Now that my post has for sure got your attention, please for the love of god do something about this card. As camel said earlier it doesn’t have to be a massive nerf, just require a bit more skill from players using it to make it work. Currently you can get make bad play after bad play and just wait for your opponent to cross the center line and poof your unskilled play negates everything your opponent actually worked for. Unless your opponent has UC and times it flawlessly there’s nothing they can do.Originally Posted by jshepherd21 Go to original post
The idea looks good on paper, not so much in practice. Where are all the holy cards located? Mystical. What themes are the most complained about? Mystical and Adventure. Do you really want to add to the list of reasons everybody is complaining about Mystical, by essentially giving just that theme a free pass against Satan? DAR is already causing a HUGE stir within the community as is!Originally Posted by daha95--14 Go to original post
Agreed, additionally mystic is the only theme that has a counter for satan so this solution still doesn’t solve the fact that unless you play mystic you have no counter for this card. What id like to see is a AOE reduction. Even when I make an effort to spread my units if I know they’re carrying satan I still commonly get all my units hit because the area is currently nearly half the board. Cut it by let’s say 33% and a skilled player will still be able to easily get at least 6 points of worth out of the card but they’ll actually have to put a small amount of thought into how they play it.