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  1. #21
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    Your chance of nerfing these tools are close to zero, its designed like this and nerfing it would only really make it worse in high level play and would not change a thing in lower level player, which we can see as no suprise seeing how low levels even seem to strugle to go up aginst Shugs mix up which very very mediocre.
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  2. #22
    MrBdur's Avatar Senior Member
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    Originally Posted by Saevherne Go to original post
    Good. Let's figure it out.
    I turned to the developers (not you): I described the problem - a mechanic that, unlike others (there are only 4 of 28 such heroes), is difficult to read. I offered several options (you saw only one - to remove the GB, although it is at the end as the least suitable solution), which in my opinion could solve the problem.
    All this can be compared with:
    Shugoki: Can charge an attack and be feinted it into the Demon’s Embrace”. But when he start feint, he cannot cancel it. And accordingly, he will not be able to avoid punishment.
    Highlander: can feinte a kick into "caber toss" (also a kind of "charge") but:
    1) cannot cancel it
    2) haven’t hyper-armor
    Valkyrie - one bash only instead of heavy attack, the other - like the third attack in the series. That is, you know what to expect and when. They cannot be canceled.
    Even Yorm's “Jotunn Surge” cannot be canceled. The list can be long.
    What they said to me:
    "No, this mechanic is not broken”" (That's the whole answer. No arguments. )
    "Good players think that the mechanics are not broken, bad players think that they are broken”" (Why? Arguments? What authoritative opinions (like prof. players) did you give?)
    “Only kids and other bad players believe (What is the basis of the statement? I can also say that only kids and other bad players believe that nothing should be changed in these characters) that the mechanics are not broken, because they refuse to learn and adapt (This statement is also questionable. Those who refuse to learn and adapt will complain about many mechanics, or delete the game. And if a single mechanic causes a problem, then the problem is most likely in the mechanics).
    To Gaser I have no complaints, except for a little rudeness. But that's nothing. However, I note that
    1. “it’s intended to be this way.” (Why? Ubisoft can create a hero who kills everyone with a single light attack. This does not mean that players will like it.)
    2. You said it would make the characters mediocre. But as I wrote above, it is not necessary to completely remove this feature. I have listed several options - including making window when GB can’nt be applied, or making a delay after cancellation. Because there is a problem: no penalty in case of failure, and guaranteed light or heavy in case of success.
    3. the Idea is complete garbage (and again no arguments)
    4. this has already been complained about (then the problem is possible and there is)
    But everything that Goat_of_Vermund and MrBdur wrote next was completely delight.
    • "Stupid people claim that the mechanics are broken” (Why? And where do so many smart people come from?)
    • You said that I should give up my idea because I was told that it was an idiotic idea (You did not give any reason why I should give it up. You just convinced me that it was a stupid idea and insulted me.) If you want to be listened to, learn to express your thoughts and treat others with at least courtesy.
    • That I am an idiot, brainless and so on.
    • Only lazy and dumb people think like me.
    • u say: “Because if you would actually play these characters…” - I have 15 prestige on hitokiri and almost never was punished for a feint. But I can win without this mechanic.
    • So, your "idea" (let's call it that, though it was basically a "please, make the game easy for me, daddy, and I love your new haircut and suit", not an idea) (What right do you have to talk to me like that?)
    • "You just keep kicking and screaming like a fricken toddler bud" (you do it, not me.)
    • "The devs come here and read this ****, so it's up to us more experienced forum users and For Honor players to keep idiots like you in check so the devs don't go nerfing all the wrong things and ACTUALLY ruining For Honor." (Why should developers have to serve you? You are untrustworthy. Developers should ban experienced forum users like you.)
    • "yet I turned out pretty well" (No. You've become a scumbag)
    • “You toss some kind of brainless insult out there Anyways, I'll be reporting that drug addict thing you posted. That's entirely uncalled for, regardless of how heated an arguement may get. ” (What? It was an appropriate comparison given your answers. And I never said about ur family – only about envirement).
    From all that you have written, we can conclude that:
    • You cannot substantiate your opinion. All you can do is shout that everyone around you is an idiot.
    • You are ill-mannered, uneducated, and stupid. Or simply - сattle.
    For me all your thoughts are garbage. Just like you.
    It’s all.
    You're a joke my dude.

    I'm not shouting "idiot" at everyone around me. Just you.

    Did you not notice how every other user in this thread is on my side, not yours?

    You don't get that sort of support by screaming "idiot" at everyone around you.

    See, YOU are the one kicking and screaming and that's exactly why you are being ganged up on right now.

    YOU'RE the bully, NOT ME.

    Good day you swine.
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  3. #23
    Originally Posted by Saevherne Go to original post
    Good. Let's figure it out.
    I turned to the developers (not you): I described the problem - a mechanic that, unlike others (there are only 4 of 28 such heroes), is difficult to read. I offered several options (you saw only one - to remove the GB, although it is at the end as the least suitable solution), which in my opinion could solve the problem.
    All this can be compared with:
    Shugoki: Can charge an attack and be feinted it into the Demon’s Embrace”. But when he start feint, he cannot cancel it. And accordingly, he will not be able to avoid punishment.
    Highlander: can feinte a kick into "caber toss" (also a kind of "charge") but:
    1) cannot cancel it
    2) haven’t hyper-armor
    Valkyrie - one bash only instead of heavy attack, the other - like the third attack in the series. That is, you know what to expect and when. They cannot be canceled.
    Even Yorm's “Jotunn Surge” cannot be canceled. The list can be long.
    What they said to me:
    "No, this mechanic is not broken”" (That's the whole answer. No arguments. )
    "Good players think that the mechanics are not broken, bad players think that they are broken”" (Why? Arguments? What authoritative opinions (like prof. players) did you give?)
    “Only kids and other bad players believe (What is the basis of the statement? I can also say that only kids and other bad players believe that nothing should be changed in these characters) that the mechanics are not broken, because they refuse to learn and adapt (This statement is also questionable. Those who refuse to learn and adapt will complain about many mechanics, or delete the game. And if a single mechanic causes a problem, then the problem is most likely in the mechanics).
    To Gaser I have no complaints, except for a little rudeness. But that's nothing. However, I note that
    1. “it’s intended to be this way.” (Why? Ubisoft can create a hero who kills everyone with a single light attack. This does not mean that players will like it.)
    2. You said it would make the characters mediocre. But as I wrote above, it is not necessary to completely remove this feature. I have listed several options - including making window when GB can’nt be applied, or making a delay after cancellation. Because there is a problem: no penalty in case of failure, and guaranteed light or heavy in case of success.
    3. the Idea is complete garbage (and again no arguments)
    4. this has already been complained about (then the problem is possible and there is)
    But everything that Goat_of_Vermund and MrBdur wrote next was completely delight.
    • "Stupid people claim that the mechanics are broken” (Why? And where do so many smart people come from?)
    • You said that I should give up my idea because I was told that it was an idiotic idea (You did not give any reason why I should give it up. You just convinced me that it was a stupid idea and insulted me.) If you want to be listened to, learn to express your thoughts and treat others with at least courtesy.
    • That I am an idiot, brainless and so on.
    • Only lazy and dumb people think like me.
    • u say: “Because if you would actually play these characters…” - I have 15 prestige on hitokiri and almost never was punished for a feint. But I can win without this mechanic.
    • So, your "idea" (let's call it that, though it was basically a "please, make the game easy for me, daddy, and I love your new haircut and suit", not an idea) (What right do you have to talk to me like that?)
    • "You just keep kicking and screaming like a fricken toddler bud" (you do it, not me.)
    • "The devs come here and read this ****, so it's up to us more experienced forum users and For Honor players to keep idiots like you in check so the devs don't go nerfing all the wrong things and ACTUALLY ruining For Honor." (Why should developers have to serve you? You are untrustworthy. Developers should ban experienced forum users like you.)
    • "yet I turned out pretty well" (No. You've become a scumbag)
    • “You toss some kind of brainless insult out there Anyways, I'll be reporting that drug addict thing you posted. That's entirely uncalled for, regardless of how heated an arguement may get. ” (What? It was an appropriate comparison given your answers. And I never said about ur family – only about envirement).
    From all that you have written, we can conclude that:
    • You cannot substantiate your opinion. All you can do is shout that everyone around you is an idiot.
    • You are ill-mannered, uneducated, and stupid. Or simply - сattle.
    For me all your thoughts are garbage. Just like you.
    It’s all.
    Alright. Let's go through this again.

    You did not turn to the developers. You have posted on an open forum. You also have the option to write a private letter to them, that might be the communication form you are looking for.

    There is no problem, these mixups are balanced. There are two (or sometimes three, but that only matters in some very specific situations) levels of this charge, which can be hard feinted. The initiator makes a read, just like the defender, and the reward is usually at least as big for the passive party as it is for the initiator. For Warmonger, you always get your guardbreak on a missed claw, while she only gets a light on the not fully charged one. If it is beatable, reactable, requires a mindgame, and the punish is high enough, it is fair. Your reasoning is basically annoying, almost impossible, lottery. Well, what is annoying for you is your job, as long as it is balanced. Tell that almost impossible thing to the opponents who keep getting the good guess 40-60% (that is the avarage, depending on your opponent). Finally, if your empathy skill is nonexistent, it might be lottery for you, but if you understand how the opponent is thinking, it is not a lottery, it is a quick probability calculation- which the opponent does on you at the same time. This entire thing is not different from any working mixups, you basically have to do the same with any unblockables- do you parry/dodge and be guardbroken, or would you like to take the hit instead?

    Shugoki: Completely different thing is the risk vs reward. He either lands a truck on you with the fully charged unblockable, or you will be hugged which damages you and heals him (the health swing is over the damage of an avarage heavy). Plus he gets hyperarmor for both of them for the full mixup (the embrace's might be removed, which would turn it completely useless). And yes, you can actually feint the heavy into guardbreak. The risk vs reward is completely different, so the hug is obviously not feintable (I won't go into how this mixup can be rolled safely).

    Highlander: Any of the two versions gives you a very hard hitting heavy, and the kick can not be punished by a guardbreak. So not a good comparsion either. Oh, and you can feint Balor's might into 400ms superior lights.

    Valkyrie: Well, the sweep can not be canceled. Nor punished by a guardbreak. And yeah, it is a completely different move, I don't even understand why do you compare a feintable charge bash mixup to a quick chainfinisher bash that is unfeintable, grants a heavy and does not leave you open for a guardbreak.

    Jormungandr: Yeah, it can't be. Neither can Nuxia's trap moves- and that is the amount of similarities any of these moves have with a charged bash mixup. They all grow orange, and if you make a bad decision, bad things may happen to you.



    I always use the same amount of reasoning as the original post I am reacting to uses. So, if this would have been your opening post, I would have told you what I did, that you are wrong, because your comparsion is flawed, because you don't correctly analyze all the components, you only highlight the ones useful for your agenda (I do not think you did that on purpose by the way, it looks like an honest mistake). However, your post was about you being annoyed, and you based on your reasoning on popularity- which is an incredibly wrong way to base an argument on, because most people form their opinions without having all the informations, hearing the other side's argument or putting aside their feelings. Which you obviously did not do either. So, my comparsion about the Moon's gravity was accurate, try to go through a street and ask people what would happen if you would drop a pen on the Moon. Whatever they say, based on my knowledge, that pen would fall. And whatever your feelings are, based on your reasoning, which is basically about feelings and being popular, is completely invalid.

    Fine, I am quoting for your stupid rant at the end.

    You either should not have written here, or should have think through this. Not like it is a balance idea, it is just a childish outburst because you lost some fights against these mindgames.
    So, I did not say to abandon your "idea." I said to think this through. You finally did at page 2, cool I guess. I have debunked it for you, we could have done it in one reply if you start with them.

    I am listened to. Even by you, you have wrote down a very long text to answer me. If you meant convincing, I won't convince you about anything, I can not argue with "annoying," feelings are beyond intellect.

    That right is called the Freedom of Speech. Google it up. Based on your next point, you may not have heard about it.

    Under "we can conclude", do you refer to yourself and your imaginary friends, or do you have split personalities? I am just curious, I do not judge you about it. If the split personality thing is the correct one, please, ask your other personalities to be more fair when you divide the brain powers.
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  4. #24
    I don't understand the OP's logic here. Is he comparing the chargeable bashes to characters without chargeable bashes? Characters like Warden, Cent, Hito and Warmonger have chargeable bash options for a reason since that's just their way of pressuring. These character's specifically don't have a lot of other good chain options. Hito only has infinite heavies that can all be varied. All chained lights act as finishers.

    That chargeable heavy or kick pressure is what helps Hito do damage. That's Hito.

    Warden literally has a few chains. His kit revolves around shoulder bashes to get to those finishers. That's just how it works.

    Warmonger works about the same as Warden. That's just how it works.

    Cent has a neutral bash for closing in and a chain punch for keeping things going. Dodging the punches warrents you a chance to punish.

    You forget that all of these character's bash options are, say it with me now, 'punishable on a correct read.'

    Having different characters with different bash options is what helps with character variability. If every character had the same bash, then it would be easy to just dodge them on orange and forget about it. Fortunately, there is charge-based offense to give players more options to deal with players that dodge on orange.

    Shugoki doesn't have a soft feint from the hug because the hug IS a soft feint. Also remember that the hug literally heals.

    He has literally two chains. He needs variable times heavies, and even now he still struggles for different reasons.

    Valkyrie has many options in her kit that usually go unnoticed. She doesn't have different bashes because she kind of has mixup shortcuts like what Gryphon is centered around. She also has a good set of counter-attack options. Her bash grants a free light and goes right to her sweep mixup. Her bash can also be soft feinted from any heavy. Add the fact that she has every chain at her disposal gives her some decent options for people that get scared and dodge, that way a feint to GB or a simple parry punish will force your opponent to think here and there about mixups.

    To sum this up, different characters with different offense isn't bad. It's just different and helps keep group fights unpredictable. The players with a greater level of skill will be able to keep their cool and be more patient around players that use chargeable bashes. I always use Faraam as an example of the best all-around group fighter, as he figures his opponent out fast and will make a decision based off of player tendencies.

    My advice to you with going against chargeable bash offense is to just be patient. You won't dodge every bash, and that's fine. Everyone in this game gets hit with them. If someone keeps fully charging a bash and you dodge early, just wait and dodge later. If someone keeps charging and feinting to GB, just wait and be prepared to counter that GB.

    All in all, if the kind of offense you despise didn't exist, the characters we're talking about would need to be overhauled in some way to accommodate for a lack of bash pressure, for which those characters specifically, are designed for. Chargeable bash-based offense is THEIR character design. It doesn't make them overpowered or unfair in comparison to other characters, it makes them DIFFERENT.

    You must learn to be more patient and you need to understand how to control your emotions. Rambling on and ridiculing other, more experienced players on this forum, will not get you anywhere. At the end of the day we're all here to teach you, not despise you. If you don't want to take our advice or admit you were wrong, then you won't become a better player.

    Cheers.
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  5. #25
    Originally Posted by Gaser. Go to original post
    Your chance of nerfing these tools are close to zero, its designed like this and nerfing it would only really make it worse in high level play and would not change a thing in lower level player, which we can see as no suprise seeing how low levels even seem to strugle to go up aginst Shugs mix up which very very mediocre.
    got it
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  6. #26
    Originally Posted by MCBooma16 Go to original post
    I don't understand the OP's logic here. Is he comparing the chargeable bashes to characters without chargeable bashes? Characters like Warden, Cent, Hito and Warmonger have chargeable bash options for a reason since that's just their way of pressuring. These character's specifically don't have a lot of other good chain options. Hito only has infinite heavies that can all be varied. All chained lights act as finishers.

    That chargeable heavy or kick pressure is what helps Hito do damage. That's Hito.

    Warden literally has a few chains. His kit revolves around shoulder bashes to get to those finishers. That's just how it works.

    Warmonger works about the same as Warden. That's just how it works.

    Cent has a neutral bash for closing in and a chain punch for keeping things going. Dodging the punches warrents you a chance to punish.

    You forget that all of these character's bash options are, say it with me now, 'punishable on a correct read.'

    Having different characters with different bash options is what helps with character variability. If every character had the same bash, then it would be easy to just dodge them on orange and forget about it. Fortunately, there is charge-based offense to give players more options to deal with players that dodge on orange.

    Shugoki doesn't have a soft feint from the hug because the hug IS a soft feint. Also remember that the hug literally heals.

    He has literally two chains. He needs variable times heavies, and even now he still struggles for different reasons.

    Valkyrie has many options in her kit that usually go unnoticed. She doesn't have different bashes because she kind of has mixup shortcuts like what Gryphon is centered around. She also has a good set of counter-attack options. Her bash grants a free light and goes right to her sweep mixup. Her bash can also be soft feinted from any heavy. Add the fact that she has every chain at her disposal gives her some decent options for people that get scared and dodge, that way a feint to GB or a simple parry punish will force your opponent to think here and there about mixups.

    To sum this up, different characters with different offense isn't bad. It's just different and helps keep group fights unpredictable. The players with a greater level of skill will be able to keep their cool and be more patient around players that use chargeable bashes. I always use Faraam as an example of the best all-around group fighter, as he figures his opponent out fast and will make a decision based off of player tendencies.

    My advice to you with going against chargeable bash offense is to just be patient. You won't dodge every bash, and that's fine. Everyone in this game gets hit with them. If someone keeps fully charging a bash and you dodge early, just wait and dodge later. If someone keeps charging and feinting to GB, just wait and be prepared to counter that GB.

    All in all, if the kind of offense you despise didn't exist, the characters we're talking about would need to be overhauled in some way to accommodate for a lack of bash pressure, for which those characters specifically, are designed for. Chargeable bash-based offense is THEIR character design. It doesn't make them overpowered or unfair in comparison to other characters, it makes them DIFFERENT.

    You must learn to be more patient and you need to understand how to control your emotions. Rambling on and ridiculing other, more experienced players on this forum, will not get you anywhere. At the end of the day we're all here to teach you, not despise you. If you don't want to take our advice or admit you were wrong, then you won't become a better player.

    Cheers.
    You wrote very well. After looking at the situation from your side, I'm now not so sure that these characters need to be changed. And this is one of the reasons why I wrote this on the forum. Thank you.
    Personally, I didn't want to offend you, just your message seemed to me too general and abstract.
    As for the others, I only answered them in their ghetto language.
    Good luck!
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  7. #27
    Originally Posted by Saevherne Go to original post
    As for the others, I only answered them in their ghetto language.
    I am quite sure this counts as racism.

    And yeah, as I said, if you would actually wrote down your reasoning instead of the whining, this entire topic would have been down in three posts.
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  8. #28
    Originally Posted by Goat_of_Vermund Go to original post
    I am quite sure this counts as racism.

    And yeah, as I said, if you would actually wrote down your reasoning instead of the whining, this entire topic would have been down in three posts.
    The word ghetto is subjective to the way he feels you all responded, which doesn't mean anything in terms of race but in terms of education. Not everything is racist, you know.

    Besides, he's let us all know that he's willing to learn to fight the aforementioned characters better, so this endless slander is no longer warrented.

    None of you ought to respond any further, as the OP now feels he has the means to be better at the game.
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  9. #29
    Originally Posted by Goat_of_Vermund Go to original post
    I am quite sure this counts as racism.

    And yeah, as I said, if you would actually wrote down your reasoning instead of the whining, this entire topic would have been down in three posts.
    if you were adequate and pointed out the lack of reason,this entire topic would have been down in four posts. But you also just yelled that the post was stupid. So you are to blame no less.
    Oh yes, mb In your childish mind, freedom of speech means that you can say whatever you want. But apart from it, there are both human rights and forum rules. Which, by the way, I also violated. So let's finish.
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  10. #30
    Originally Posted by Goat_of_Vermund Go to original post

    Under "we can conclude", do you refer to yourself and your imaginary friends, or do you have split personalities? I am just curious, I do not judge you about it. If the split personality thing is the correct one, please, ask your other personalities to be more fair when you divide the brain powers.
    Look at the beginning of the post.
    "Good. Let's figure it out.". This involves working together. Maybe in English it is not accepted to speak like that. Nevertheless, you started trolling again.
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