is just feels like some dollar store Kensei knockoff with less options and goofy hitboxes. Allowing dodges on literally everything and improving his dodge attack as a whole would be a great way to fix him at least to start. Not sure if they fixed the right heavy finisher hitbox, but that would need fixing too since it can miss someone who is slightly to your right.
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