so here are my initial thoughts on the intended hero reworks / changes
WARDEN
* removal of back SB is spot on.
*But think it went a bit too far with offering unblockable on all his finishers and SB on all his swords attacks while the majority of player base was complaining about his bash. so basically he has more SB to do now
PK
* much needed buff and long awaited
* will certainly put PK higher up in the tier list
* all changes seem good and viable, probably with exception of cancelling the second ZA into GB or dodge.
Nobushi
* changes look reasonable
* will make her more agile in the battlefield
Shugoki
* removal of HA on light is spot on
* But removal of HA on hug is bit too far. so basically all opponent need to do to negate the hug is either light or zone attack. In fact ZA options select will negate most of Shugoki's options (hug, heavy, unblockable or GB)
* Giving him forward dodge heavy doesn't compensate for removal of the HA on hug
Let's see how those heroes will fare in the TG
Thoughts??
The Warden changes I fear could make him even more of a bash machine... don't know if I like or understand the reasoning for unblockable side heavies.
Nobushi and PK changes are great.
I LOVE the Shugoki changes simply because I HATE fighting against that hero as it currently stands. Anything they do is better than what he currently is but remains to be seen how it actually plays out.
Originally Posted by The_Sentinel_ Go to original post
I personlly had only a issue with his back dodge bash because that was just a get out of jail cards aginst a lot of stuff.
I dont really have anything aginst him getting some extra pressure power trough his finishers.
The thing to get to bash via all his attacks is a great idea in my opinion
Pks and Nobushis Buffs seems fine tho they both still need some work.
With shug my only issue is that hug has no more hyper armor in the phase where he comes at you, I saw a lot of people complain about that but honestly I was always thinking that if I get hit by that move then I made a mistake or the goki had some good timinig.
Letting him have access to his bash from more situations indirectly brings more value to the rest of his kit and gives his kit overall much better flow. The changes to his finishers specifically make him have more consistent external pressure that's not bash reliant. Since Warden's identity is his bash all of these changes make perfect sense and is easily the hero the did right by of the 4.
Pk's changes are nice but she still will have some kit flow problems which might possibly prevent her from having a spot light in comp play again. We will see. Her damage profile is looking problematic now though. Which is just par for the course whenever they actually seem to revisit her in any significant fashion. Still. Very good changes for the most part. Second winner of the possible post tg changes next to Warden.
Nobu got kit flow and this is good. Stamina management was a problem and this was addressed. However I still doubt how viable this will make her. Her kick is still reactable for a significant number of people. This issue is in her entire kit due to how strong her animation quality is. For her kick/undodgable mix up to work either the kick itself needs to be faster or she needs a bigger variable input window. And it needs to exist in more instances where she accesses kick. Not just sidewinder. Her kick and HS lights could also stand to have more range to deal with people who back walk.
Goki got two nice buffs. A nerf that wasn't needed. And basically zero improvements to the pain points of his mix ups. Goki needs significant changes to his design. Or he'll forever be stuck in this weird spot as a hyper niche character due to excelling only at one thing. Which the devs themselves are aware doesn't actually work out for heros in high level play.