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  1. #21
    Exactly. Those who have been playing since alpha became really good at playing this game. Now for the last couple years they have been making it easy for new players to just light spam etc. First they started complaining about raider's stun tap, warden's backdodge shoulder bash, maps with spikes, fires, and ledges. revenge feats, etc.This game should just die for good. They are trying too hard
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  2. #22
    Originally Posted by VinDieseI69 Go to original post
    Exactly. Those who have been playing since alpha became really good at playing this game. Now for the last couple years they have been making it easy for new players to just light spam etc. First they started complaining about raider's stun tap, warden's backdodge shoulder bash, maps with spikes, fires, and ledges. revenge feats, etc.This game should just die for good. They are trying too hard
    You can make it die for yourself by leaving if you don't like it.
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  3. #23
    MrBdur's Avatar Senior Member
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    Originally Posted by bLACK.bEACH Go to original post
    Pretty much. These are the only heroes they can add to the game anymore. Its been out for over 5 years at this point and trying to attract more players is dumb imo. They really should let the game die. I have to give them credit as I have not seen a game supported this well in a long time, but they way they are doing it makes a lot of veteran players unhappy. They only way to get any attack in now-a-days is to bash for a confirmed attack. There is literally no other way to play at this point since most players just mash heavy when the color red hits their eyes.
    This is just untrue.

    I play at incredibly high levels of play and if you were correct, then matches would just be staring contests, which they literally were before the CCU.

    The problems with For Honor mostly arise on Xbox One and PS4 due to the 30fps cap and input lag.

    I'm a veteran player. Been here since season 1. I love the changes to the game, and I'm not a noob, so don't bother screaming that.

    If you think that it is literally impossible to land a hit without a bash, then buddy, you need a lot of practice.
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  4. #24
    MrBdur's Avatar Senior Member
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    Originally Posted by VinDieseI69 Go to original post
    Exactly. Those who have been playing since alpha became really good at playing this game. Now for the last couple years they have been making it easy for new players to just light spam etc. First they started complaining about raider's stun tap, warden's backdodge shoulder bash, maps with spikes, fires, and ledges. revenge feats, etc.This game should just die for good. They are trying too hard
    Those things were legit just toxic though. Like, if changes hadn't happened, then we would still have free gb after parries.

    Overall, For Honor has changed for the better and if you perform worse now than before, either you're on a last gen console OR you just aren't as good as you thought.
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  5. #25
    I personally dislike Gryphon too, he gives me the impression that Ubi simply looked at their data to see which moves were used the most completely disregarding how people feel about them based on feedback.

    Employee 1:
    "Hmm, Kensei's dodge is popular, in fact all dodge attacks are used all the time, we will give him that, people will love it."

    Employee 2:
    "Nice, my data shows that people love their light-bashes-confirmed damage combos, like BP, so of course he will get some too, crank the dsmage up to make sire people use and love it as much as possible"

    Employee 1:
    "Nice work, speaking of bashes, why don't we give them the Warden rework they are asking for, just increase his amount of bashes by tenfold and everyone will be happy."

    I'd love Lawbro to get a rework but im afraid they will do nothing but making shove available after literally anything and call it a day, so i kind of don't want his rework.
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  6. #26
    MrBdur's Avatar Senior Member
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    Originally Posted by ChesterWeirder Go to original post
    I personally dislike Gryphon too, he gives me the impression that Ubi simply looked at their data to see which moves were used the most completely disregarding how people feel about them based on feedback.

    Employee 1:
    "Hmm, Kensei's dodge is popular, in fact all dodge attacks are used all the time, we will give him that, people will love it."

    Employee 2:
    "Nice, my data shows that people love their light-bashes-confirmed damage combos, like BP, so of course he will get some too, crank the dsmage up to make sire people use and love it as much as possible"

    Employee 1:
    "Nice work, speaking of bashes, why don't we give them the Warden rework they are asking for, just increase his amount of bashes by tenfold and everyone will be happy."

    I'd love Lawbro to get a rework but im afraid they will do nothing but making shove available after literally anything and call it a day, so i kind of don't want his rework.
    You realize that every time a new hero is released, some noob appears and cries about it before even 1 week has passed?

    Hey look. You're today's winner.
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  7. #27
    Originally Posted by MrBdur Go to original post
    You realize that every time a new hero is released, some noob appears and cries about it before even 1 week has passed?

    Hey look. You're today's winner.
    The person you quoted handwaves any logical discussion or balance with the premise of things being fun or not to deal with. You cannot debate with them. Ignore them.
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  8. #28
    MrBdur's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    The person you quoted handwaves any logical discussion or balance with the premise of things being fun or not to deal with. You cannot debate with them. Ignore them.
    Thanks for the heads up. I kind of got the feeling but haven't had much interaction with this particular user. I will keep that in mind.
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  9. #29
    Oh my god this topic has gone wild shortly ! Peace guys !

    So, Oktogoon said :

    ---------" 28 damage after kick, even warden doesnțt get that much on a fully charged bash albeit it being feintable
    or look at BP, same bash speed, incredible damage difference "

    Indeed but BP has a crap load of other tools at his disposal and to be honest, I don't think that BP is clearly not a good example to take when talking about balance. It's a really strong character that can stand his ground in any game mode, but maybe less "pick-up win" I agree. Using the Full block stance correctly is already a thing. Also feinting bashes is probably one of the only thing in this game that is "not ok", especially a charging bash that is already "gotcha" without the feinting.So of course the damage output behind shouldn't be that crazy.

    For the question of mashing buttons, new casuals players and cheesy mechanics, this game surely has some and as far as I understand, it was not the case before. Sometimes I feel a bit screwed,
    Balance issues are normal for a game that try to build so much different playstyles around a same core mechanic. But even if this game frustrate me beyond measure from time to time, I have to admit that it it really well done.
    But Ubisoft is a commercial company, and they know most of their playerbase are children that will jump to another game if this one get boring. So they added easy access heroes and cheesy mechanics to make the game survive as long as possible. It is respectable and a smart decision in my opinion.

    The game does not take you by the hand in any way, there is nothing telling you as a noob that this character is a button masher or not. Let's take the plague of the noob battlefield : Orochi (or any too fast character to react). Is it written anywhere that this character has any advantage until people learn how to block lights consistently ? No. Persky youth who pick it up right away to emote spam bodies does it because either someone told them to, or they just typed "OP character in for Honor" and choosed what people where the most complaining about. (so the community create his own monsters).

    -------" You can make it die for yourself by leaving if you don't like it."

    I wouldn't have put the thing like that but it's good sense indeed. I hope that the game will last because it's unique and the devs seem to put as much as they can in it.


    Chester Weirder :

    Yes, you are right. But what's wrong with packing up popular game moves and giving it to a new character ? I think that it is how it work for every character ain't it ? The game has a limited list of moves and mechanics and they pack it up in various ways to create unique play styles. Also what would YOU want for lawbringer ? you can create a topic about it if you like. The problem in your comment is that you are assuming that ubisoft intentions are bad : they are lazy so they pick up every good move and give it to the new hero, they are lazy so they just put shoulder bash everywhere. But like I said : Gryphon has dodge attack like many others, he has bash like many others, confirmed damages like many others... And for shoulder bash, well we'll see but it will cost a lot of stamina all of that, so the punish will be terrible. (and it is not even implemented yet).
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  10. #30
    So to come back to gryphon, I tested it.

    He is clearly a braindead bash masher, dodgy smart *** guy who dance around people kicking their butt.
    At least that was my first match, to learn "how to".

    Then you understand that his kick is clearly dodgeable, and if you punish it right (guardbreak), it become risky to throw it out. Then you understand that he has a great mixup potential with his modular three hits chain and the little something like the undodgeable and HA on finisher. Honestly this character can be more tatical than I thought.
    His feats are crazy fun to use of course, that's the only "op" thing about him I agree.
    Everything is base around this kick, and the prediction that people will try to dodge it, interrupt you, or stay in place, so that you can choose between throwing it out, doing the undodgeable, or trading. But each of these options can lead to a punish for you if you choose wrong.

    I have to admit that like knights_raime said, this hero is probably the closest thing of what we can call "balanced". He does not excel in anything since every of his special moves and effect are only accessible via finishes, but he is adaptable to any situation and player. Sure he has shortcuts to acces his finishes, but it require some brain nonetheless. His only cheesy mechanic is his kick but it is an easy punish for any regular player, so you'll have to learn a thing or two more to be viable. I think that the game has characters far more infuriating to fight against.

    He will surely be a great noob stomper, unfortunately. But not more than kensei or peacekeeper. And most of all he has a unique play style for the knights faction. I personally only play knight and vikings because I have no interest in the two other faction atm, and it's good to have the possibility to play like that as a knight.

    But he still braindead. Period.


    *** King_Raime : "Technically any hero can be played braindead. "

    I dare you to pick up berserker and left/right infinite chain people into oblivion. I dare you.
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