*Sheepishly raises hand*
I think the RNG is fine, but not because I constantly get items I want/need [I haven't gotten an upgrade to my main builds in months, but they're all awful close to full gRoll], I just understand RNG. The Rolls/Attributes/Talents are independent, so I judge the pieces that drop by the numbers, independent of whether the att/talent is what I desire. Loot drops in line with what the Devs have said over various SOTGs.
EVERY Looter Shooter has an overwhelming number of threads complaining about the quality of the loot, even TD1 [I went and checked a bunch when I started posting here to see if I was wrong, since I'm new to Looter Shooters]. I started a thread to find out - turns out most people judge loot subjectively, not objectively. For many, if the Loot is not "an upgrade for them", it's trash.
Take the OP for example. I shared a pick of a Wyvern Chest with 75%HzP, gRoll Skill Damage & Kinetic Momentum last night. That's a full God Roll, talent appropriate chest. They said it was trash [and they just got & trashed three just like it] because they
need one with gRoll Skill Damage & gRoll Skill Haste so they can roll WD. This ignores that nobody can tell the difference between 9% vs 10% Skill Damage or 10% vs 12% Skill Haste. Or they could roll a different piece WD if that dropped full gRoll first.
Double dip with most people not being cognizant of the Negativity Bias, while jumping on SSS.. it's a recipe for complaints.
Looter Devs know what they're doing. The formula is mostly set in stone, from decades of experimentation. Also, they offer guaranteed quality drops from Rogue Agents [again, objectively based on rolls, not subjectively based on what the player is desiring].
I get that I'm a weirdo
Edit: Woot, I'm not alone! What tcarlisle said
