Man this was hard to read. Did you mean that he interrupts HA attacks? Cause he did to me when i was playing HL. He just hits during the HA and my HL just stops attacking.Originally Posted by rasi777125 Go to original post
I would say it is more on player skill and maturity than on platform. You could release the most horribly designed weakling, someone would wreck an S tier main selfentitled noob with it, and the noob would still think the hero is broken. Fighting games are for sportspersons, who can and will accept mistakes on their behalf- real sports have less users, they are usually sorted out during tournaments simply because everyone laughs on them if they find stupid excuses, and sooner or later they change or leave.Originally Posted by MrBdur Go to original post
I hate healing feats though, they should not cleanse off bleed, and that crossbow is WAY too strong (compare it to pk's, which is 25 damage, slower animations, and does not heal). Still, this hero is far better in feat design than Warmonger was initially.
I mentioned "Balanced/punishable or not" to make a point about him thats not about balance, but about him being awful to fight, which might be why people think he is OP.Originally Posted by GayForShugoki Go to original post
I suggest you actually read a post next time before you reply. Or don't, i'm not here to prevent you from embarrassing yourself.
Or maybe the people disliking him should try to understand the hero. All their problems are caused by him being new, and they don't understanding the way he works.Originally Posted by ChesterWeirder Go to original post
Partly correct, however they did copypasted some aspects which were not exactly popular before, like Kenseis dodge and a bash that comes after only lights, i can definitely feel how thats simply annoying and frustrating too sometimes.Originally Posted by Goat_of_Vermund Go to original post
I'm just saying that if i was in charge of the character/game design i wouldn't have given any more characters these mechanics before these were addressed in some way and not come across like we didn't knew or simply don't care. Which is what many people think of Ubi nowadays.
Sure, performance in game is more reliant on skill than platform, but the last gen console for honor simply doesn't stack up.Originally Posted by Goat_of_Vermund Go to original post
My performance went way up after getting my Series X upgrade, but my skill was already beyond the capability of my Xbox One so I suppose that makes sense. My Xbox One was literally causing me to underperform. Now, I can finally catch light parries again. Hallelujah.
It's probably also a personal thing with some people, too. I tend to play just as well, if not better, on old gen console than I do new gen or PC. Everything is reactable on PC and new gen so nothing works. Things are at a good pace for me personally on old gen console, and people tend to play in a way more aggressive manner and I tend to simply parry more. If I were to pick old gen to new gen and PC, I'd pick old gen. Faster paced, more actual emphasis on reads and focus and less on reaction like new gen and PC. That might seem strange but I have fun on old gen at least.Originally Posted by MrBdur Go to original post
That's... interesting.Originally Posted by MCBooma16 Go to original post
Last Gen For Honor is complete garbage in my opinion.
The amount of stuff I consistently missed when I swore I shouldn't have was INFURIATING.
If I'm going to be honest, if you prefer last gen to PC or Next Gen, then I'm very curious to see where you sit in terms of skill and the skill level of your opposition.
At my level, last gen is completely ridiculous. Incredibly easy to abuse light spam and unreactable moves.
It really brings to question whether my wins/losses were skill based or not.
Now that I'm playing the upgraded version on my Series X, my wins and losses feel legitimate and I feel far less frustrated, even when I get completely and utterly destroyed.
The speed is fine, as it forces a read. It's slightly more versatile than Valkyrie's sweep, as there are shortcuts to his kick. The damage seems high, but it makes sense if I look at other characters with just as much finishing heavy damage potential. Freeze's new video highlights and explains this matter better than I can, so I'm personally indifferent.Originally Posted by UbiYubble Go to original post
To narrow down some questions a little, I'll begin by stating I don't play duels. Most of my learned fighting experience is solely based from trial and error in dominion alone. I tend to perform a lot better in 1vX scenarios as opposed to 1v1, but not always.Originally Posted by MrBdur Go to original post
It's hard to tell what kind of opposition I face most of the time; I'll face other players with reps totaling 400 or more but they'll play terribly or have a bad game. Sometimes I'll just get bamboozled, happens to the best of us. I may do everything in my power to stall and mitigate damage, but against a coordinated gank it can be tough to come out on top all the time. I can understand when I'm going against good players, and find it obvious when I'm going against bad players.
For ME, I'm able to still pretty much react to a lot of light attacks on old gen. I can understand how that may sound strange but I may just have an above-average reaction time. That's probably why I severely dislike PC For Honor since I can block and everything I throw gets blocked. Don't get me wrong, things are still relatively quick and I can't block everything on old gen, but PC For Honor is unbelievably disgusting in comparison due to how much slower the gameplay feels.
The only time I tend to have trouble with lights and bashes is when the opponent's ping reaches above 90. Input delay is also something I need to take into account, so if I can't rely on a more generous ping of around 40 to 70 then that's when things start to feel a little off when it comes to parry timing.
This is also a matter of the behavioral differences of players in the two platforms. Old gen is fast and chaotic and new gen/PC is reactable and fluid. These two differences in how the games perform significantly showcase how players behave, and maybe I just have a better feel for what players will do when I play on old gen as compared to PC. The last time I played on PC, the duels were longer and drawn out and me and the opponent had more time to adjust to each other. On old gen, fights CAN happen this way, but not unless both players are pretty good and can catch on very quickly. A lot of players on old gen like to capitalize on the fact that things are just not as easy to deal with, and there's a lot of aggression and fast attacks being thrown out. On old gen I need to get in the opponent's head very fast and punish that aggressive offense in order to slow the fight down and change things up. Sometimes I'll just guess and get a light parry, sometimes I guess the wrong side, sometimes I eat a heavy. That's all part of the game and I like how that feels when things are that fast on old gen. I hope I was able to make sense of that.