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  1. #81
    What Warden needs is more generous stamina management when it comes to SB, and a new Heavy into Light attack chain.

    This could work like this:
    Heavy opener is his current one (from every direction), light finisher is a thrust with his sword (from the sides), 500 ms and deals 13 or 14 damage. From the top it is a pommel strike which deals only 10 damage, but it is also 500 ms and stuns the opponent. These lights are finishers, so of course they would end your chain, but you could follow them up with a shoulder bash.
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  2. #82
    MrBdur's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    At best, they will announce them that they are coming.

    Hopefully, the delay will be justified at least with further PK and Nobu buffs, Warden damage nerf on the side heavy finishers, and a bit more sensible shugoki approach.
    That would be nice. I'd love to see PK and Nobu properly viable again. I love them both. Rep 11 PK. Rep 30 Nobushi. I don't play either right now cuz they too weak at high level. Can't do much with them.

    I also have 34 reps on Warden who is just too vanilla for me right now. I hate how he is only the best duelist because of bash spam. Can't wait to see him with a few more options.

    Shugoki. Hahaha. Damn. I have hated Shugoki's HA light attack for so long that I just laughed with glee at the tg rework. I actually surprised myself when I thought "I think Shugo should keep armor on the hug".

    Lol
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  3. #83
    Honestly some people complain about his demon embrace with HA being removed. Ubisoft had a reason I agree with them. That move was just so expected but you had to predict it. They said that 80% of people have been getting hit by that attack. That's a HiGH number. Just saying I'm glad they are reworking him though he now has the ability to catch rollers and has a side attack
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  4. #84
    I leave it here again: I am really happy with the pk rework and how it turned out. A chainable dodge attack remains the only missing thing she should get, but her offense went amazingly well.
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  5. #85
    I leave it here again: I am really happy with the pk rework and how it turned out. A chainable dodge attack remains the only missing thing she should get, but her offense went amazingly well.
    Indeed, PK seems really good with her TG changes. I can only hope that Highlander, Nuxia, Aramusha and my main Lawbringer (please Ubisoft) will receive similar treatment next, and we can test those in the next TG.
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  6. #86
    Originally Posted by Csodaszarvas_G Go to original post
    Indeed, PK seems really good with her TG changes. I can only hope that Highlander, Nuxia, Aramusha and my main Lawbringer (please Ubisoft) will receive similar treatment next, and we can test those in the next TG.
    I would like to see the following in TG:

    1. More dynamic Lawbringer.
    2. Less irritating/turtly Conqueror.
    3. A bit less weird Highlander.
    4. Not useless Jorm.
    5. A bit tweaked Aramusha and Zhanhu.
    6. Completely reworked Shinobi.

    Nuxia should get a guaranteed deflect punish, other than that, she feels okay.
     1 people found this helpful
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  7. #87
    Damn goat are you asking to nerfs every character you got trouble with or what...

    That's a lot of change you asking... un chausson avec ça ?

    Why not just get used to the game the way it made....

    I hate the fact the game keep changing... can we have a final version yet ?

    Plus what you ask is to defeat the very purpose of each heroe wtf...

    LB used to be WAY MORE dynamic

    Conq used to be WAY MORE tanky..

    Etc etc

    Stop with the "relentlessness" ... they have enought trouble achieving there purpose as it is RIGHT NOW the defensive state of the game doesn't exist anymore....
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  8. #88
    I LOVE THE NEW REWORK PK. But can we just change the deflect back to R1 and please drop her stamina cost. I still can't do mixups if my stamina is still being gone. If you want her deflect for R2 then at least do it for R1 and R2 both.
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  9. #89
    Originally Posted by Maxime_Qc- Go to original post
    Damn goat are you asking to nerfs every character you got trouble with or what...

    That's a lot of change you asking... un chausson avec ça ?

    Why not just get used to the game the way it made....

    I hate the fact the game keep changing... can we have a final version yet ?

    Plus what you ask is to defeat the very purpose of each heroe wtf...

    LB used to be WAY MORE dynamic

    Conq used to be WAY MORE tanky..

    Etc etc

    Stop with the "relentlessness" ... they have enought trouble achieving there purpose as it is RIGHT NOW the defensive state of the game doesn't exist anymore....


    I would get in an argument with you about why these aren't nerfs, why these heroes need changes, and why the game needs constant balance changes. Instead, let me just invalidate everything you say about the game by presenting here your montage video you sent me:

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  10. #90
    Originally Posted by Goat_of_Vermund Go to original post
    I would get in an argument with you about why these aren't nerfs, why these heroes need changes, and why the game needs constant balance changes. Instead, let me just invalidate everything you say about the game by presenting here your montage video you sent me:


    Not gonna lie this is funny gameplay to watch. I had a good time watching this. This is gameplay of how for honor was a couple years back. I still think people are like that to. But this was good to watch.
    PS: The people you play against is a bunch of braindead like they never fainted one attack XD.
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