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  1. #1

    Warden Rework Testing Grounds

    Ok guys, let's be clear, I personally am a disgusted with the changes they put in the Warden, and in my opinion they don't solve his problems. Now it looks like his transformation to shoulder master is complete.

    Here are my ideas for making Warden a sword master and not a shoulder master.

    PURPOSES OF THIS REWORK:
    1. First and foremost, to have fun!
    2. Make the Warden use more his sword than his shoulder.
    3. Each of Warden's Attacks (except Shoulder Bash) can now chain to Shoulder Bash. I don't agree with this change at all I don't want to see Warden become a shoulder master. This change must be removed.
    4. Side Finishers are now 900ms and 35dmg. What??? The damage is too high, but also too slow. I would like it to damage less but be faster. First of all, the better hitbox attack shouldn't have a higher damage, there should always be a trade-off between trajectory and damage.Must be left at 30dmg at 800ms.

    GENERAL CORRECTIONS:
    - Remove back dodge shoulder bash. In this way the only 3 ways he can use his Shoulder Bash are these:
    1. (Forward Dodge or Side Dodge) + GB = Shoulder Bash.
    2. (Light Opener or Double Light) + GB = Shoulder Bash.
    3. Light Opener + Chained Top Light + GB = Shoulder Bash.

    - "Side Heavy Finisher" and "Side Heavy Opener" trajectories have been improved. (We all agree with this change.)

    - "Side Heavy Finishers" are not Unblockable but have hyperarmour. Must be left at 30dmg at 800ms.

    - Zone Attack: the stamina cost of the zone attack to 40stm (from 60) consumes too much for only 13 dmg. This is correct because Warmonger also has the same zone attack as the Warden but uses less stamina (40stm).

    - Chained top light attack inflicts 14 damage (from 13)

    - Crushing Counterstrike now deals 16 damage (from 20), but always guarantees a top light chain for a total of 30 damage.

    - Chained Side Light speed has been reduced to 500ms (from 600ms),and its damage is reduced to 13 (from 14dmg).

    - Change the animation of the second light attack to a sword lunge. (I've never understood why Warden doesn't also use the tip of the sword, I always see him attacking with a sword slash, never with the tip). (To give an example of the animation of the sword lunge: like the "Light Opener" of the hero Zhanhu).

    - Give him new attack chains: Double Light is now considered not as two separate attacks but as a single attack, so after Double Light he can chain a light attack followed by a heavy attack.
    Let me give you an example:
    1. Double Light => Chained Light => Heavy Finisher
    In this way, after the Double Light you can choose whether to use the Shoulder Bash, or continue with the attack chain mentioned above.
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  2. #2
    Well, his unblockable side heavies are the only thing that is solidly neat about this rework. Both appicability wise and as a step into turning him into a swordmaster.

    -SB after heavy openers sounds as useless on paper as it plays in the duels.
    -SB after heavy finishers is kinda okay, but not too good given stamina expenses.
    -SB after zone can surprise people for now, but I expect they'd learn to anticipate it after zone if this will get implemented. But most importantly, you won't be able to do much because of the stamina cost of the zone attack.

    These (IMO) dubious changes are trying to play with his shoulder bash game anyway. Warden lost 1 sb move, but gained 2 sb moves (not that it makes him stronger, since quality it important). I don't think I've ever read a post about someone wanting to see more SB on Warden, neither from Warden players, nor from those who play against him. Additionally, every person I came into contact in duels and discussed (alright, complained about) Warden's light attack agreed that his light attacks are underperforming and some of them also added they'd like to see the light attacks improved. Some even in the context of saying it's too easy for them to light parry Warden.
    I'd be happy if Ubisoft elaborated on the idea of making Warden a swordmaster a bit more. And if they started that by fixing the injutstice that's going on with light attacks.
    I see a few options and they would bring a different extent of improvements.

    In any case, this would be true for all of them:
    - Chained Side Light speed has been reduced to 500ms (from 600ms).

    1) Double side lights are available only after SB.
    Warden gets 12-14 dmg 500-500 ms side lights instead.

    This would simply bring Warden's lights up to the level of other heroes.

    2) Double side lights are now chainable outside of vortex.
    Stamina cost is kept. I.e. 24 stm for more or less the same damage as 2 light attacks from other heroes would do and the chance of messing the double sides up by accidentally moving your hand.

    This would make his lights better than they are now, but weaker compared to other heroes. Could work if option #1 would somehow, magically, be too good to give Warden (which I don't believe, since as I mentioned, option #1 is a almost bare minimum for For Honor hero with technical, but not qualitative exceptions in the form of Zhanhu and Raider; and I doubt warden would ever be stronger than Kensei, so he isn't threatened by the probability of becoming the strongest hero).
    3) Option #1 or #2 with
    - Change the animation of the second light attack to a sword lunge. (I've never understood why Warden doesn't also use the tip of the sword, I always see him attacking with a sword slash, never with the tip). (To give an example of the animation of the sword lunge: like the "Light Opener" of the hero Zhanhu).
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