Originally Posted by
LightUpTheEyes
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That's not really true. I don't have a problem with drop attacks, they're extremely situational and hard enough to land as it is with a high risk of death unless you coordinate with a teammate and have him gb the dodge and pray the opponent doesn't have a dodge attack to negate said guard break.
Environmental hazards on the other hand were way too many in numbers and stupid easy to get. High Fort still has this problem on C and everytime that map is picked you can rest assured there will be a Warlord unlock running around being a big bowling ball which is a whole other problem all its own.
Each map for the most part has a zone where environmental kills are a significant risk, (this includes drop attacks.) Maps like highfort are still chosen competitively in part because you can choose to avoid said point. I don't think Highfort is a problem. I think maps like gauntlet and harbor are a significant problem because of how prevalent drop attacks are in both. Regardless, The problem isn't just the frequency or lack of for some maps for drop attacks. It's that you can fully kill someone regardless of drop distance while risking little if anything to do so. Drop attack damage should be determined by risk to the person doing said attack.
I.E if you want to fully 100-0 someone with a drop attack than the drop should be able to OHK you at full health as well.
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