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  1. #11
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Larry-D-Loafa Go to original post
    Loot quality has been raised time and again so in TU12 they are supposedly revising loot quality which should scale with world difficulty.
    Been saying that for god knows how long now......besides it's a bit late for that now.
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  2. #12
    hyper---sniper's Avatar Senior Member
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    It is the game of greed , no loot worth keeping , open world drops lots of purple but now and then a good drop on heroic , forget about challenge or hard .. summit is a joke 99% loot is set at 3.5% - 5% .
    DZ i have no idea as i stopped going there when they contaminated all loot ,

    It is a game of no loot and that means no progression , Why do i play ? any better on other platforms ?. on pc here ..
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  3. #13
    Took me 2000 Hours and 85,000 Items to get a Providence Chest with max weapon damage and max crit something and focus that i could roll the 3rd attribute on. Still looking for that godly ceska holster though...

    I got a full maxed sig 556 on hard the other day, and the 350th rainbow rolled sacrifice on legendary summit.

    Your mileage may vary.
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  4. #14
    The loot quality is really bad since 2 weeks.

    It's once again a rainbow loot festival, at least 30/40 of my armore pieces are rainbow loot.
    I got in a weeks at least 5 items triple God Roll but Rainbow loot so just trash/crap loot.
    80% of my loot are with 2 or 3 different colors...

    stats on attributes are mediocre or crap 95% of the time with stats around 50/60%
    I'm playing on heroic with directives or legendary.
    Legendary doesn't improve that much the quality loot compare to heroic btw...

    As always, Massive claim that they fix something, one step forward but after 2 weeks to see that all problems are back ...
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  5. #15
    Originally Posted by darkzone.RO Go to original post
    Well, look at this piece of ultimate crap dropped by hunters in Skyscrapper on Legendary difficulty:



    This is the only activity I'm doing right now in this game alongside some Season's activities (Manhunt - already done, League - almost done).
    And the loot is all crap, every evening I'm doing this for at least 20 runs and every piece of gear and weapon is trash. From over 100 pieces looted I barely keep 2 or 3 with 2 max stats, or near max stats, not always matched with the brand/core attribute but maybe will be useful sometime.
    ”Good part” is now I have 7 or 8 Bighorns, the most useless weapon in the entire game


    And sometimes the price for that crap is ”fabulous” - can you translate that numbers to more human comprehension?



    That was an one shot with his axe that destroyed in a split second 11.6M HP shield, 1.4M armor and ~350k health, all on a 80% PfE build.
    Same for me. Only playing Legendary missions and Legendary Summit and 99% of the loot is still garbage. Finished with 3 randos tonight and every single guy said the same thing. All junk.
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  6. #16
    Originally Posted by YodaMan 3D Go to original post
    @mckrackin5324

    Those are the kind of drops I see on a regular basis. Yet the haters in these forums brag about how perfect RNG is, mostly because because they keep seeing god-rolled items they need or want on a regular basis. Massive needs to find that balance where we all get god-rolled from time to time and we get to feel rewarded for playing the game.
    I've noticed that the game's idea of random is that some players get stuff and other players get nothing. This franchise HAS to put some kind of bad luck modifiers in their games in the future. Every 100th drop should be a genuinely good piece. For everybody. Not a 1 in 100 chance but an actual 1 in 100 guarantee.
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  7. #17
    Sircowdog1's Avatar Senior Member
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    Originally Posted by mckrackin5324 Go to original post
    Maybe I just don't understand the game. So, I'm asking...
    The Wyvern knees and Hana-U mask could both be recalibrated into semi-decent skill damage/status pieces if you've got god-rolls in your library(which you should). The

    The rest are pure unmitigated junk, IMO.
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  8. #18
    Sircowdog1's Avatar Senior Member
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    Originally Posted by mckrackin5324 Go to original post
    I've noticed that the game's idea of random is that some players get stuff and other players get nothing. This franchise HAS to put some kind of bad luck modifiers in their games in the future. Every 100th drop should be a genuinely good piece. For everybody. Not a 1 in 100 chance but an actual 1 in 100 guarantee.
    There's the recalibration station, and coming soon the optimization station.

    Granted, both those should have been in the game from the beginning, IMO. But there's also this misconception that a piece of gear MUST be perfect god-rolled to be useful. Which is outright not true. That's the nature of looters: You use the best you have until you find better.

    But we're actually kind of lucky in The Division, because there's a personal skill aspect to the game. Even if you don't have perfect loot, you can get a LOT done by sheer gamer ability.
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  9. #19
    dagrommit's Avatar Senior Member
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    Originally Posted by Larry-D-Loafa Go to original post
    Loot quality has been raised time and again so in TU12 they are supposedly revising loot quality which should scale with world difficulty.
    Citation needed. No dev has commented on changes to loot quality since TU11.

    Originally Posted by raiders9595 Go to original post
    stats on attributes are mediocre or crap 95% of the time with stats around 50/60%
    That's how it's supposed to work (which is different from whether it feels rewarding)



    Originally Posted by mckrackin5324 Go to original post
    I've noticed that the game's idea of random is that some players get stuff and other players get nothing.
    I've noticed people who dump on the game are more likely to get bad loot. Perhaps they should try saying something positive about it more often
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  10. #20
    godhelpme89's Avatar Member
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    Originally Posted by YodaMan 3D Go to original post
    @mckrackin5324

    Those are the kind of drops I see on a regular basis. Yet the haters in these forums brag about how perfect RNG is, mostly because because they keep seeing god-rolled items they need or want on a regular basis. Massive needs to find that balance where we all get god-rolled from time to time and we get to feel rewarded for playing the game.
    Hmmmm... could you actually provide proof that someone has said this. No one on this forum ever has a nice thing to say, let alone about rng and loot quality.
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