You ignored the inverse- that you do a card event and get raised in ELO and then are forced to forever lose after the event because you were boosted. Good luck w that.Originally Posted by ScottOld Go to original post
Maybe I’m out of my mind here but I think the simplest solution to deranking is to at least partially consider your deck when calculating rank. I get you can’t go completely in that direction because skill level does come into play and a great player with a worse deck can beat a crappy player with a better deck pretty consistently. That being said let’s assign the cards points based on rarity and card level. Your deck hits a certain number of points and that’s going to correlate with a new rung on the ladder that you cannot go below. Idk just throwing it out there, interested to here what others think of this idea because it’s something I’ve believed should happen since I started playing this silly game.
i don't know why you guys are worried about this new system anti-deranking...you will play the same players again because as well they will be locked with you at that rank...so now is about more skills than lvls advantage.. imagine this: you lose 2-3 games in a row.. but the players who beat you they rank up (locked above you) so you will play a new player who cames from bellow and you have greater chances to win... This will sort out in 1 month.
#FreePenguin I agree. For quite a while he fulfilled the request of the caps, and he have so many stats of the game, hell, his stats are maybe most valuable than yours. I think you should rethink if you should bring him board of your team to improve the entire game!!!! He did your homework better than you.Originally Posted by Analogworm Go to original post
You missed my point about card events. I came off the SH weekend about 300 ELO higher than I would normally be be and now I’m locked at an artificially higher ELO. I am very disinterested in spending days, let alone a month, constantly losing at my locked higher ELO.Originally Posted by RetiredSPPD Go to original post
Note- can’t even call this ELO anymore, this is not how elo works
I have seen nothing of this new system.. +350? I dropped to 7909......which is 401 ELO below where i reached this season.. (you guessed it lower rank DAR bs)
and ELO also isn't supposed to allow "high rank" to derank either.
did also notice these past few days that the game works on Data again.
and I would rather be artificially high earning better caps (even though i beat those 8.2s anyway) then being artificially low because of an event.
and if people were at the rank they SHOULD have been in the first place, i could have reached 8.5 rather then 8.3... i guess they changed it because the top 1000 at the EOS the past 2 seasons has been very low. fact is the dishonest deranking was costing the honest people the rewards, for those of us wanting to finish as high as possible, its a blessing, i remember back in the old system when you needed gold shield and you were in L forever, getting in there when they buffed epics, and even though i couldn't win many games with my levels, i was IN there winning rewards at the end. which is the entire point of the game.
they need to make all the themes competitive, these stupid crafting table events are pointless if 80% of the games are against herp a derp adv/mys
2 reasons why i like this (if it exists.. cos I'm not seeing it)
1. trash events dont cripple you to oblivion
2. easier to climb on the good event days
3. if your floor is so low you can see if other decks are competitive, without the result of point 1 happening.
today i got a mecha timmy, giving me 9/16.... my fantasy legendary cards are level 3s.... this is not MY fault... fantasy events are basically a death-knell, however if i get those other 7 mecha timmies, then sci-fi events are going to be some insane ELO climb... so yes, I maybe stuck, but i'm stuck in a better area then a worse :P so those things I have no control over, are no longer an issue
@ubi-Toller
Re Deranking ELO floor lock “fix”.
I previously stated my displeasure and my now complete lack of wanting to play. I got an ELO bump because of the SH card event weekend and now I’m stuck several hundred ELO above where I should be (obviously, because I’m not benefiting from the buffed cards), consistently losing.
So here is the new “strategy” that is being incentivized by this new code/rule logic: if the opponent isn’t the same, close, or lower then the player’s ELO, they just don’t play their cards. They sit there and take the loss, probably by dumping out and just restarting a new match, rinse and repeat. This forces the untested winner higher, meanwhile the other person just waits and tries to minimize their actual ELO climb.
Can you ask the Devs if this is what they really want? I don’t have enough data to see how widespread this is, maybe I’m just a guinea pig.
1. They is precisely how ELO is supposed to work. Look it up. A higher ranked player will suffer a greater than average ELO drop, while the lower ranked player will gain higher than average ELO gain.Originally Posted by ScottOld Go to original post
2. Yeah... good on you for caring about caps but never again completing a weekend card event in a reasonable time. It may shake out over a span of weeks, but I suspect people will quit.
The real problems that have remain unfixed are:
A. the DAR squish is driving once viable decks downward. That is not intentional deranking. I have personally not seen what I believe are real derankers. I play 2 or 3 level 4 legendaries and I still sometimes lose to the DAR/Incan/hanky/SOMM decks with some level 3 legendaries.
B. There isn’t (yet) much incentive to keep pushing higher and stay higher.
C. I still believe some form of card level should be included in the calculation. And even then, not all cards are equivalent. Legendaries vary widely in their abilities and parity.
Your statement has one crucial logical flaw: you suggest that only card level and player skill have bearing, but you ignore that some cards are just busted.Originally Posted by RetiredSPPD Go to original post
In other words, you need to include card value disparity in the equation. DAR, for example, is the number one played card and she can easily provide a minimum net 9+ energy per game (sometimes more) compared to an opponent that doesn’t play her. She is in 50% of all decks, and there is no real effective counter (game lag prevents this, usually).
The game should be rock, paper, scissor, in that at a corresponding ELO rank, you have an equal chance of playing a deck that can beat you or that you can beat. Cards like DAR skew this effect. If you want to be energy competitive, you have to play her in your deck, thereby making half the decks mystical. That’s not rock paper scissor anymore. Therefore resulting rank climb and fall is not just about skill and card level.
please not the word derank..... read up on the system, there are systems in place to stop this sort of thing.Originally Posted by Echomute Go to original post
there are real derankers, I have seen plenty of them, usually the same names, or people not playing any cards.
rewards and incentives for not being a selfish waste of air? why? being honest and having some integrity and not being a selfish idiot who treats others like dirt should be enough, being punished for being this would be better tbh.
and card levels SHOULD come into into it, even if its just matchmaking so the games are fair.