So, I am sure that everyone knows by now that there is a kind of "light attack meta" that is happening in the game. Everyone has encountered the players who seem to count on lights for pretty much everything. Whether it is to get quick and easy damage or stop you from initiating an attack of your own. This kind of fighting strategy is not really fun to fight against, and there just isn't any sense of skill whenever people just trade lights back and forth. So, let's talk about this issue.
Personally, I really enjoyed it back when you were rewarded for making a good mind game that gets you a very nice punishment and a sense of accomplishment for outsmarting your opponent. Unfortunately, due to lights being so fast that they can quickly interrupt any mix-up that you attempt to do, it drives people away from the idea of doing mind games of any kind and instead pushes you to just mindlessly spam lights as well. The difficulty is that finding a way to nerf lights without slowing them down is not easy, but I think I have an idea on how to change that.
Why not make it so that light attacks don't interrupt you at all, besides when you guard break. This would make it so that lights can still be a good offensive tool, but gets rid of the "defensive" capability of stopping every attempt of attacking or mind gaming that an opponent may make. I feel that it would be very healthy for the game if this or some similar change was made.
Edit: this idea just popped into my mind, so I thought I would share it on the forums. I thought that the most annoying part of light attacks is that they stop you from doing anything and everything. I've seen so many people just use lights to stop every attempt I made to do a mix-up, which is very frustrating. I also seen plenty of people who only use the fastest attacks a character has to offer and will never throw out a single heavy, which is very un-fun to play against. So, I just feel that if we made it so that lights don't interrupt you at all, then it will make players want to do more mix-ups and mind games which make the game interesting and fun to play.
I think that using a light to interrupt a heavy is great outthinking if you don't use it all the time but honestly I'd be willing to throw anything to get rid of these incessant light spammersOriginally Posted by VentedDrop017 Go to original post
And does that bother you ?Originally Posted by saskamon Go to original post
Its not hyper armor on everything, just making it so lights don't interrupt combos and mix-ups (I mentioned that a bit when I excluded guard break from this, which you should get interrupted for). Heavies and bashes are slower and more reactable than lights but generally yield higher rewards, but if a super fast light can interrupt them with ease it makes lights look a lot stronger because they can easily deny most attacks that you may try to throw. I'd say that this might be good to do for side dodge attacks as well, but I'm not a hundred percent sure. Remember that this is just a concept that I came up with, but I think it would be very healthy for the game if the FH Devs did something like this.Originally Posted by saskamon Go to original post
Lights will be pointless. Even now, people started to throw more heavies.Originally Posted by VentedDrop017 Go to original post
I think that removing light-light-light combo will be better. Replacing them with lb style combo light-heavy-light etc. So you won't be able to throw two lights in a row.
I don't feel that the lights would be pointless with my solution. They are meant to be easy ways to start chains and get quick damage in. I do like your solution though, but I doubt Ubisoft would ever do that.Originally Posted by saskamon Go to original post
This is a little off subject, but it kind of fits in. So in my opinion, Kensei is the strongest character in the game and it is because of 2 of his moves. His triple light combo and "swift strike" side dodge attack. To prove this I went into a few dominion matches, keep in mind I don't play Kensei (I'm only level 4), and I only used the 2 moves mentioned above. In my first match on dominion I got 17 kills/5 deaths and rarely was in ganking situations, but still accepted when it did happen. This was just from spamming those two moves and nothing else, which goes to show where the balance in this game lies. When I can spam 2 parts from the moveset of a character I don't even play and do really well, there is a problem. I really hope something is done about this soon.