I understand the whole idea since the CCU, but I stopped playing because the animations looked terrible with the first 100 ms being hidden.
It brings a misleading feedback, because the animation were very good before, with smooth transition in the combos. Now, the char seems to have stop is combo and all of a sudden it starts the next attack with no transition.
It can be more or less visible, but to me it looks terrible : my brain see the opponent going back to idle position, so I assume the combo has stopped. but all of a sudden the next attack starts with a flash from the idle position. It leads to absurd animation, and ruin the experience for me, and for many other players. When I ask about how clunky the animations looks, everyone agree. And this is since the CCU.
The animations in For Honor were really amazing, the team did a very very good work on them. I'm sure there is a way to respect the great work they did and in the mean time you can do the balancing changes you want to do.
For example, I think that instead of just skipping the first 100ms, it could be possible to slow down the after attack animation, in order the let the opponent see that the opponent is still in its combo momentum, and not removes consecutive frames, but chose the same amount of frame during the whole animation (I dont know it the animations are 30 or 60 fps).
If the animations are 30 fps, then it would be a good idea to push them to 60 fps, If I'm right there are some algorithm that can do this type of conversion with 3D moving objects. That way, I would be easier to removes 100ms of frame without making the animation look weird. Considering people are going to play on next gen platforms, and people on PC already have 60fps+, it would be worth it.
The idea is that there is a big room for improvement here, I hope you will consider this for the future, or in a FH2 (we can dream) The current version is not satisfying, and dont reach the standards in terms of animation quality that For Honor brought to its launch.
Thank you
The first 100ms of the animations are hidden as well.Originally Posted by Gaser. Go to original post
In the future, the devs should decide on what speed the attacks should be and do fresh animations for them instead of hiding animations so things look natural and smooth. On top of that, they should have an archive of the same attacks that are natively 100-200ms faster & 100-200ms slower so they won't need to speed up or slow down current animations when adjusting heroes so, again, things would look natural instead of janky.
Huh, guess I kinda blacked that out.Originally Posted by Soldier_of_Dawn Go to original post
Isn’t really feeling like 100ms Animation missing but maybe I’m just used to how things are.