Here's a list of 5 changes I would personally like to see.
1. Lobbies should just wait for players to join rather than kicking you and searching again.
2. Put little icons next to group members names so you can see who is in a group.
3. Getting hit with CC moves should not guarantee anything when hit while in block stun, parry animation, counter guard breaking animations. This is any orange move you see, if it hits you while in the animations of the mentioned above it bounces off. All should be guaranteed during a hit stun animation though.
4. You should be able to cancel executions prior to the kill. If you're in an execution animation before you actually execute you should be able to cancel it.
5. Frame advantage should make more sense. If you don't finish your chain, you should not have frame advantage. For example if you have a lite, lite heavy chain, you should not be able to throw just the two lites and still have frame advantage. Also, if you counter guard break you should have frame advantage.
Shaman is a prefect example of how you don't do frame advantage. She never not gets it.
6. Forward movement on all attacks. This way you can't force your attack to be unable to become parried and it would help the shorter range heroes to not wiff their attacks. Bashes can remain how they are, but guard breaks should also have a bit of forward movement to help prevent the strange wiffs that happen.
Originally Posted by LightUpTheEyes Go to original post
This would totally make hidden stances like nobushi and JJ's rendered useless. It is bad enuff some of the roster already have alot of moves like this that overcome dodge stances. I dont think we need more. But Id like to hear more on how to force my attacks to be unparryable..... You forward dash Top Heavy?? I think ive done this look at 2:14 https://xboxclips.co/ii0ii00i0iii/2f...6-56227df24851
That's not true and I'll tell you why.Originally Posted by I4mTheUnderGod Go to original post
Those moves have I frames on start up. So basically no matter how much reach the attack has as long as it's not undodgeable it will be dodged because of those I frames.
You just move backwards while throwing out an attack, it will have this animation that doesn't physically make sense that puts you out of range of being parried. Highlander uses this a lot because of his superior lites, he can throw out his lites and be safe from parries.Originally Posted by I4mTheUnderGod Go to original post
Ive been in many cases where im already a dodge away from lets say a PK she will dodge forward and do a heavy after i dodge once more backwards with JJ and go into his stance and she will land the blow because when you dodge forward heave it is meant for chasing after a player who is running... This almost an unlimited range for this type of attack. It wouldnt fit into a regular stand still combo you either gotta be running or dodge into an attack i think it should stay as is. I could see what you want happening tho in all meens accept for chasing players down who run and the special acception for a dodge into special stances. For Character like Warlord having rediculiosly short range.Originally Posted by LightUpTheEyes Go to original post
I don't think you're understanding what I frames are. Both Jj and nobu have invulnerability frames on the start up of their hidden/sifu stance. That means that they will dodge any attack in the game if timed correctly and they are not trying to dodge an undodgeable attack. This change would not effect their play style at all.Originally Posted by I4mTheUnderGod Go to original post
I was editing look again srry. There is alot of moves not labled undodgable that hit these stances already im just little affraid this might fall into that catagory if not done correctly im am in no meens trying to put your idea down tho.. Because it is good.Originally Posted by LightUpTheEyes Go to original post
Your edit doesn't change anything about what I'm talking about and is hard to understand what you're trying to say. You keep editing you response. Hidden/sifu stance will dodge chase attacks unless it's a chase attack like Warmongers which is undodgeable. If you're going to argue at least know what you're arguing. Sorry if that sounds rude, but I'm sounding like a broken record.Originally Posted by I4mTheUnderGod Go to original post
I Main JJ i am not even arguing I have seen this happen first hand on countless occasions by trying to force an argument isnt going to change what ive seen happen. Also if you really have read the game code you would no for fact these attacks get the hit marker im done.Originally Posted by LightUpTheEyes Go to original post