You are both right. Firstly Ubi needs to understand what GR is supposed to be at core. That is the charter. Then they need to get back to understanding how to make a living world where your choices matter. Even Wildlands didn't really have that as much as it did have a better living world than BP. This is where it seems Cyberpunk shines according to the review Bone Frog posted. They aren't mutually exclusive.
Originally Posted by Quimera2-98 Go to original postIDK... it only took 5yrs for Ubi to essentially reskin and dumb down TW3 to make Valhalla. So yes Ubisoft should be looking at Cyberpunk and any other actually innovative game to see how its done.Originally Posted by Gmoneymozart Go to original post
Honestly this isn't about Devs. If there is anything we as a fan base should learn from Cyberpunk and the various leaked emails, memos, and open admission by the execs is that the Devs are really not at fault for a game's success or failure. Those decisions are made in boardrooms not dev work space.
Go back to Wildlands and the decision not to make that a dynamic world the way White Hat promised. It was a decision about profit and profitability. So the other thing that Ubisoft should learn from Cyberpunk is that an ambitious game can 100% be profitable. Slapping tried and tired systems together isn't innovation.
Indeed; that and commitment to see that vision through.Originally Posted by Bone_Frog Go to original post
Rather than recycling the wheel, they would do well to IMPROVE ON IT.
Just so. UbiSoft is loaded with world-class engineering and design talent, people who can make just about anything happen, and that's not the issue at all.Originally Posted by Bone_Frog Go to original post
Failures on the scale of Breakpoint are simply not possible under competent leadership. Until the structural dysfunction of its executive management is corrected -- which must start at the top -- UbiSoft, its intellectual properties, partners, staff, shareholders and customers will continue to suffer unnecessarily.
Unfortunately, the current trend is not encouraging, but these things take time, UbiSoft is still vast and successful in many ways, and I don't think it's too late yet. Here's hoping the Board of Directors or their successors are aware of and capable of resolving the company's fundamental problems before they become more widespread or unrecoverable.
This is an interesting interview with some Devs about the possible problems with CyberPunk. There are some parallels with what we see with Breakpoint's technical issues. Noting of course that most of Breakpoint's actual issues were designed in.
https://www.gamingbible.co.uk/featur...lVEa5Kawohcl78
Any parallels to technical challenges aside (and to your point Blue) the big difference here is that Breakpoint failed due to Ubi's vision not aligning with what the majority of fans wanted.
CP2077 is a game fans would love but it happens to be mired with issues. That's it's problem and that is where nearly all the complaints about the game stem from. Breakpoint on the other hand is a game most fans would have still hated even if it were released bug free. All of the criticism during development was almost exclusively about the content, game mechanics, etc. which followed it through release.
Had GR:B been an improved game based on a lot of the popular feedback from WL, my friends and I would have happily bought it because there would have still been a game worth investing in and supporting under all those bugs.
That is why I can't agree with the earlier remark about Ubi taking more flak simply because they're Ubi. Had they created a "GR" fans wanted, criticism would have been more focused on the technical problems rather than the design / vision and they wouldn't have spent all of this time trying to reinvent core aspects of the game. .....or bothered taking polls on the game's mechanics. ....or admit that they failed by trying to make their games too similar. ......or question the influence higher-ups had on title development. .....or restructured their company and so on.
There's a big difference in why CP2077 is in trouble right now and what led to GR:B's demise IMO.
THISOriginally Posted by bone_frog Go to original post
patches and then more patches in 7 days? Despite the online only hype from Ubi that it was going to allow them to update the game better we haven't seen anything like this. BP usually is waiting months at best. And then communication on top of that?! Be still my heart.
Learn what? How not to put out a buggy piece of garbage? This is Ubisoft after all.....
I'm sorry but bottom line is if you pay top dollar for a product you should expect that productt to work correctly.
If I buy a coffee maker and it fails to make coffee correctly then its a broken product and I should be able to return it without any problems. I know CDPR said people can get refunds but honestly that's scary. They KNEW damn well it wasn't going to work properly on older consoles and hid that fact. Thats down right BS.
If I buy a game that's been in production for 7 FREAKING YEARS then I should expect it to work right.
Giving these companies a pass on **** like this is only hurting the consumer. People need to stand up and say enough is enough.
Gaming companies have been getting worse and worse every year with BS like this.
It hasn't aged anywhere as badly as BP itself though.Originally Posted by SofaJockey Go to original post
BP's technical quality has little to do with it's failure; and whilst it's true that CP2077's state at launch coupled with CDPR's shady behaviour were indeed disgraceful, I'd bet in one year time, when all the bugs are dealt with, CP2077 will be in far better shape, as a game than BP is, or ever had the potential of being.