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  1. #11
    FCacGRdvWD's Avatar Senior Member
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    Does it show more in Camera Mode or equally when you are not? Was it better before this last update or more of the same?
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  2. #12
    EN075's Avatar Banned
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    Originally Posted by MikeWeeks Go to original post
    Wow! That's bad!

    As a side note, I did that walk and with my rig, didn't have that issue.
    I switched my settings back to ultra and it appears to have eliminated the problem- I was at "very high."

    The other thing I've noticed is my load times are just excruciating... might be just the area I'm in but very noticeable... running an i9 10900K with 32GB of ram and an NVME drive I'd expect better but I guess that's a complaint for another thread.

    Originally Posted by FCacGRdvWD Go to original post
    Does it show more in Camera Mode or equally when you are not? Was it better before this last update or more of the same?
    I haven't tested that but now that I seem to have resolved it I don't want to touch anything! I tried cleaning up the drivers... I tried validating files- but I guess I just needed to crank the level of detail up.
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  3. #13
    MikeWeeks's Avatar Senior Member
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    "Speaking" of pop-in; a question to anyone playing, no matter the platform. at what distance does the Santa Muerte Idol statue generally pop-in during your game-play? The images show it for my PC rig as it happening at just under 1.2 KM. I'm just wondering if anyone has a significance difference based on their system.


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  4. #14
    EN075's Avatar Banned
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    I’ll check it out today.



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  5. #15
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by gascan75 Go to original post


    Here's hoping they fix this... super annoying.
    I never had that problem with textures flashing. What I see is like what you recorded around 0:09-0:11s where you can see the texture improving about 20m away and further as you pan the camera around. But in my case, if I pan the camera, even the ground right behind me was devoid of texture and had textures popping in.
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  6. #16
    Santa Muerte idol appears at 1,0 km for me on any draw distance (GTX 1060, 3 GB). Previous GPU (HD 6870, 1 GB) used to show it around 350-450 meters or not at all.





    It's normal for environment to reload after using scoped rifles and drones. DoF (depth of field) setting is used to blur environment around the scope, while sharpening the imagine within.

    For me Wildlands runs exactly the same on low, medium and high preset since mercenaries update and fps is halved compared to previous title updates. There is some texture pop-in, but doesn't flicker like on that video.

    If texture pop-in just started happening and didn't occur before, it could be shader cache corruption. Shader cache should be purged after driver updates and GPU upgrades. Changing graphics settings can help, but results are often temporary or even limited to that play session.
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  7. #17
    MikeWeeks's Avatar Senior Member
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    Originally Posted by venomgun1 Go to original post
    If texture pop-in just started happening and didn't occur before, it could be shader cache corruption. Shader cache should be purged after driver updates and GPU upgrades. Changing graphics settings can help, but results are often temporary or even limited to that play session.
    That's not the case for me;

    I'm simply curious as to if folks had greatly different distances, especially if greater than 1.0 km. Thanks for mentioning your earlier GPU and distance.
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  8. #18
    EN075's Avatar Banned
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    Originally Posted by Virtual-Chris Go to original post
    I never had that problem with textures flashing. What I see is like what you recorded around 0:09-0:11s where you can see the texture improving about 20m away and further as you pan the camera around. But in my case, if I pan the camera, even the ground right behind me was devoid of texture and had textures popping in.
    Okay I see it now- game settings on ultra and yes the ground nearby loads low def then in a few seconds goes to high def- look away and back again... does it again.

    Also now with a 3090.
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  9. #19
    Jord-NL's Avatar Senior Member
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    Originally Posted by gascan75 Go to original post
    The other thing I've noticed is my load times are just excruciating... might be just the area I'm in but very noticeable... running an i9 10900K with 32GB of ram and an NVME drive I'd expect better but I guess that's a complaint for another thread.
    Depends on whether or not that NVMe SSD has cache on board. Unchached SSDs have slow load times.
    And sometimes it's just Windows that's in the way, and then a full power cycle will fix that. Not the 'normal shutdown' on Windows as that saves the state to the disk, and if that disk has the problem a reboot won't fix it. But a full power cycle, where the drive is unmounted at exit and remounted at boot up.

    The other day I had the problem where loading Wildlands' savegame would take an hour and a half, from a Samsung EVO 970 SSD. Breakpoint just gawked at me and stayed trying to load at 95MB continuously. I don't allow Windows to save state to disk, but actually have set it to shut down on shutdown, so for me a quick reboot fixed that problem.
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  10. #20
    EN075's Avatar Banned
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    Eh guys sorry for the necro but figured since it's exactly the same issue I'd revive this one.

    I'm driving a 3090 now supported by an i9 10900k and (now) 64GB ram so I'm comfortable saying the system isn't the issue. Just trying to keep graphic quality as high as possible for my new series... but this is distracting... it's super bad.

    Anyone have any luck with it?

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