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  1. #41
    SofaJockey's Avatar Senior Member
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    Originally Posted by El_Cuervacho Go to original post
    It hasn't aged anywhere as badly as BP itself though.
    BP's technical quality has little to do with it's failure; and whilst it's true that CP2077's state at launch coupled with CDPR's shady behaviour were indeed disgraceful, I'd bet in one year time, when all the bugs are dealt with, CP2077 will be in far better shape, as a game than BP is, or ever had the potential of being.
    Breakpoint remains one of the most enjoyable games I've played over the last 2 years, particularly with the companions and immersive mode.

    Cyberpunk may well also be in great shape after a year, we'll see.
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  2. #42
    Bone_Frog's Avatar Senior Member
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    Originally Posted by SofaJockey Go to original post
    Breakpoint remains one of the most enjoyable games I've played over the last 2 years, particularly with the companions and immersive mode.

    Cyberpunk may well also be in great shape after a year, we'll see.
    On PC Cyberpunk is great right now. Consoles apparently had some problems that may take them a few weeks to solve.

    Breakpoint has a bad story, and simply wasn't a great game and was buggy on every platform. Cyberpunk has been fairly well praised for its story and mechanics and was buggy on a couple of platforms.

    Bugs can be fixed, if the game is good at its core it will weather a few bugs.
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  3. #43
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by SofaJockey Go to original post
    Breakpoint remains one of the most enjoyable games I've played over the last 2 years, particularly with the companions and immersive mode.

    Cyberpunk may well also be in great shape after a year, we'll see.
    I too "enjoyed", say, Kane & Lynch 2, for very VERY subjective reasons, however It would never occur to me to suggest that K&L2 was an objectively good game.
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  4. #44
    Kean_1's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    On PC Cyberpunk is great right now. Consoles apparently had some problems that may take them a few weeks to solve.

    Breakpoint has a bad story, and simply wasn't a great game and was buggy on every platform. Cyberpunk has been fairly well praised for its story and mechanics and was buggy on a couple of platforms.

    Bugs can be fixed, if the game is good at its core it will weather a few bugs.
    Here's a video you might appreciate BF. It will show you what us last gen console users are having to put up with in the few shots they show of PS4 and PS4+ gameplay. Their conclusions are also that PC is a completely different experience but even so, CP performs way better on next gen consoles than last gen. On PS5 for example, frame rates are pretty stable at 60 FPS with dips in the 50's. .....with PS4, I'm lucky to get 30 FPS and it dips down in the 20s.

    https://www.youtube.com/watch?v=l0aZ...ture=emb_title

    Having said that, I think they focus a bit too much in the comparison to how the next gen consoles each handle this game in a backward compatible fashion. That's all going to be a moot point once the next gen update arrives sometimes next year. .....when the game is optimized to run on those systems. I'm not sure what that means for PC but I'd imagine any additions / improvements will be shared.

    Beyond performance issues there are still bugs and they mention that too in the video. .....but the bugs I'm experiencing on PS4 aren't necessarily shared by PS5 players simply because they could have roots in the poor performance on my last gen system.

    I have to say that now that I've been in the game for a number of hours, the glitches are more pronounced and I do notice inconsistencies in some of the AI, their reactions, etc. Most seem to do just fine and can be challenging but others will sometimes just stand there taking hits, etc.

    I think the bugs can be cleaned up but the biggest problem right now is the performance on last gen consoles. It's really a mess and unfortunately, I think that will be taking most of their time for now.

    .....but as we've been saying, the big difference here between CP and GR:B is that the game itself is good in CPs case. GR:B was a failure because it wasn't the game most fans wanted. That's just a fact that IMO can't be disputed. Ubi admitted it, cancelled some of their plans for updates and spent all this time trying to completely change core aspects of the game, etc. You don't do that to a title that is otherwise a success. If it were just bugs afflicting GR:B, they would have just spent their time fixing those and making relatively small tweaks along the way.

    CP's problem is that it is plagued with performance issues, bugs and lack of refinement in some areas. The game itself is good, just not in a state that should have been released IMO.

    Either way, I'm still having some fun with it and I look forward to when I can actually get my hands on a PS5. I can't say the same with GR:B. I simply couldn't get onboard with that game even with the improvements. There was just still too many things I didn't like about the changes and additions to the core formula I enjoyed in WL to find value in it.
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  5. #45
    The one thing that amazes me is

    1 CD project red offered REFUNDS. For people who had under 2 hours of play time for glitches and bugs ECT..... Pretty much owning up to the mistakes. Where as ubi took a year to give the people a pinch of what we wanted.

    2 cp2077 does not force you to play a certain style where as bp stealth was the only "fastest way to get through something in a reasonable fashion.

    3 mission choices effect game play in cp2077 as you saw when you helped panam and judy. Where as bp resistance took over a base and immediately lost it leaving no way to make a proper story mode or campaign to make aurora great again. MAGA lol

    4 weapons in cp2077 all handle DIFFERENTLY making it easy to pick your style of play where as bp the only guns that are good are tac 50 and arx200 along with honey badger.

    5 the only thing that makes bp better than cp2077 is the on shot kill shots to the head and stealth kills are easy to do where as cp2077 the monowire should kill a unaware npc but it doesn't

    There's so much more to do in cp2077 where breakpoint your just doing the same thing every 24 hrs. And it's frustrating that the core of bp has not changed a bit to make the game more flexible.

    In conclusion ubi really needs to select people from this forum that have spent hours making a script of each character you will face like i wish i could find the one guy who made such a beautiful detailed layout for breakpoint. That dude needs to be the creator for every future ghost recon game bc he had how a base captured would do this to the game and how a ghost hunter was doing the same to find you but he won't be seen until it's almost to late.

    Like i know im dragging this out but if anyone can find his thread please recommend it to ubi
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  6. #46
    Steven527's Avatar Senior Member
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    Let's see how they are in a year lest anyone criticizing CP forget the disaster BP was at launch. Silent Mountain anyone?
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  7. #47
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Quimera2-98 Go to original post
    It is easy to create and think ideas for everything when one is not who code this or don't know how an engine work, anyone can post this but don't expect that those will be easy to achieve, one has a budget and a time, and UbiParis beside the wrong emphasis with the IP they barely had time even with recycling a lot.
    Budget. Based on the earnings call from Ubi the GRBP budget was more than double the budget for CP2077. That is despite having a more highly paid actor doing more lines.

    As far as time... That is an executive decision. We all get that you have some odd desire to defend GRB against any and all negative comparison to CP2077, however defending them that they had a shorter development window is just silly. CDPR chose to have a long development window. UBISOFT chose not to. Those were choices.

    CDPR chose, eventually, to bow to fan pressure(and even death threats) and not further delay the game when it clearly needed another 2-3 months.

    Ubisoft chose to release the game despite the fan base begging them to delay and fix various issues.
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  8. #48
    Kean_1's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    Budget. Based on the earnings call from Ubi the GRBP budget was more than double the budget for CP2077. That is despite having a more highly paid actor doing more lines.

    As far as time... That is an executive decision. We all get that you have some odd desire to defend GRB against any and all negative comparison to CP2077, however defending them that they had a shorter development window is just silly. CDPR chose to have a long development window. UBISOFT chose not to. Those were choices.

    CDPR chose, eventually, to bow to fan pressure(and even death threats) and not further delay the game when it clearly needed another 2-3 months.

    Ubisoft chose to release the game despite the fan base begging them to delay and fix various issues.
    Agreed.

    There's no debating CDPR has a hot mess on their hands right now and they've made mistakes in how they handled things before and after release.

    Look, the bottom line (to me) is that beyond the issues with CP lies a game worth playing. Not so with GRB or at least it wasn't for quite a long time as Ubi worked on trying to recreate game mechanics, features, options, etc. Even without the bugs in GRB, it still had fundamental issues with its design people hated that couldn't just be changed. ....at least not easily.

    IMO, it's not necessarily a matter of "waiting a year" to see where CP is at by then. Ubi had far more challenges with GRB than CP does now in respect to what needs fixing in their game. Its one thing to need further refinement and bug fixing and another to have to redesign. You don't need to be a developer to realize that.

    I'd wager CP will be in a much better state in two to three months from now but we'll have to wait and see how it goes.
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  9. #49
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Quimera2-98 Go to original post
    Now hear me, right fella:


    1- I have little to no intention to defend a corpo, I have none benefits from this, less from a corpo like Ubisoft that they are looking to add microtransactions to every game, even at the cost to make them arcade or RPG.
    Actions speak louder than words. Stop doing it and I'll stop pointing it out.
    Originally Posted by Quimera2-98 Go to original post
    2-My criticism against CDPR is based on the fact that many of you seem to ignore and keep silent about the mistakes and lies of CDPR, thinking that with this Ubisoft / EA / Bethesda the next day they will change when I have put links that show that this data is real, CDPR It is not a small study, at the time they were worth more than Ubisoft itself, they developed that game in 4 years, you will say it was 8 years but by 2013 they only had sketches, it was not until the last expansion of TW3 in 2016 when they began development.
    Nope I've pointed out CP2077 short comings.

    Current Gen console bugs are indeed a problem. There will be 2 fixes in the first 10 days(GRBP didn't have its first bug fix for 3months) and unhappy customers can get a refund(Silent Mountain sufferers were told too bad). So while there are indeed problems CDPR has shown they are willing to make them right. Makes it kinda not an issue.
    Originally Posted by Quimera2-98 Go to original post
    3-The outrage and videos in the forum or reviews are true, it isn't that in someway Ubi or anyone pay to the people to harsh to CDPR, you can't refute and change that.
    You are the only one beating that drum. I get it, you want to defend your precious.

    Originally Posted by Quimera2-98 Go to original post

    4-First show me where you get that about that GRBP cost more to develop that CP2077, here I can show you how much-costed CP2077, now show a link me to show how much cost to develop GRBP, because the isn't link on the internet. https://www.aullidos.com/noticia/348...-120-millones/
    https://www.bloomberg.com/news/artic...nt-performance

    250mil. BTW I had already referenced you to the earnings call and report. You just chose to ignore it like you have everything else that doesn't fit your narrative.
    Originally Posted by Quimera2-98 Go to original post
    5-That "CDPR chose, eventually, to bow to fan pressure(and even death threats) and not further delay the game when it clearly needed another 2-3 months" it is a lie, they keep the console versions in the shadow so the people wouldn't see how bad they turned to be, the PC version even if the downgrade in AI and a lot of features they said it gonna be in-game it was "playable", console versions nope, they keep it in the shadow.
    Dude go to their Twitter or IG. The death threats are still there. The demands to release the game bugs and all are still there. Go to reddit, the leaked memos that were confirmed by numerous reporters are still there. Once again you ignore the things that don't fit your narrative. However, when there is a leaked memo from October saying that there is no way this game should have been.ceritified gold, and that they were all shocked believing it needed another four months work... the facts go against you.
    Originally Posted by Quimera2-98 Go to original post

    6-If the next time you excuse to CDPR is ******** like "I cant stand criticism to GRBP" well, it will be obvious you have little to none plot, first show me up links and argue my arguments.
    As always, just calling it like I see it.
    Originally Posted by Quimera2-98 Go to original post

    7-Until today you didn't show me up how big it is the map of CP2077, it isn't near big as Auroa.
    See above and previous responses. No need to repeat myseld.
    Originally Posted by Quimera2-98 Go to original post
    8-Little favours to the gamers you do by defending the bad practice of CDPR. LMAO.
    They made a better game. With a fuller more dynamic world. No review you have shown argues that. GRBP was named worst game of the year.
    https://www.washingtonpost.com/video...-s-worst-game/

    No one is anywhere close to giving that distinction to CP2077. So in keeping with the thread Ubisoft has a lot to learn from CP2077.
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  10. #50
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Quimera2-98 Go to original post
    Now let get it clears, CDPR it is the same or nearly (right now) so bad as is Ubisoft/EA/Activision:



    BUT: When the game polished in half a year and they have made quite a few improvements, trust in CD Projekt will remain quite low and will still echo the disaster of the project even if it is no longer such a disaster.

    When they release the first expansion, and this time they are going to be very careful that a very highly polished product comes out, it will be shyly welcomed and the reviews will be unanimously good.

    When they release the second expansion there will already be some optimism, it will be a neat product and sales will be much higher.

    When they get the typical goty with some improvement to the base game added, the hype will return, people who have not gone through the box until that moment will do it, those who criticized the game will say that now it is worth it and basically they will swell to sell What is not written.

    By the time the next Cyberpunk brand game comes out -and it will come out, because let's remember that this is not just a game but a long-term bet, with an anime series on the way, a new edition of the role-playing game ... so it goes to have a fixed sequel - between the good reviews of the game in its final version and the hype machine at full blast, nobody, and I emphasize NOBODY, is going to remember all this.

    This is how the industry works.
    I doubt CP2077 will get GOTY. Even if it is fixed in Jan, its initial bungled release will prevent that.

    The TTRPG is ultimately separate from CP2077 as it is not in anyway owned by CDPR(unlike say the Witcher TTRPG).

    Sequels... let's see as announced by CDPR as on the way is a remaster of TW3. Another Witcher game(though probably a prequel of some sort). Another as of yet unannounced IP, then I guess after that we will get a sequel...
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