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  1. #1

    Revenge must be reviewed

    Revenge can change the battle, this everybody knows, and it’s not equal for everyone, 2 players vs 1 can give the revenge in one hit sometimes, but against four, this keep filling and I really don’t understand how it’s working. What is happening in the biggest mode (domination) is four, tree players against one, the revenge should came a little early, when this happens, also if you died multiple times for the same two or tree players.

    Revenge now is not fair. Some players get it too fast.
    The others the revenge appears one hit before you die!!
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  2. #2
    Originally Posted by raphaelcastro72 Go to original post
    Revenge can change the battle, this everybody knows, and it’s not equal for everyone, 2 players vs 1 can give the revenge in one hit sometimes, but against four, this keep filling and I really don’t understand how it’s working. What is happening in the biggest mode (domination) is four, tree players against one, the revenge should came a little early, when this happens, also if you died multiple times for the same two or tree players.

    Revenge now is not fair. Some players get it too fast.
    The others the revenge appears one hit before you die!!
    Revenge is based off of blocking dodging being hit from light heavies and guard Breaks from players on your exterior only..not the player your locked with...what i think is Ubisoft should give us stats on which attacks blocks dodges or whatever give most revenge percentage and a whole revenge demonstration video tuttorial. Along with a tuttorial about exterior counter punishes. Like exter superior block attacks like Arochi and Valk more toons should have moves like this aswell...There is actually quite alot that could be explained on this whole subject. And also ever single feat like Sharpen Blade with Ara it says you inflicts low damage over time... I Know they got rid of armor and weap stats like damage because of this but if they ever added weap and armor stats again it should be damage per second (Dps) for weaps.. For armor something like strength for big warrior build toons and dexterity or agility for assassins builds for armor stats with a (dps) percentage based off how much 1 strength or agil/dext would be according what character you were using and when you looked at feats it would tell you how much damage over time it did and just add it to your Dps for the time it was applied.
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