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  1. #11
    MrBdur's Avatar Senior Member
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    Originally Posted by UbiYubble Go to original post
    The consistent feedback that I've seen over the past week or so is that Gryphon's kick is too fast and deals damage that can essentially be achieved for free without the player having to do too much.

    Adding this thread to my dev notes so I appreciate you all sharing!
    The kick is slightly delayed, yes? As in, it takes a second to activate, but doesn't show that it's been activated right away?

    How about just showing the unblockable status a little earlier than it does, allowing a slightly bigger reaction window?

    Or just slowing it down but adding a feint/soft feint option into it?

    Or making it even faster but not giving a free heavy from it. Just make it reset the chain or something and keep a combo rolling? Have it so the kick can wall bash and THEN you get a free heavy.
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  2. #12
    Originally Posted by UbiYubble Go to original post
    The consistent feedback that I've seen over the past week or so is that Gryphon's kick is too fast and deals damage that can essentially be achieved for free without the player having to do too much.

    Adding this thread to my dev notes so I appreciate you all sharing!
    This mixup probably wouldn't work if the kick was slower or reactable. The reason it seems so oppressive is because the guy's only been out a week, and people are probably still getting used to him. Freeze explained the kick speed and damage on a recent video, and I honestly agree with him on it.

    https://youtu.be/n96dZjSvEeA
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  3. #13
    Originally Posted by MCBooma16 Go to original post
    This mixup probably wouldn't work if the kick was slower or reactable. The reason it seems so oppressive is because the guy's only been out a week, and people are probably still getting used to him. Freeze explained the kick speed and damage on a recent video, and I honestly agree with him on it.

    https://youtu.be/n96dZjSvEeA
    Completely agree with this video.


    Please, don't let some pathetic noobs throwing tantrums ruin a completely viable and balanced hero. You have done it multiple times, and you won't satisfy them, they will find an other hero to complain about as soon as they lose a game.
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  4. #14
    The guaranteed heavy damage needs to be nered. Thats all.
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  5. #15
    I think the kick speed is fine. Its the high damage that you can get off of it is a little oppressive. Change the heavy attack into a light attack which will allow you to chain more into a combo, might be a bit more effective. That way after the double light, the player can react and the damage isn't as high as the heavy.
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  6. #16
    Originally Posted by PanzerShrekonin Go to original post
    I think the kick speed is fine. Its the high damage that you can get off of it is a little oppressive. Change the heavy attack into a light attack which will allow you to chain more into a combo, might be a bit more effective. That way after the double light, the player can react and the damage isn't as high as the heavy.
    A free guardbreak against a move that grants a light on success sounds like a move nobody would use. And as many said above, including Freeze, this mixup is completely okay.

    Gryphon risks a guardbreak punish for 28 damage, or a succesful undodgeable light for a light parry punish.

    Compared to:

    Shaolin risks a guardbreak with a kick for a strong light attack, or a heavy punish with the undodgeable dodge heavy.

    Black Prior risks a dodge attack with the chained bash for a light attack, or a heavy parry for the undodgeable heavy finisher.

    Lawbringer risks basically nothing with the chained shove for a light, or a heavy parry for a side heavy.


    People complaining should understand the mixup first. The hero is out for one weak...
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  7. #17
    King_of_Xibalba's Avatar Senior Member
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    I´m sorry for the new players or those with less than 2 months on this game, but believe me when I say griphon is not s tier, is A- at much, just practice more please and listen to the veterans.You need to polish your muscular memory and to know his capabilities better.
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  8. #18
    Originally Posted by UbiYubble Go to original post
    The consistent feedback that I've seen over the past week or so is that Gryphon's kick is too fast and deals damage that can essentially be achieved for free without the player having to do too much.

    Adding this thread to my dev notes so I appreciate you all sharing!
    Please don't listen to these players. The kick speed is fine. It has a punish that is a trade-off for what it can do. The recovery time on it is good. If you miss, you get punished. If it hits, the enemy gets punished. If you nerf the kick, like you did to Highlander, he will become another light spammer... like Highlander. Also, the damage is cosistant with everyone else. You have actually released a balanced hero. Do not nerf him because people cannot dodge an attack that is obvious once you study his kit.

    Dash attack = prep for a kick
    Two attacks = prep for a kick
    Guard break = prep for a kick

    It gets no simpler. These people just don't learn.
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  9. #19
    Devs, You have the data. You know if your characters are overperforming. PK was overperforming for a very long time since Beta and these same people defended it and you knew better. Your data is what matters. Listen to that.
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  10. #20
    King_of_Xibalba's Avatar Senior Member
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    maybe PK was super buffed but now she is only better than shinobi...I started to main her when she was nerfed so heavily that no one used them in my matches so I was curious why and started to play with her, almost 1 and a half after I can erase most gryphons with her in 4vs4 and duels, is just a matter of knowing when to dodge, comparing her with him is like comparing orange to apples, she is right now among the three most weak heroes. He can be defeated once you study his mixes but the error is to think this is a REACTION game...it was, but not anymore, griphon is easier to read than BP or conqu or Astrea.sorry for the bad english.
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