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  1. #71
    Kean_1's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    My understanding is that the cert is supposed to make sure it doesn't crash the system(which it apparently does on PS4). Textures, driving glitches and a lot of other stuff is down to the publisher. Essentially, from my read, neither side is clean in this.
    The thing is, the BSOD / crash that affects first gen consoles is commonly experienced 2 or more hours into a session so if testing for such things is part of the vetting process, it may never have been an issue. The thing is though, the other glaring issues would have been apparent to anyone booting this game up on a PS4.
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  2. #72
    SofaJockey's Avatar Senior Member
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    Ubisoft take pointers from CDPR? I sincerely hope not.

    Jokes aside, Breakpoint was a wake up call. Valhalla, Legion and Fenyx Rising are all stronger games that Breakpoint even if there are a few bugs here and there (and I actually liked Breakpoint).
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  3. #73
    Joining in even though I'm several days late, but CDPR didn't bow to fan requests on the release date, it was investors and shareholders since they were already pissed from the first 2 delays and obviously wouldn't miss holiday sales for what is the most hyped AAA game ever.

    Also Side note, CDPR did completely try to scam its consumers/investors, they had game press spin their wheels about how "cyberpunk is quite playable on current gen consoles" two weeks before launch, and during the whole review code debacle, they wouldn't let anyone with consoles get a review code, and on top of that anyone without a high end gaming PC either. On the investor front (and fan front too), they said "we weren't going to crunch our developers" when what really happened as it turns out they were crunching their developers for an entire year to ship out cyberpunk (6 days a week, 100 hours a week). This was wven before the mandatory 6 week crunch letter got out a couple of months back.

    The most likely scenario for Cyberpunk is that developers were creating more bugs than they were fixing due to overwork, stress, lack of sleep, etc just trying to ship the game out before it's deadline.

    The lesson in this whole debacle, is that this whole "this company is for the gamers" and they're the "good guys" **** is dumb and gamers shouldn't be fanboying and hyping these AAA companies, as at the end of the day they're all the same.

    For me personally, Cyberpunk is the most AAA game ever (ironical enough given the game's whole anti-capitalist message and CDPR's "we're different from other AAA companies marketing PR they spent 5 years cultivating). A game hyped to ungodly levels with an whole army of gamers ready to kill people over the littlest criticism, only to release a broken busted mess due to oppressive levels of crunch, and have their entire angry gamer army they encouraged and cultivated turn against them with in the span of a couple days. All it really needs now is microtransactions and for it to be forgotten about in two weeks for the next AAA hype machine.

    I absolutely despise this industry.
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  4. #74
    biomag83's Avatar Senior Member
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    edit: nevermind
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  5. #75
    Originally Posted by Stomp0nMybaIls Go to original post
    Joining in even though I'm several days late, but CDPR didn't bow to fan requests on the release date, it was investors and shareholders since they were already pissed from the first 2 delays and obviously wouldn't miss holiday sales for what is the most hyped AAA game ever.

    Also Side note, CDPR did completely try to scam its consumers/investors, they had game press spin their wheels about how "cyberpunk is quite playable on current gen consoles" two weeks before launch, and during the whole review code debacle, they wouldn't let anyone with consoles get a review code, and on top of that anyone without a high end gaming PC either. On the investor front (and fan front too), they said "we weren't going to crunch our developers" when what really happened as it turns out they were crunching their developers for an entire year to ship out cyberpunk (6 days a week, 100 hours a week). This was wven before the mandatory 6 week crunch letter got out a couple of months back.

    The most likely scenario for Cyberpunk is that developers were creating more bugs than they were fixing due to overwork, stress, lack of sleep, etc just trying to ship the game out before it's deadline.

    The lesson in this whole debacle, is that this whole "this company is for the gamers" and they're the "good guys" **** is dumb and gamers shouldn't be fanboying and hyping these AAA companies, as at the end of the day they're all the same.

    For me personally, Cyberpunk is the most AAA game ever (ironical enough given the game's whole anti-capitalist message and CDPR's "we're different from other AAA companies marketing PR they spent 5 years cultivating). A game hyped to ungodly levels with an whole army of gamers ready to kill people over the littlest criticism, only to release a broken busted mess due to oppressive levels of crunch, and have their entire angry gamer army they encouraged and cultivated turn against them with in the span of a couple days. All it really needs now is microtransactions and for it to be forgotten about in two weeks for the next AAA hype machine.

    I absolutely despise this industry.
    My bad, I forgot to mention, I'm not blaming the developers for being crunched, the blame is entirely on CDPR's CEO and his bad management for setting unrealistic expectations and deadlines for consumers and investors, such as "this game is mostly playable in January".
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  6. #76
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    IDK... when you grab it up half price on a flash "sorry its delayed" sale, why not. Best $25 gaming investment I have made.
    The context was, of course, paying full retail price.
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  7. #77
    Kean_1's Avatar Senior Member
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    Originally Posted by MikeWeeks Go to original post
    The context was, of course, paying full retail price.
    I normally don't buy most games "day one" but I did with CP and I paid full price.

    I don't have a problem with that personally with this game as I still enjoy it even with the bugs and performance issues. ....not making excuses for CDPR as I've made that quite clear and I'm glad at least PS4 players will have the opportunity to get their money back if they want to (hope MS does the same). That's pretty rare and something I would have taken advantage of on a couple other games in the past that I felt stuck with which were bug-ridden messes, used deceptive marketing, etc. similar to this scenario.

    ....but I agree, if folks are concerned about being burned, wait. We even suggested it to Blue who was on the fence and I have also told all my friends to wait a couple months who asked me how the game was. It's too buggy right now and if they aren't in a hurry to have bought it already, don't. Wait and see what the state of the game is in Feb.

    Personally, I don't know if there is anything Ubi can learn from this game that can;t be learned from other example that are not embroiled in controversy. If there is, maybe that will be more apparent in the next two months provided CDPR can turn this thing around. I have a feeling they can and they will well less than a year. .....but that's just my own opinion.
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  8. #78
    FCacGRdvWD's Avatar Senior Member
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    I think is not really the point of the price, for me at least, but the fact that if people do pre-order then they have the excuse to launch the games in the state they are doing it as of late with the premise and excuse that they will fix them later. I believe, and I could probably be and am wrong, that if there were no pre-orders and even same day purchase, the miracle same day patch would not be needed or could possibly be avoided because they would fix whatever issues before that and if there is a same day patch, it would really be to fix small stuff (non detrimental to the game)

    I really don't know what the answer is but to me, personally, is like the excuse that the teammates ai were coming for BP and by the time they did, with the game as crappy as it was, I didn't want to bother going for another playthrough, more so when I knew the teammates where worse than the ones for Wildlands (miles may vary here of course as it is subjective). To me, the game should be done by the time it launches and while no game is perfect, it is not ok for them to launch in the state they have been doing so.
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  9. #79
    biomag83's Avatar Senior Member
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    Originally Posted by Stomp0nMybaIls Go to original post
    My bad, I forgot to mention, I'm not blaming the developers for being crunched, the blame is entirely on CDPR's CEO and his bad management for setting unrealistic expectations and deadlines for consumers and investors, such as "this game is mostly playable in January".
    I will just say this much - the crunch narrative is extremely onesided in the media, overall Schreier is. They are definitely not on the side of the employees. They are just chasing stories and click baits.

    CDPR's board offered an explenation and you can believe them or not. I would say their trackrecord being pro consumer should speak for them. Also since they haven't sold their shares and the founders have the majority of shares I don't see how they have profited long term, so maybe they just ****** up (enormously at that) and are honest in their statement? Naturally its far more juicy to paint them evil and Schreier will do that based on his extensive 2 sources out of 1000 employees... But I leave that to everyone for themselves to judge.
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  10. #80
    AI BLUEFOX's Avatar Senior Member
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    The industry is overdue an effective and independent regulation body in my opinion. As we have all discussed here before, the term AAA simply refers to the amount of money thrown at a game, rather than any objective criteria on how the final product turns out. There isn't a definition of AAA, AA or B or C etc and there are no standards for bugs and glitches, crash frequency etc. There is also the creep towards more and more risk being taken on launch dates in order to get the cash income rolling and the "surprise mechanics" that various governments are paying attention to.
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