Revenge is based off of blocking dodging being hit from light heavies and guard Breaks from players on your exterior only..not the player your locked with...what i think is Ubisoft should give us stats on which attacks blocks dodges or whatever give most revenge percentage and a whole revenge demonstration video tuttorial. Along with a tuttorial about exterior counter punishes. Like exter superior block attacks like Arochi and Valk more toons should have moves like this aswell...There is actually quite alot that could be explained on this whole subject.

Also every single feat like Sharpen Blade with Ara it says you inflicts low damage over time... I Know they got rid of armor and weap stats like damage because of this but if they ever added weap and armor stats again it should be damage per second (Dps) for weaps.. For armor something like strength for big warrior build toons and dexterity or agility for assassins builds for armor stats with a (dps) percentage based off how much 1 strength or agil/dext would be according what character you were using... Also when you looked at feats it would tell you how much damage over time it did and just add it to your Dps for the time it was applied. So you knew exactly How much Damage all of your moves did also in the moveset menu should tell you how much dps the moves do based off the character stats you have or by perentage of the enemies health pool.. Just so we Had a system to know how much damage we actually do.. I Could probably Program a Dps meter aswell to keep track of how much damage was done threwout any of the fights if need be but it would need to be approved first... Threw a third party client tho.