This is a HUGE nerf to all the chars that have it. This helped particularly Berserker & Orochi gain revenge quicker while anti-ganking.
I do not understand why it needed to be removed?! And you replace it with an unnecessary feat for execution health when you already have other perks & feats that boost kill/execution health gain.
I cant figure out why Ubi does unnecessary things like remove a perfectly good feat but they do nothing to fix ACTUAL major issues within the game.
Smfh unbelievable man. Zerk & Orochi suffered big today. Yall better change reflex guard to static soon & give assassins some G0d damn openers. Assassins are so trash right now.
Not a huge loss imo. In fact it may help more than Revenge Attacks as it was only useful for Beserker as he is the only Assassin with fast attacks and HA. The feat was overrated, especially how garbage and latency dependant the reflex guard is.
Speaking of which, i do agree, reflex guard needs changes, and i would take a look at the gear perks for assassins, they are mostly trash especially compared to those that Vanguards and some hybrids have, survival instict and both damage increasing perks are straight awful and i simply scrap all gear with these perks attached.
Oh yes, that bs must go as well.Originally Posted by LightUpTheEyes Go to original post
Bh gives only 20 HP now. I wouldn't be sure it is full HP.Originally Posted by MrGrippz Go to original post
Maybe I see the feat useless because pk is not able to attack anyway, so not much is given in this feat. Their reasoning is logical though, and Zerk at least has two more viable options for tier 2.
In no scenario should anyone be able to get revenge in a 1v1.Originally Posted by MrGrippz Go to original post
This, plus it made ganking heroes with this feat a huge pain.Originally Posted by LightUpTheEyes Go to original post