Don’t know but am I the only one who thinks healing feats should not remove damage over time?Originally Posted by Knight_Raime Go to original post
The healing zone sure but I just don’t think that it’s good for healing feats.
Fox is just repeating the same stuff we and others have already debated with them on. It's useless to discuss a topic with someone that refuses to educate themselves.Originally Posted by Gaser. Go to original post
EDIT: as per your response to me no you're not the only one. It's been a complaint for a long time that heal feats shouldn't cleanse as well. It's a hilariously strong thing to be able to do. But because it's a very "niche" thing it should be reserved entirely for points you control. It doesn't belong on feats.
"This doesn't make him poorly balanced/designed. Just means people who loved mashing out attacks via raider chains now have another character to do so that also happens to have bashes and good dodge attack"
Soooo you admit he's a braindead hero, or can be used as braindead (on low and average level of play, at least), VICTORY ! (because that was my assessment at first, not that he is op).
No but seriously. I've never thought about the balance between heal, damage, and people affected balance in feats, that's interesting. From this point of view his feat are indeed as op as warmonger ones if used well, but until now I didn't noticed it being gamebreaking like warmo T4 in breah for example. Maybe you are right, maybe he is new and so people need to adapt to his kit. I'm fairly new to the game, about a week ago I thought that the shugo's hug was broken, and the funny thing is that I went to the training and learned how to avoid it and punish it like 2 days before they annouced his nerf (well rework, it's not a nerf honestly they gave him a lot of new moves) .
But to come back to gryphon, he is clearly not "op", but difficult to read for sure.
You said something and @Gaser said something is the same spirit :
" "those who spam kick win." As if you can actually spam chain finishing moves. "
"The kick guarantees a heavy, tho it requires that he has thrown at least two attacks"
Indeed, BUT :
- The second light is guaranteed in any direction (fairly easy to time)
- Dodging seem to count as a first attack because evey sides of his dodge attacks (forward too) can be followed by a kick (that's something I've found in the training, though I don't see much people using this yet, maybe I shouldn't let this info leak lol)
--> seems like a very quick to obtain, free "finisher" to me
So he has a lot of pressure potential since he can punish any early dodge with a guardbreak. He is clearly not OP but has easy access to a lot of damage for sure. But I don't feel screwed when fighting him like when fighting some of the Wu Lin heroes for instance, that is true.
Also sorry for my choice of words but I'm not a native english speaker, so if I look salty or complaining, I apologize that's not the case. My only complain about this game is how certain heroes like wardlord (which I main atm) feel outdated compared to the more recent heroes, so it would be nice to see Ubi going further than making shoulder bash even more broken, giving undodgeable to Nobushi and unblockable to PK (which she needed obviously, but as a warlord, I just feel insulted that the 50kg little girl can land and feint unblockables while I can't)
***FoxyVi
I know it hurt. Lawbringer is one of these heroes that will get the proper love they deserved I guess.
I dont understand why Nobushi cant Heal She is a support hero she gets left out of everything hp damage and support feats when shes a support class.Originally Posted by Knight_Raime Go to original post
I don't think she is designed as support. She is an antiganker and mid player mainly.Originally Posted by I4mTheUnderGod Go to original post
@Abu
Technically any hero can be played braindead. I did say this doesn't speak to his design at all though. And yes you need to view how things can potentially effect multiple players as the main mode of which the game is balanced around is dominion. Gryphon's feats are not as over tuned as WM's were/are yes. But that's because she gets a T4 on her T1 spot and can isolate anyone mid fight to allow for ez ganking. It would be very hard to top how horribly designed her feats are. Still. Gryphon's need adjustment.
All of Gryphon's shortcuts to his finishers are:
-Same side light after a first light
-any side dodge or forward dodge attack
-Shove since it guarantees a chain light
-heavy after a GB since those are considered second hits in chains
All of the above things (minus GB punish obviously) are reactable. Neutral lights are still reactable. All of his dodge attacks are reactable and none of them are feintable. and shove is reactable at 600ms. So even though he has several options to his kick none of them are oppressive. Then you have to look at the risk versus reward for both heros. If you are fighting gryphon you're looking at taking 14 damage from the undodgable light or 28 from the kick. If you are Grpyhon and you are going for the kick and it misses it will give a reactionary GB. Which is at minimum 24 damage. So the risk vs reward in terms of damage numbers is nearly identical.
Then you add onto the fact that his kick has next to none side tracking if any tracking at all. And that his finisher heavies can be rolled pretty safely. Meaning it's not apart of the mix up you have to deal with in a single pick scenario. As i've mentioned before they can bring down the damage on kick a little to make the risk vs reward a bit more inline. But it doesn't need major nerfing.
If you consider Black prior's mix up it's a lot more wonky. BP is much safer since it's inconsistent to try and punish his bash for most of the playerbase. And his mix up of UB or undodgable heavies not only give a lot more damage but are both feintable. Compared to Gryphon's undodgable light. Making BP's entire mid chain mix up much safer to use.
You have no need to apologize. I will readily admit my years of being on this forum site and other fh related discussions has made me jaded when dealing with the general player base. It is me who owes an apology for being aggressive so early.
28 damage after kick, even warden doesnțt get that much on a fully charged bash albeit it being feintableOriginally Posted by Knight_Raime Go to original post
or look at BP, same bash speed, incredible damage difference
If you're going to make a comparison between numbers you need to look at the risk/reward situation between the heros.Originally Posted by Okt0g00N Go to original post
BP and shaolin have the similar mix ups. BP gets 28 damage from his heavies in the mix up and less off of his bash. But his mix up is much safer. Gryphons mix up Is much less safe. But gets more off of a bash and less off of the other mix up option.
Gryphons kit aside from his feats are incredibly balanced.
Pretty much. These are the only heroes they can add to the game anymore. Its been out for over 5 years at this point and trying to attract more players is dumb imo. They really should let the game die. I have to give them credit as I have not seen a game supported this well in a long time, but they way they are doing it makes a lot of veteran players unhappy. They only way to get any attack in now-a-days is to bash for a confirmed attack. There is literally no other way to play at this point since most players just mash heavy when the color red hits their eyes.