.....not to mention the death threats for the delays.Originally Posted by Bone_Frog Go to original post
Personally, I knew it wasn't going to play all that well on last gen machines but the level of refinement in regards to glitches, etc.is making the game seem more like a beta than a final release. Some are comical while a couple have certainly negatively impacted my gameplay.
I agree with you though. While I won't discount those other influences, I think we would have seen action from CDPR regardless because as you say, that's the kind of folks they are.
They also announced large patches in Jan and Feb next year focused on last gen issues / performance. They hope folks will stick with them but understand if they don't and offered assistance to those on PS4 / XB1 if they are unable to obtain a refund.Originally Posted by Bone_Frog Go to original post
I can't complain about that. If folks don't like what they bought, get a refund. ......for those willing to stick with it, stick with it. I'll be one of the latter because the difference between a title like CP2077 and breakpoint is that at least with CP, I see a game I really like under all of it. I didn't feel that way with GR:B since they had change the very fabric of the gameplay compared to WL.
I'm not upset by it and actually, I look forward to playing the game on PS5 if I can ever get my hands on one. I may even wait for the enhanced edition to release before I do.
Anyhow, I guess I won't be playing anything for now as it seems the fan on my 1st gen PS4 finally quit on me last night......right in the middle of a mission in CP (grrrrr). It's been on it's last leg for a couple years so I'm surprised it's lasted this long. Ordered a new fan and thermal paste last night for Tues delivery. .....an hour or so to fix and I should be back to playing CP.
Anything that is different to forecast upsets the shareholders and investors, they are so short term. They get almost as upset if you make way more profit than if you make nothing! "The less you bet, the more you lose when you win" is their outlook if you do too well, blaming you for not forecasting the opportunity, LoL.Originally Posted by Bone_Frog Go to original post
As you say though, the share price is an indicator, it's not real as it has expectation/disappointment/speculation priced in and what really matters is the customer. I applaud CDPR for this move as they have to live with the damned if you do, damned if you don't dilemma, and being quick to acknowledge fault and to say what they are doing about it is very encouraging. For me it might be enough to pick up the game as I am bug tolerant anyway and knowing they'll fix it, gives me confidence.
Honestly Blue, unless you want to play it on PC, my advice is to wait a couple of months. It is a great game at its core. The experice is currently being undermined by bugs.Originally Posted by AI BLUEFOX Go to original post
The only reason I got it at launch(I honestly didn't expect the launch to be bug free) was because I picked it up on a pre-order half price sale and thought $27 USD was worth the gamble of pre-order from a publisher that I trust. Playing on PC I'm really happy with that decision. I admittedly would be less happy if I was one of the people suffering through the console launch and had paid full price.
I'm currently very optimistic that they will get it cleaned up in a couple of months.
I agree with Bone. I'd wait a bit Blue. No sense in pulling the trigger now when fixes are on the horizon. Next gen consoles might also be the exception though as framerate issues, etc. don't really come into play in those scenarios. ....but the bugs do affect the gameplay experience at times so it would be nice enjoy the game without them.
There is no evidence in that video that he is playing on PC.Originally Posted by Quimera2-98 Go to original post
Assuming that he was, corrupted local data files happen. Simple solution. Delete local saves and re-download them from the cloud. I had that problem once with TW3. Same solution.
Even on PC there are some graphical glitches that will be ironed out, and some more optimization put in.Originally Posted by Kean_1 Go to original post
There is also mods to consider. In two to three months there will be some really cool mods out there for weapons and vehicles. The CDPR community is really interesting and as modding is not only allowed but encouraged you can get some really great game enhancements through it.
In TW3 for example you had movement abilities shown at E3, that they weren't able to include in the launch. About 3 months later the devs that had originally worked on it, released it as a mod.
I’m curious, what’s this leaked memo? This sounds scandalous!Originally Posted by Bone_Frog Go to original post
I’ve heard before that Sony’s certification is simply a money grab. Sounds like this confirms that.
I'm going to respectfully disagree. Here is what I think is the most accurate review of the game so far:Originally Posted by Gmoneymozart Go to original post
https://gamecrate.com/reviews/review...rjlpiQEtjYv-Js
Ubisoft could absolutely learn from such a dynamic world, where my every choice determines how the world reacts and what story I ultimately get. Also that greatly increases the replay value. Those would be great additions to the GR universe.Cyberpunk 2077 is one of the most open of open-world games yet. V’s personality changes depending on your stats and the way you play. Pick a few dialogue choices and your jobs, connections, even main plot quests will change dramatically. No two players will experience the same game. I played alongside a colleague and found that we didn’t meet the same character or get the same options in major dialogue scenes. Only a few main story beats are consistent and even then they change up a bit from playthrough to playthrough.
It was released on Reddit and later confirmed to be real by IGN and Bloomberg. It said:Originally Posted by Virtual-Chris Go to original post
After that it goes into technical details about what is on point and what is just getting mangled by the engine. The execs decided to rush the game while the dev team was asking for more time. Which Bloomberg reported is why the devs get to get their bonuses despite review issues while they(the execs) will not be taking their own. I actually love how the CDPR step up and said that the problem lays with them. It is refreshing. Considering that memo was circulated back in October, is why I think Jan/Feb will be a good time to pick up the game. It will probably be finished and beautiful by then..Day 1 patch is going to be massive, the game was rushed and the announcement of "gold" came as a surprise to the team.
It is unlikely the game will be 100% done and polished even including the day 1 patch. The game could probably use 4-5 more months of work
Well of course. Do we want a dynamic world where choices determine how the world reacts? Yes. Killing certain NPC's, not saving certain civilians, things in Drewski's video about radio towers, electric grids, completing side missions like these to aid in the mission success yet having it directly affect things in-game IE the civilian population, gathering intel or them going hostile on you etc. There can definitely be a wide variety of things of that nature to discuss how GR can be more dynamic but we don't need to say "hey look at Cyberpunk" to get that point across.Originally Posted by Bone_Frog Go to original post
Do we want Ubisoft devs from Paris to look at Cyberpunk, see us on the forums saying "ya they can learn from cyberpunk" and think they're going to pinpoint the exact mechanic that might work in GR that we're looking at? Do we trust they'll get it? Cyberpunk is an open world looter shooter RPG with talent tree's. The exact thing we've been complaining about in GR. They start reading forum posts like "oh look at cyberpunk" and they'll start thinking "well, we were close with breakpoint, we just need a more dynamic world!"
I think we all understand we want dynamic worlds in our games but I would never look at cyberpunk and say "yes, devs, look at cyberpunk, this is what we want this in a ghost recon game" because that game is the complete opposite of what a ghost recon game should be imo and I would never want a team of devs to look at the core of that game and then think "oh is this what the community wants?"
The devs are so far from nailing what this genre and this game should be that no, they shouldn't be looking at cyberpunk, at all. They should be re-reading the billboard in their office and hopefully nailing the core fundamentals of the tactical shooter genre, and then we should be making posts about "dynamic worlds" and giving real examples of how it could work but I would absolutely not reference Cyberpunk in hopes that they'd get the exactly mechanic we are trying to reference and be able to recreate it for GR.