As a Warden main, I truly appreciate the developers hard work and input into making Warden able to defend himself against more than 1 oppenent, as well as making him faster and more fluid via 1v1.
However, by playing training grounds, I felt removing the backware dodge shoulder bash was terrible. Instead of allowing him to bash from any attack rather it's light attack or heavy, take that away and bring back the backward dodge bash. Keep the unblockable side heavys but take away the bash from any type of attack. As a Warden main this is my hope and please. Thank you.
I am surprised no one else is asking for giving him proper light attacks. Side unblockable are ok, SBs after heavies or zone are of questionable effectiveness, but 500 ms - 500 ms lights from all sides in a range of 12-14 dmg is like almost a bare minimum for FH hero and should be given to him in the first place.
The updated Warden is pretty fun to play IMO. I think his only problem is that he uses up a lot of stamina by utilizing shoulder bash to it's full extent (like charging it, feinting it etc.), so he goes out of stamina very quickly. That is a bit annoying for me, but maybe this stamina situation was made by the developers on purpose to prevent Warden from becoming a demigod in-game.
By balanced, I assume you meant that the broken op backdodge shoulderbash balances out the usual Warden's lack of skill.Originally Posted by VinDieseI69 Go to original post
Yea like wardens new changes are great but using a heavy finisher then shoulder bash and repeat will make him relentlessly. Not being able to shoulder bash after his finisher will let the opponent breath for a second.Originally Posted by OppositeCoin01 Go to original post
That’s kind of the point to turn him in to a relentless attacker...Originally Posted by ThirdRedBlitz Go to original post