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  1. #1

    End Game Tips

    Okay, so now I am at the endgame and I have some questions now so I don't make mistakes, sell the wrong gear/weapons etc. I have picked up some nice high-end weapons and a bullfrog exotic (263 gear score). I also have high end and a couple of gear set items.

    So, my questions are;

    1) I have sold all my standard and specialized items, do I bother keeping superior and only focus on high-end and exotic?


    2) Gear sets, which ones do I keep and which ones do I sell? Based on Solo, Duo, DZ and team based. In a team based scenario (3 or 4) I would prefer to be a marksmen and be beneficial for the team, I am not one of those raging rushing type players.

    3) Based on the above, but with weapons. Which weapons to keep/not keep? Any specific weapons I should be looking out for? I don't plan on using MG or LMG. Will switch between AR, SMG, MR depending whether solo, duo, team and difficulty/mission etc.

    4) Are there any specific abilities/traits I should be on the look out for?

    5) Improving my current gear, what is the best method, what pitfalls do I avoid? I watched a couple of videos on YouTube but I am still a little fuzzy.

    Any tips/advice would be appreciated
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  2. #2
    xX_RobinHood_Xx's Avatar Banned
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    Tier 5? Grind GE credit and get the striker. It's the number one gear set in the game.
    Craft a good lighweigth M4 and grind a showstopper for the strikers stacks. All hunters in legendaries will drop an exotic... every runs, it's a bit a lottery... since there's 30 exotics but 5 of 'em doesn't drop anymore in game since they are on sale at the terminal.

    About blueprints.. you can find the lighweight blueprint at terminal or camp clinton.

    Check also vendors here... https://docs.google.com/spreadsheets/d/e/2PACX-1vQp0q6ctg-4HP2HsrKt2EGHRoApXLJlC-6QF2A4F0Ixf6UrD9-Thull7I34mnA9vMKgflM4nyVdViMV/pubhtml#
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  3. #3
    Originally Posted by TheFiercePearce Go to original post
    Okay, so now I am at the endgame and I have some questions now so I don't make mistakes, sell the wrong gear/weapons etc. I have picked up some nice high-end weapons and a bullfrog exotic (263 gear score). I also have high end and a couple of gear set items.

    So, my questions are;

    1) I have sold all my standard and specialized items, do I bother keeping superior and only focus on high-end and exotic?


    2) Gear sets, which ones do I keep and which ones do I sell? Based on Solo, Duo, DZ and team based. In a team based scenario (3 or 4) I would prefer to be a marksmen and be beneficial for the team, I am not one of those raging rushing type players.

    3) Based on the above, but with weapons. Which weapons to keep/not keep? Any specific weapons I should be looking out for? I don't plan on using MG or LMG. Will switch between AR, SMG, MR depending whether solo, duo, team and difficulty/mission etc.

    4) Are there any specific abilities/traits I should be on the look out for?

    5) Improving my current gear, what is the best method, what pitfalls do I avoid? I watched a couple of videos on YouTube but I am still a little fuzzy.

    Any tips/advice would be appreciated
    1: Yes, once you get to World tier 5, you sell anything and everything that is not 256 Gear Score or higher. 256 is the minimum gear score of World Tier 5 and the only items that can be upgraded to the max. Weapon and gear mods however, they go by a power level, you want gear and weapon mods of power level 34. You will notice the 34 on the item's blueprint. The max you can get on a mod is +267.

    2: Gear sets? You want to be a sniper? I honestly dont use snipers much, so im not much help here. Though I can tell you the sniper gear sets.

    Sentry's Call
    Hunters Faith
    DeadEYE

    And ideally, you want to look out for "Classified" Gear Sets, IE: ones with a little folder in the item's icon. THough until you manage to find your Classys, you can stick with the normal gear set pieces.

    As for what gear sets to keep or get rid of, id generally say get rid of Banshee and Tacticians.
    -Banshee is a very specific PVP only gear set and simply pales in comparison to other sets. Though there is a build that uses parts of this set.
    -Tacticians is a skill build set that is simply to clunky and akward to use really use and takes alot of micromanagement to make work effectively.
    -Fire Crest is another gear set that I personally am no fan of. It makes the flame turret really good, but the flame turret is such a niche tool that I dont find it all that useful.

    All the rest are pretty decent in their own right.

    3: What weapons to look out for? Well, again, im not well versed in Sniper play, as I personally love my LMGs and ARs. Though you want to look out for snipers and marksman rifles and just play test, see what you like. The Talents on a gun make a rather large impact on whether you should keep it. Talents are very important and can play a large part of your build synergy.

    4: In general? I personally really like Predatory, it is a talent that will regain 35% of your health over 20s on a kill. Subsequent kills will simply reset the timer, so you can retain the residual healing for a long time if you can get alot of kills. That talent, combined with life on kill I find goes a long way towards keeping you alive. I have a hard time using a primary that doesnt have it.

    I also like Vicious and Deadly. Vicious is 10% Crit when above 2 bars of health and Deadly is 15% Crit damage.

    There are other good talents, but im just not sure howto make use of them all.

    5: What pitfalls to avoid? Well, id say wasting your Div tech. Dont spend all your Div tech on every gun or item you get. Try to save it until you find a gun you really like, and until you get a gear set you really enjoy. KNow that when you get a piece of non-classified gear that you can only reroll 1 stat. Classified you can roll 2 stats, so there is a little more freedom to customize your gear how you want it. Generally, you want Crit chance and Crit damage on your gear where you can get it.

    Also, to note when rerolling gear, that its sometimes better to reroll a stat in the recalibration station to max, spending credits, instead of using your Division tech to increase it. This is especially true of main stats, Firearms, Stamina, Electronics. If your going to keep, say, Firearms on a piece of gear and its rolled really poorly, and the other stats are what you want, you can sit there and reroll at the recal station until you get a value thats a little higher. Its 50 Division tech per upgrade and each upgrade is going to give you roughly 7 points. Max values for non-classy is 1286(IIRC) and CLassifieds, max value is 1401 just as a reference.

    Other pitfalls is dont negelect a good High end weapon, for Exotics, thinking they are better because "exotic". Truth be told, a large majority of the exotics in DIvision 1 are pretty damn TRASH. For your weapons, your almost better off getting a good High end weapon over any exotic.

    Another Pitfall to avoid: Getting rid of a weapon or gear piece based soley on the gear score that it drops with. Or getting rid of an exotic just because you have it. Why? Well, sometimes a piece of gear might drop that has better inherent rolls to the one you own, and that better piece of gear might be lower gear score. JUst never forget you can always upgrade a lower gear score item(provided its 256+). Max Gear Score per gear item or gun is 286. Classys vary from 291 to 295.

    6: Finally, it pays to level 4 characters to 30 and have 4 toons. Reason? It gives you 16 dailies(4 per character), 4 Weeklies(1 Per character) and 60 Open World bosses(15 Per character). Why is this important? Well, because Daily caches are where you get an overwhelming majority of your Division Tech. It is 25 Div tech per daily and 100 per weekly. Sooo, if you only run 3 of the dailies across 4 characters, that is 225 Div Tech every day. Or, 4 opportunities to upgrade your gear every day.

    Weekly caches hand out 100 Div tech per and also 1 guarenteed Exotic item(Great for the shield box that requires you to have all the exotics).

    SHields: If your not doing these, definitely do these. Many of them can be completed quite easily, and doubly so with a group. Every shield is 500 Div tech, or 8 opportunities to upgrade gear, and a guarenteed exotic item.

    Open World Bosses: These guys are the single easiest source of loot in the game. THey are how I obtained, probably 80-85% of all the classifieds and exotics I own. It takes maybe 20-30 minutes per boss run, and if you run it with a party, that just increases the amount of loot dropping and the chance to get the goods. THese guys are an absolute great thing to run every day and on every character.

    This is my boss run, no narrations or anything, just me kinda running them, pointing out where they are on the map. Alternately, you can google "Division Open World Bosses" and get a nice detailed map laying out thier locations. https://www.youtube.com/watch?v=H2FV...yNai4&index=21

    You wont always get good gear in every run, but when you consider the alternatives to gear grinding, these guys are by far the best. THey are also a great source of other loot like mods, guns and gear for deconning or money making. Keep in mind you will need ALOT of credits for Optimizing and rerolling stats. It is 250,000 per Optimization+50 Div tech. Rerolling stats and attributes can get expensive in a hurry.
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  4. #4
    Weapons, lightweight M4, and the House, with talents based on what build you are running, and how. Gear, I use different builds depending on what I’m doing, or just because. I have a good Striker build, not used as much today since the stack nerf a few years back. Got a good Pred build for fun. Have two Nomad builds, 4/9 and a 7/6. I have a Tach build with 10k+ electronics that’s a hoot with stickies, and seekers. Its almost overkill at times with it. And, I have Banshee build that still needs a tiny bit of tweaking. I have plans to build a Dead Eye at some point, as I have the gear and weapons to do so.
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  5. #5
    Originally Posted by KnightGhostbear Go to original post
    1: Yes, once you get to World tier 5, you sell anything and everything that is not 256 Gear Score or higher. 256 is the minimum gear score of World Tier 5 and the only items that can be upgraded to the max. Weapon and gear mods however, they go by a power level, you want gear and weapon mods of power level 34. You will notice the 34 on the item's blueprint. The max you can get on a mod is +267.

    2: Gear sets? You want to be a sniper? I honestly dont use snipers much, so im not much help here. Though I can tell you the sniper gear sets.

    Sentry's Call
    Hunters Faith
    DeadEYE

    And ideally, you want to look out for "Classified" Gear Sets, IE: ones with a little folder in the item's icon. THough until you manage to find your Classys, you can stick with the normal gear set pieces.

    As for what gear sets to keep or get rid of, id generally say get rid of Banshee and Tacticians.
    -Banshee is a very specific PVP only gear set and simply pales in comparison to other sets. Though there is a build that uses parts of this set.
    -Tacticians is a skill build set that is simply to clunky and akward to use really use and takes alot of micromanagement to make work effectively.
    -Fire Crest is another gear set that I personally am no fan of. It makes the flame turret really good, but the flame turret is such a niche tool that I dont find it all that useful.

    All the rest are pretty decent in their own right.

    3: What weapons to look out for? Well, again, im not well versed in Sniper play, as I personally love my LMGs and ARs. Though you want to look out for snipers and marksman rifles and just play test, see what you like. The Talents on a gun make a rather large impact on whether you should keep it. Talents are very important and can play a large part of your build synergy.

    4: In general? I personally really like Predatory, it is a talent that will regain 35% of your health over 20s on a kill. Subsequent kills will simply reset the timer, so you can retain the residual healing for a long time if you can get alot of kills. That talent, combined with life on kill I find goes a long way towards keeping you alive. I have a hard time using a primary that doesnt have it.

    I also like Vicious and Deadly. Vicious is 10% Crit when above 2 bars of health and Deadly is 15% Crit damage.

    There are other good talents, but im just not sure howto make use of them all.

    5: What pitfalls to avoid? Well, id say wasting your Div tech. Dont spend all your Div tech on every gun or item you get. Try to save it until you find a gun you really like, and until you get a gear set you really enjoy. KNow that when you get a piece of non-classified gear that you can only reroll 1 stat. Classified you can roll 2 stats, so there is a little more freedom to customize your gear how you want it. Generally, you want Crit chance and Crit damage on your gear where you can get it.

    Also, to note when rerolling gear, that its sometimes better to reroll a stat in the recalibration station to max, spending credits, instead of using your Division tech to increase it. This is especially true of main stats, Firearms, Stamina, Electronics. If your going to keep, say, Firearms on a piece of gear and its rolled really poorly, and the other stats are what you want, you can sit there and reroll at the recal station until you get a value thats a little higher. Its 50 Division tech per upgrade and each upgrade is going to give you roughly 7 points. Max values for non-classy is 1286(IIRC) and CLassifieds, max value is 1401 just as a reference.

    Other pitfalls is dont negelect a good High end weapon, for Exotics, thinking they are better because "exotic". Truth be told, a large majority of the exotics in DIvision 1 are pretty damn TRASH. For your weapons, your almost better off getting a good High end weapon over any exotic.

    Another Pitfall to avoid: Getting rid of a weapon or gear piece based soley on the gear score that it drops with. Or getting rid of an exotic just because you have it. Why? Well, sometimes a piece of gear might drop that has better inherent rolls to the one you own, and that better piece of gear might be lower gear score. JUst never forget you can always upgrade a lower gear score item(provided its 256+). Max Gear Score per gear item or gun is 286. Classys vary from 291 to 295.

    6: Finally, it pays to level 4 characters to 30 and have 4 toons. Reason? It gives you 16 dailies(4 per character), 4 Weeklies(1 Per character) and 60 Open World bosses(15 Per character). Why is this important? Well, because Daily caches are where you get an overwhelming majority of your Division Tech. It is 25 Div tech per daily and 100 per weekly. Sooo, if you only run 3 of the dailies across 4 characters, that is 225 Div Tech every day. Or, 4 opportunities to upgrade your gear every day.

    Weekly caches hand out 100 Div tech per and also 1 guarenteed Exotic item(Great for the shield box that requires you to have all the exotics).

    SHields: If your not doing these, definitely do these. Many of them can be completed quite easily, and doubly so with a group. Every shield is 500 Div tech, or 8 opportunities to upgrade gear, and a guarenteed exotic item.

    Open World Bosses: These guys are the single easiest source of loot in the game. THey are how I obtained, probably 80-85% of all the classifieds and exotics I own. It takes maybe 20-30 minutes per boss run, and if you run it with a party, that just increases the amount of loot dropping and the chance to get the goods. THese guys are an absolute great thing to run every day and on every character.

    This is my boss run, no narrations or anything, just me kinda running them, pointing out where they are on the map. Alternately, you can google "Division Open World Bosses" and get a nice detailed map laying out thier locations. https://www.youtube.com/watch?v=H2FV...yNai4&index=21

    You wont always get good gear in every run, but when you consider the alternatives to gear grinding, these guys are by far the best. THey are also a great source of other loot like mods, guns and gear for deconning or money making. Keep in mind you will need ALOT of credits for Optimizing and rerolling stats. It is 250,000 per Optimization+50 Div tech. Rerolling stats and attributes can get expensive in a hurry.
    WOW! Absolutely amazing response! There's a lot of info here I am sure I will keep coming back to! Thanks a lot for taking the time to chip in!

    Would you mind if I added you for a run or two sometime?

    Originally Posted by TWJonesII Go to original post
    Weapons, lightweight M4, and the House, with talents based on what build you are running, and how. Gear, I use different builds depending on what I’m doing, or just because. I have a good Striker build, not used as much today since the stack nerf a few years back. Got a good Pred build for fun. Have two Nomad builds, 4/9 and a 7/6. I have a Tach build with 10k+ electronics that’s a hoot with stickies, and seekers. Its almost overkill at times with it. And, I have Banshee build that still needs a tiny bit of tweaking. I have plans to build a Dead Eye at some point, as I have the gear and weapons to do so.
    Thanks for the info I'll bare this in mind.

    With reagrds to 4/9 and 7/6, what do these numbers mean? Thanks
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  6. #6
    xX_RobinHood_Xx's Avatar Banned
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    Originally Posted by TheFiercePearce Go to original post
    WOW!

    With reagrds to 4/9 and 7/6, what do these numbers mean? Thanks
    Striker. 4k firearms / 9k stamina
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  7. #7
    Originally Posted by TheFiercePearce Go to original post
    WOW! Absolutely amazing response! There's a lot of info here I am sure I will keep coming back to! Thanks a lot for taking the time to chip in!

    Would you mind if I added you for a run or two sometime?
    Have fun

    and sure, I usually only log on if I have a reason to. Havent played in a few months.
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  8. #8
    Bambihunter71's Avatar Member
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    Originally Posted by KnightGhostbear Go to original post
    1: Yes, once you get to World tier 5, you sell anything and everything that is not 256 Gear Score or higher. 256 is the minimum gear score of World Tier 5 and the only items that can be upgraded to the max. Weapon and gear mods however, they go by a power level, you want gear and weapon mods of power level 34. You will notice the 34 on the item's blueprint. The max you can get on a mod is +267.


    -Tacticians is a skill build set that is simply to clunky and akward to use really use and takes alot of micromanagement to make work effectively.
    -Fire Crest is another gear set that I personally am no fan of. It makes the flame turret really good, but the flame turret is such a niche tool that I dont find it all that useful.
    Knight always gives a great response to these types of question. I'd agree with much of it though I do use Hunters Faith for sniping. It is lethal when keeping your distance and using a great bolt action rifle like the 700 Carbon (not tactical as it gives less mod slots), and the SRS-1. I absolutely agree that the LZ boss run is the easiest and most frustration free way to get good gear (compared to the grief often encountered in the DZ by people who are only there to farm).

    Knight: Man, you are missing out if you haven't given Tactician a good try. One thing that makes the BFB much more useful is to change that skill slot's "skill use" to "Instant use" in the key mapping settings. Then, you can aim with your crosshairs from behind cover and never have to rise above cover to use it like you do otherwise. Whenever I am trying to do a Flawless run, I use the two extremes... D3 for up close and personal, of Tactician for a game of hide and seek. Both are very effective.

    I will say that there are scenarios where you wouldn't want a 256 gear score minimum and it involves skill builds. If you run a "max effort" skill build with 10,200 electronics, you can't "proc" many skills. But, by lowering one of your weapons to the 204 class, you can proc nearly every skill. But, then have the other equipped weapon be a 256 in case you have to finish off a shotgun rusher. Again, these are really only for full skill builds.

    Normally you'll sell or delete mods that are not yellow and level 34. However, there is a purple colored mod that gives either 3 or 4 percent Damage to Elites (DTE) but is offset by a lower base stat. I think these max out at about 216 or so. If you are fighting elite level enemies mostly, the +DTE over rides the lower base stat.

    Everyone has their favorite builds and to a point they can be all built alike. However, the rolls on both the gear and weapons make a HUGE difference on how a set behaves. For instance, because I do PvE only, if a mask doesn't have Damage to Elite (or can't be rolled), then it is trash. I generally run challenging difficulty solo so most of my gear is oriented towards that. Gloves and kneepads are the tricky ones to get exactly what you want because they contain so many stats.

    Classified gear items can have 2 talents unlocked whereas non-classified, and oddly exotic items can only have one re-rolled.

    I'd suggest collecting all the exotics, but the overall opinion of them in this game is they are mostly useless. I think everyone agrees the House SMG is awesome. Most like the Big Al and the Showstopper Shotgun are quite good. From there it starts getting less use. The Medved, Urban MDR, Hungry Hog, Bullfrog are some honorable mentions. The ones you can buy at the vendor are quite useless and after enough complaints, they finally removed them from the general loot pool and are only for sale now at the vendor at the bottom of the stairs.

    @TheFiercePearce, I accepted your request yesterday or day before. I often play on two computers simultaneously. My new account on my main one, and my 2nd account on a different one. That computer started having crash to desktop and even a rare BSOD so I haven't been on as much as usual. During the week I generally just log in to do daily combat and daily crafting. We'll meet up on there sometime before long and we can talk about some the various tips. I have a headset and mic to make it easier.
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