1. #1

    Full list of keyboard controls for the editor?

    I started playing around with the editor recently and while I do like the fact that the viewport seamlessly switches between keyboard & controller controls, I can't seem to find a complete list of keyboard bindings for the editor. There's a short list of keyboard controls for the editor listed in the game options, but it does not nearly cover the full list of possible commands. Of course I did a Google search but couldn't find anything that listed the complete key bindings.

    My current workflow involves switching between the keyboard and controller depending on what I'm trying to do. The keyboard is preferred for moving around the level, selecting, moving, and rotating objects, whereas I generally use the controller for object picking, scaling, and testing. Ideally I'd be able to use the keyboard for all editing actions and just use the controller for actual play testing.

    On a side note - I'm really enjoying the editor tutorial series! I haven't watched all the videos yet but it doesn't appear that any of them cover keyboard controls. Great content though.
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  2. #2
    I have always preferred the mouse and keyboard for game editors, but in the case of Trials Rising I've found it easier to use only the game controller with the exception of entering names for saving tracks and items created or loading maps. The only reason for this is that I never did find a full list of keyboard/mouse commands. I even had a button on my controller go bad (left thumbstick button for locking the camera angle) and searched desperately for a substitute with no luck.
    Main thing I'd really like to use the keyboard for is entering numbers like; mass, time ticks, variables etc... Those can get really tedious and frustrating with the controller, though over time it gets a little easier.
    Hope you're listening RedLynx and considering this for future versions.

    FYI - I check the forums nearly everyday and read all new posts, especially in this topic, so if you or anyone else have any other questions (even if they seem too simple or complex) be sure and post them here. I don't know everything about the editor by any means, but I have learned quite a bit and am more than happy to help out with what I have learned. Including little tips or tricks that make things easier.
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  3. #3
    Thanks MadMotoMan! I'll have to write down the various key bindings as I figure them out. For now, switching between keyboard and controller works pretty well albeit not ideal.

    One action I picked up from working with UE4 that also works in TRE is creating a copy of an object by clicking on an axis of the translation (move) gizmo and holding Alt+LMB while dragging. This is especially useful for creating copies of ramps at the same angle (e.g. a long down/up hill section).
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  4. #4
    Yes, This also works with (I think) the (Y) or (Triangle) button on controllers.
    (Funny how you get use to doing some things without thinking. So many things in the editor are like that, just automatic or muscle memory)
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