I did The Summit last night with some clan members and tried some of the new challenges. I think we just started with the first one, that could have been like some headshots, some melee and … well another one, right?
We noticed that even if it was just one of us that did, say like a headshot, we all got a score for it. We were very happy with this. Then we did one or two more before changing to either grenade kills or maybe it was destroying weak points – I can’t remember.
But now we noticed that we weren’t getting team scores, but instead it was back to individual scoring.
So … now I’m wondering what the deal is?
Are some shared scores or should it be one way or the other?
The TU12 notes says, “Challenges are player-specific and don’t have to be the same as the rest of the group”. That’s about all I can find about it.
But what if two or more in the same group chooses the same challenge?
I most definitely hope that the intended way is that you share scores with the people that are in the same group and activates the same challenge. But given the plan that Massive usually have for these things, I’m afraid that they aim to keep everything on an individual level.
As far as I've understood, it was player specific.
From the patch notes,
https://forums.ubisoft.com/showthrea...12-Patch-NotesThese are specific to each player, but in groups it is likely more advantageous to have the same Challenges activated together
It only mentions, "more advantageous to have the same Challenges activated".
Like the number/type of directives, difficulty, floor, etc can vary/be comfortable for different challenges.
But if some progresses with group activity and some aren't, then I would say it might be a bug.
Unless the challenge progression is changed from what is in the patch notes.
The patch notes are referring to which challenges are active at any given time - i.e. different players can have different challenges running. However, as progress is only tracked against active challenges, it makes sense for all members of a group to track the same challenges simultaneously.Originally Posted by EzioAudi2re Go to original post
I know for a fact that "Crate Crazy" is shared with the group. As are the ones where agents can't go down.
Yea. That's exactly what I meant.The patch notes are referring to which challenges are active at any given time - i.e. different players can have different challenges running. However, as progress is only tracked against active challenges, it makes sense for all members of a group to track the same challenges simultaneously.
Each player can have different challenges active but since it might depend on the directive, difficulty & floors (which changes difficulty, etc), it's better to do same challenge or choose the ones that will work based on what the group mission setting is.
For example, I'm doing the challenge for 2 directives, but the teammate wants to do for 4 directive, then I should set mission on atleast 4 directives to work for both.
Yea it works, but I wouldn't say it is shared. Because,I know for a fact that "Crate Crazy" is shared with the group. As are the ones where agents can't go down.
- Crates are opened for the entire group anyway, not each player is allowed to open it. Hence, it is counted like each player had opened it. And, from what I remember, even when in group, if you are far, may be like in a different floor, even when a teammate opens the crate, when you get there you don't see/get any items. So I don't know if it would count in that case. Somebody need to try & see.
- Agent can't go down, is like no agent in the team should go down, right? Which works solo too because you are the only one in the team. However, in a non solo team, say if you didn't go down, but your teammate did, in that case, neither you nor both gets the count. If it's shared then it should work for the one not going down or even all players (atleast one didn't go down), right?
I think we're saying the same thing. Some challenges are shared, some are not. Only challenges which are active get tracked.Originally Posted by EzioAudi2re Go to original post