Why does it take so longer to pick up certain players while others are pick up really fast - what determines how fast a player can be picked up. I have picked up players in combat really fast while others its like committing suicide it takes so damn long the enemies are all over you.
When a player loses all their armor & health, they get downed and are bleeding out. They can crawl around a bit. It's relatively quick to revive them in this state.
If they take more damage or bleed out, they collapse like a lump. Then it takes a lot longer to revive them. Sometimes massive damage skips the bleeding out bit and jumps straight to this.
That's actually a good question. And by extension, if Incoming Repairs effects it, does maximum health or armor also? Like if a person has higher SHD level and more health, it actually makes it take longer to revive that health? Man...that would be bizarre if that's how it worked.Originally Posted by mckrackin5324 Go to original post