One by one:
1) His kick is almost undodgeable. Ill tryed many times but the kick can also hits you in mid-dodge animation. If I compare it to Cent or Nobushi kick, the Gryphon kick is the fastest ever with free heavy if connected. This needs to be nerfed! The Dominion is trash right now because you are bashed/kicked to death without chance to react.
2) Bash and its spamming. Most safe move ever. Clever Gryphon player will never be blocked or parryed because he can just spam this move followed by free hit. If you add the kick than you can not loose in most situations. Iam sad because when you compare year 1 Heroes and last years one, than the diffrerence is in unblockables. New Heroes has unblockables which can not be blocked or parried, followed by free hits. CRAZY! Looks like developers from year one are not in Ubisoft anymore - which is sad. The new one do not know what is good for balanced game.
3) Dodge attack is crazy fast. If the Gryphon is outnumbered and switching targets and spams the dodge attacks than his animation is like speed hack. Like teleporting. The dodge attack can be triggered in mid of enemy chains so fighting him is like "one hit and wait if he will dodge". I think Gryphon in 90% of situation needs just dodge attack. Best, fastest, hardest to parry.
4) Dauntless Chase is bugged and needs to be fixed. The animation is so fast that the chase is like superman dash! We tested when Gryphon sprints behind you circa 10 meters far (so he is out of range) and the Gryphon trigger the Dauntless Chase he will speed-up maybe 5times for about 10 meters. It is like 100km/h sprint attack. The same as Warmonger top dash attack. She can lap over 10 meters in 100km/h speed. Sad that developers are weak in physics
5) Crossbow feat is terribly fast in compare to other feats. The Gryphon can trigger this feat in mid-fight because of its speed. I think all feats needs to be slowed down. The deeper look into feats will be great because some Heroes have "old" feats which are weak and slower. New Heroes have much better feats.
...
In one word - Gryphon is terribly OP and is it visible almost in every match. Many players sacrifice old main Heroes and pick Gryphon because of easy wins. I hope Developers know that they do a mistake and repair it as soon as possible.
Honestly at this point the community here should just report you for spamming basically the almost same topic over and over Again.
Also nice to to see you still didn’t listen any logic and reasoning here that is based on actual data we already talked with about first three things.
Like really if you wouldn’t waste all your time quiting matches aginst him and wasting the rest of the time complains here then you what already been used to the hero.
But I think everyone already has seen that your ego simply doesn’t allow you to change, you got to stay and keep sticking to your lie.
1) Kick has poor tracking regardless of side or forward. If it's hitting you mid dodge you dodged on the wrong timing. If you're wanting to not get hit by his chase tools of dodge forwards then don't roll backwards. Instead you dodge to the side and convert into a roll if you see it's his heavy. Back walking into back dodge while blocking top is how you avoid his kick and feint into GB/chase tools.
2) His neutral shove is 600ms and has no armor. Meaning you can make a read to interrupt it with an attack. Or just reaction dodge. Anything he can chain off of from the whiff to make the bash safe from GB is reactable.
3) His side dodge heavy is 600ms. That's the same speed as Orochi's and Kensei's. There are faster dodge attacks. Heros doing dodge attacks after being hit once is a common tactic for several heros most of which have decent enough I frames to avoid most things even fully charged bashes. So you might as well be complaining about those heros as well. His dodge attack is easily baited if he's always dodging on red and since his dodge attack is always at least 300ms into the dodge it's almost as easy to GB as Zhanhu's. You just need to have a slightly better reaction. Or make an easy read.
4) His running flip attack is 600ms which is reactable and doesn't net him a guaranteed punish. Further more it doesn't count as a knock down meaning it doesn't benefit other strong moves like talons, hammar slam, etc. The only good thing about it is that it leaves him in FA. Honestly his forward dodge light and heavy are much better tools for actually catching someone trying to disengage.
5) And here we get your only valid balance point. His crossbow is overtuned. The health swing is insane for a feat as is but it can be gotten off of a heavy parry because it's so fast. That feat definitely needs a nerf.
I reported this for spam. I know, you look very stupid in your older threads since you were debunked in all of them, but I don't understand why do you think you won't be in this one.
1. His kick is not undodgable. It is dodged 50% of the time. It is dodged 100% if the player who fights the Gryphon expects it and decides to dodge. It is not dodged if the player is waiting for the indicator, which is fine, since it is read based.
2. Again, those unblockables that can not be blocked or parried, are called bashes. This revolutionary new mechanic is not available for year 1 heroes (excluding Warden, Conqueror, Lawbringer, Centurion, Gladiator, Warlord, Valkyrie, Highlander, Shaman, Kensei, Shugoki, Nobushi, Shinobi and Aramusha). It is also not punishable- excluding if you have a dodge attack and use it, or if you dodge it and guardbreak the opponent (who will not be able to counterguardbreak if he does not throw out the followup), or you can just parry the followup. Or you can do the oldfashioned solution, and don't stand passively in the Gryphon's face.
3. If the gankers have all have 80 IQs (may not apply to the games you are participating in, especially if you are one of the gankers), they will bait out the dodge attack, the target parries it, and the other hits the Gryphon with a top heavy while he recovers. It only works if all gankers are the usual stupid Bronze levels who just want free kills and keep hitting each other in order to get the killing block, and don't mind doing anything intelligens against the outnumbered opponent.
4. I see you are not familiar with measuring speed. 100km/h movement is roughly 23 meters for one second. So whatever software you have used to measure the speed is quite garbage. If you have used your eyes, the problem is definetely with the low RAM software.
5. I agree on the feat balance. But some old feats are just as busted if not more than Gryphon's.
first merry christmas to all, second, no man he is not op, I with pk, one of the most weak heroes destroy most of them... so no He is not, also try to listen or read veterans inputs they are just so well informed about game mechanics that this kind of posts look plainly absurd, cause any of this "observations" were debunked since day one of his release.Originally Posted by FAT_GUTS Go to original post
BroooooooooooooooooooooooOriginally Posted by FAT_GUTS Go to original post
Just stop already.
Seriously.
Agains skilled Gryphon, PK will never win. PK needs to do an attack -> which means parry punish against skilled players. After Warmonger and Gryphon Heroes I am enjoying fighting against PK because they do not have unblockables like them. The problem of Gryphon (and Wartmonger for example) is that you can attack other players without risk of block / parry. And if the enemy dodge your bash, just light attack will interrupt the GB attampt. I used this as Conq many times - Shield bash followed by light = even when enemy side dodge the bash, the light will interrupt his GB attempt.Originally Posted by MayanKingGaming Go to original post
AGAIN - "old" Heroes have less unblockables which means they are weaker because of parry. Just look on ranked matches.
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Originally Posted by Knight_Raime Go to original post
I think the Gryphon kick is harder to dodge in compare to Nobushi kick. You can test it in Practice and do your own compare. Even Centurion kick is straight and can be dodged much easily. Gryphon kick is crazy fast.
The neutral showe is faster than 600ms. The biggest problem is that it is most safe move because you can not block it or parry. Every neutral unblockables should not be used to spam the enemy to death. These moves should be used to get throught the "well-blocking" player.
Dodge attack is much fatser then Kenseis. The Kensei movement is fluent and the mark is visible much longer. The Kensei dodge attack can be blocked sometimes (depends on Heroes recovery time after attack for example). The Gryphon attack movement is terrible. If you have a friends, test this situation: Place Gryphon in between of two enemies. When the Gryphon starts doing dodge attack and switching target between both players, his animation will be like speed-hack. I do not know if it is because of frame skipping but it is not normal. The dodge attack is fast and this movement bug is proof.
I see you do not understand what I was to tell about running flip attack. My point was not about reactability. My point was about the speed / distance the Hero leap over. If you compare sprinting speed (for example 25km/h) and forward dash attack (3/4 times faster) you will get circa 100km/h of running speed. This bug is well visible if the Gryphon is chasing you. Just try it with your friend. Warmonger has the same bug. But Gryphons looks much more terrible because of "less frames in animation".
lol im diamond 5 with her, I deflect most things gryphons try, just read READ, READ! how you can explain they send hatemail, 278 rep 12 with him and got erased from the match by the weak PK? I don´t even mention testing grounds they just ragequitted.
How you win over skilled gryphons with no opener hero? BAIT . how you can bait him? dodge cancel. they can`t feint the bashes or the dodge attack=punish, you attack , then cancel with a dodge=deflect or dodge followed by Gb and three stabs, or just feint a heavy= parry his dodge attack or heavy, damn not even top lights works against me , a level 300 acussed me for cheating HAHAHAHAHA just read him cause every time i get nearly OOS he tried to anticipate a back dodge, NOPE deflect followed by lights and feinted lights or better yet cancels followed by dodge attacks. Homever I don´t think you understand how I can destroy them I mean they super high reps and people using them on diamond send me hatemails cause they don`t understand either...
the thing is , if people at great master were using Gryphons I could be the first GM in NA with pk...he is not problem BP AND CONQ ARE