Originally Posted by
MCBooma16
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The speed is fine, as it forces a read. It's slightly more versatile than Valkyrie's sweep, as there are shortcuts to his kick. The damage seems high, but it makes sense if I look at other characters with just as much finishing heavy damage potential. Freeze's new video highlights and explains this matter better than I can, so I'm personally indifferent.
To narrow down some questions a little, I'll begin by stating I don't play duels. Most of my learned fighting experience is solely based from trial and error in dominion alone. I tend to perform a lot better in 1vX scenarios as opposed to 1v1, but not always.
It's hard to tell what kind of opposition I face most of the time; I'll face other players with reps totaling 400 or more but they'll play terribly or have a bad game. Sometimes I'll just get bamboozled, happens to the best of us. I may do everything in my power to stall and mitigate damage, but against a coordinated gank it can be tough to come out on top all the time. I can understand when I'm going against good players, and find it obvious when I'm going against bad players.
For ME, I'm able to still pretty much react to a lot of light attacks on old gen. I can understand how that may sound strange but I may just have an above-average reaction time. That's probably why I severely dislike PC For Honor since I can block and everything I throw gets blocked. Don't get me wrong, things are still relatively quick and I can't block everything on old gen, but PC For Honor is unbelievably disgusting in comparison due to how much slower the gameplay feels.
The only time I tend to have trouble with lights and bashes is when the opponent's ping reaches above 90. Input delay is also something I need to take into account, so if I can't rely on a more generous ping of around 40 to 70 then that's when things start to feel a little off when it comes to parry timing.
This is also a matter of the behavioral differences of players in the two platforms. Old gen is fast and chaotic and new gen/PC is reactable and fluid. These two differences in how the games perform significantly showcase how players behave, and maybe I just have a better feel for what players will do when I play on old gen as compared to PC. The last time I played on PC, the duels were longer and drawn out and me and the opponent had more time to adjust to each other. On old gen, fights CAN happen this way, but not unless both players are pretty good and can catch on very quickly. A lot of players on old gen like to capitalize on the fact that things are just not as easy to deal with, and there's a lot of aggression and fast attacks being thrown out. On old gen I need to get in the opponent's head very fast and punish that aggressive offense in order to slow the fight down and change things up. Sometimes I'll just guess and get a light parry, sometimes I guess the wrong side, sometimes I eat a heavy. That's all part of the game and I like how that feels when things are that fast on old gen. I hope I was able to make sense of that.