Following on...
The next thing to look into is taking the best of previous Ghost Recon titles and improving them.
- Even though the first gunsmith was done by a different studio, it's still mind numbing that Ubisoft Paris decided to degrade that system instead of improve on it. The first is still the best, having fully functional bipods, a variety of magazines, different grenades for GLs, a variety of scopes to include NVG and thermal scopes. Ubisoft Paris should look to the original gunsmith and and challenge themselves on how to improve it. Such as, give players the freedom to choose where to mount weapon accessories, to include sliding the scope's position forward or backward on the to rail.
- Rebel support was good in Wildlands, but it lacked immersive communication. It could be improved by having Ghost Lead use his radio and have a brief dialog with rebel forces on where and how to strike.
- Supporting rebels. I'm not sure why enemy factions randomly shoot flares in the air aside from just drawing attention to players who want to loot. It would be better if these were dynamic events where it's the rebels shooting flares into the air as a means to call for help from the Ghosts. It could be for a variety of random reasons. An escaped prisoner on the run and looking for extraction, a small rebel fireteam outnumbered and in need of support, a secured weapons cache that enemy reinforcements are closing in on to recapture. There are a so many different combative approaches for this.
- Using challenges to acquire skills instead of looking for skill points magically stashed in crates. Give tiered ranks to a skill like fast reload or steady aim. For every challenge level for reload accomplished, the character increases reload speed. Players can be rewarded patches, medals, a character cosmetic item, weapon attachment, and/or a unique skin for a weapon to show off their accomplishments. These skill ranks should be accomplished in firing ranges or combat. The challenges should not be as ridiculous as Breakpoint's class challenges in this past update however. Running over an enemy and immediately CQC another? No, that's not something an operator should do to improve a skill.
- Expanding on the injury system. AI teammates, rebels, civilians, and enemy combatants should all suffer from injuries that affect their mobility and accuracy. We should see our teammates helping one another as well as order them to help friendlies. We should also see enemies aid each other.
- Provide more options to moving bodies. Let players choose either to body drag or do a full carry, depending on the situation.
- A Ghost's HQ. Either on a carrier or in a cave, a Ghost HQ should welcome all Ghosts, and not leave your AI teammates outside in the cold. There should be a briefing area where world maps and installation or enemy camp layouts acquired by intel can be interacted with. If there is a NPC in a briefing cutscene. The HQ should have a mess area, infirmary, and quarters for Ghost lead and his teammates to get fed, get patched up, and well rested so everyone will be good to go before the next deployment. The Ghost's quarters should be an excellent place to start in character creation at the beginning of the game.
- There used to be a time when a Ghost Leader chose who was on their squad because choosing a teammate for a mission was like choosing the right weapon for the job. Individual teammates should have specialties and experience in specific mission requirements. The more often a player takes an AI teammate on a search and destroy mission, the more successful that teammate will be for those missions. Ghost leaders should also suffer the permanent loss to a teammate who is KIA.
again.. more to follow.
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