Fire is once again showing as enemies on mini-map and the turret & drone are attacking the fire patches. Also the detect and aggro range is insane again and targeting thru buildings. I was underground doing a territory control and my turret started attacking enemies at a execution above ground thru the walls. Then the enemies above ground killed me thru the walls, I had cleared the territory control so it was the ones above ground. This was on PS4.
No, didn't get a video of it, my setting are set for just a few seconds of video capture. It was at the underground component resource node in Downtown East in DC. The detection / aggro range on turrets have been over the top since Warlods launched. You can be doing 1 open world activity and they will start attacking NPC's at another activity down the street. Makes me not want to use them in open world.
Why does any skill that you attempt to throw over the edge of cover instantly fail, this has been going on for at least the last three updates.
When you're on a corner of cover and you want to deploy a skill by throwing it (firefly, sticky bomb or seeker) it instead instantly destructs and goes back on cooldown.
Those skills also need their aim fixed. It happens (to me) quite often that turret or drone is shooting some target and refuse to shoot another one, no matter how I press the button to switch target. (the button "mark" is above the correct target, both targets are visible and quite close to each other)
Thank you for the extra information provided on these issues, I have passed it on to the team.
Those affected by the skills targeting fire patches, would you be able to provide here (on you can DM me) a list of the gear you were using when it happened, the specializations and the skill it happened with?
Thank you everyone!