🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    A cooldown effect to stop overuse of the same moves and combos.

    Things that People use to manipulate game mechanics like over use of the same moves should be put on a cool down... Like if you do to many lights or bashes within a certain amount of time... You shouldnt be able to do any more lights or bashes till the Cooldown is over aside from just the stamina bar... If you do to many of the same move no matter what the move is there should be a red flashing indicator inside your guard letting you know that your in a cooldown effect not letting you to do that move till you recover from siad cooldown effect.

    For combos just something like not being able to throw the same combo twice in a row there should be a waiting period of idk 4-5 seconds if something else were to happen then him/her throwing another immediate combo string or every other combo can be the same.

    This would force every player to learn and use more than one combo string or move making the game more functional by forcing players to use every characters full kit instead of the more powerfull moves just trying to manipulate less powerfull characters with one powerfull combo or move. This is a stand alone offencive based CD not defencive.
    Share this post

  2. #2
    The moveset of For Honor's heroes, especially in some cases, are extremely limited. A cooldown would not work because of this, and where it does, it does because there are multiple skills for the characters, usually built as a skilltree where there are optimal rotations. It is also not a meaningless factor that there is a CD text on a quick bar, where you can pinpoint by milisecond accuracy when will you be able to do that skill again. You obviously can not display that information.

    This behaviour would be less apparaent if the heroes would be able to use more moves. The new Warden and Peacekeeper changes actually improve on this, just having unblockable heavy finishers will mean less shoulderbash spam/light spam. Spamming the same move without mixing it up is already a bad idea, it will make you predictable, and if you want to get anywhere in FH, you don't want to be predictable.
    Share this post

  3. #3
    Originally Posted by Goat_of_Vermund Go to original post
    The moveset of For Honor's heroes, especially in some cases, are extremely limited. A cooldown would not work because of this, and where it does, it does because there are multiple skills for the characters, usually built as a skilltree where there are optimal rotations. It is also not a meaningless factor that there is a CD text on a quick bar, where you can pinpoint by milisecond accuracy when will you be able to do that skill again. You obviously can not display that information.

    This behaviour would be less apparaent if the heroes would be able to use more moves. The new Warden and Peacekeeper changes actually improve on this, just having unblockable heavy finishers will mean less shoulderbash spam/light spam. Spamming the same move without mixing it up is already a bad idea, it will make you predictable, and if you want to get anywhere in FH, you don't want to be predictable.
    This is correct but it seems nobody wants to read my long posts on the subject matter but i have made threads explaining how this could work... By adding larger droppable combo style of game play aswell alot like a fighting game.... Lets say Mortal kombat if the general combos of 4h were strung together with a bash only escapable by a parry Counter GB for 50/50 or by the person doing siad combo messing up the inputs dropping it... It very well could be applied in a better format and would expand game play tactics immensely.

    Here if you feel like seeing the whole idea But be warned its a massive idea on where the game could be in the near or far future depending on what everybody decides just basic convo of the future i guess... https://forums.ubisoft.com/showthrea...-Future-W-Poll
    Share this post

  4. #4
    Gaser.'s Avatar Senior Member
    Join Date
    Sep 2019
    Posts
    1,455
    If your half way decent then you will kinda punish someone for using the same thing more then twice, I dont really see any need for that.
    Share this post

  5. #5
    You'd have to give every hero actual workable offense on top of every hero having the basic tools to handle basic situations in the game. And even then you'd need to vastly expand the available move list for each and every hero for this idea to even be something that can be considered. At that point you're basically asking for an entirely different game. For better or worse this game is incredibly simplistic and that's not going to change. Move spam is something you overcome by becoming a better player. Not bending the game to your will.
    Share this post

  6. #6
    MrBdur's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,425
    The only thing that COULD work would be another bar like health and stam that is for special/unblockable moves that would deplete a certain amount on move activation and different special/ub moves could require more or less of the bar just like stamina and regular moves.
    Share this post