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  1. #11
    Originally Posted by Sircowdog1 Go to original post
    Why not use Hunter's Fury with Gunner spec? HF has you in close proximity anyway, and gives you armor on kill, which will stack with Gunner armor on kill.

    You could use it with "The Grudge" named SMG since you're always going to have kills with status effects,


    Has anyone tested to see if Ridgeway's Pride works with Negotiator's Dilemma? Because THAT would be freakin hilareous! But I suppose it only applies the bleed to targets you actually shoot? Oh well....
    That is my current spec: 4-pc HF, 1 pc Ridgeway and 1 pc Antumbra with Clutch rolled into it. Currently using Chatterbox, which is freakin' amazing at max RPM buff, but you have to reload with as many enemies near you as possible to get it.

    P.S. I suspect that since my set is already at the game's max allowance of 60% CHC that Perfect Vindictive would NOT stack on top of that. Does anyone know if 60% is a set max, or a hard stop max regardless of source?
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  2. #12
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Sock_Monkey Go to original post
    That is my current spec: 4-pc HF, 1 pc Ridgeway and 1 pc Antumbra with Clutch rolled into it. Currently using Chatterbox, which is freakin' amazing at max RPM buff, you you have to reload with as many enemies near you as possible to get it.

    P.S. I suspect that since my set is already at the game's max allowance of 60% CHC that Perfect Vindictive would NOT stack on top of that. Does anyone know if 60% is a set max, or a hard stop max regardless of source?
    AFAIK 60% is max. But you could recal into more CHD instead.
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  3. #13
    Before it's nerfed, you can use the Eclipse Protocol backpack with Ridgeway Chest and the 4 others being Hunter's Fury.
    The Symptom Aggravator is working as intended : stand alone talent

    If you have too much damage, and not enough survivability, you can re-roll a couple of HF core attributes to blue = armor
    I'm using that at the moment with the Grudge SMG in groups or the Dark Winter in solo, and either a shotgun (The Mop with Sadist) or an AR (Famas or Police M4 also with Sadist) as backup (longer range) weapon, not used that often as it's not the idea of the build

    Artificer Hive and Crusader shield are my choices but it doesn't really change a lot if you prefer another specialization.

    So in the end, it's a 3 blue, 3 reds, with all mod in red (CHD) and it's making every Heroic solo content pretty easy
    60% CHC, 135+ CHD and on top of that all the talents and bonuses from the gear/combo
    1.4M armor

    NB: I have everything maxed out, but I'm sure it would be working quite well with some lower rolls
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  4. #14
    Originally Posted by Sircowdog1 Go to original post
    AFAIK 60% is max. But you could recal into more CHD instead.
    Is there a max on that? I am currently at 147%.
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  5. #15
    No Cap on CHD
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  6. #16
    Andrewszed's Avatar Senior Member
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    Is this a bleed build?

    Ridgeway pride puts bleed on any target right? I don't have it but if I remember correct.

    So if that's the goal to put bleed on everything and capture the se and cause damage then I presume your using Ridgeway with 4 OD and have 1 left since ep bp is getting nerfed.

    My first question is the Ridgeway chest better then OD chest?

    Secondly, how about OD chest and bp combo?

    Third are you using perfect sadist lmg or golan with anarchist cookbook or contractors gloves.

    Whats the goal? Spread the bleed or get more damage from bleed or 50/50.

    Personally, 50/50 is not the way.

    My "new" OD build is vile, OD chest and bp, contractors gloves all se and I get 95k tic with pesi. Thats down from around 140k with ep bp. I have not tried perfectly wicked. With another golan piece the bleed lasts longer but not as hard.

    1 shot to reds bleeds them out,

    2 shots to purples and 3 shots to yellows. Of course these are single shots and all se is gone before npcs are shot again. at the shooting range.

    1 blue, 1 yellow and 4 reds and se. Tactician with stinger and striker drone for distraction.
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  7. #17
    I wish there was a sandbox type of environment where you could theorize these builds without having to waste the grind on pieces that might not have the desired outcome.
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  8. #18
    Originally Posted by ink3pointoh Go to original post
    I wish there was a sandbox type of environment where you could theorize these builds without having to waste the grind on pieces that might not have the desired outcome.
    They have improved the shooting range a lot since Div 1, but you're right, it's still not quite the same as a sandbox-type area.

    Maybe if they refined the hooting range a bit more? It's great that they added self-damage, and skill testing stuff. All good, but I wish more stats were saved.
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  9. #19
    Sircowdog1's Avatar Senior Member
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    Originally Posted by ink3pointoh Go to original post
    I wish there was a sandbox type of environment where you could theorize these builds without having to waste the grind on pieces that might not have the desired outcome.
    This is what I've done for the longest time in Division 2:

    Keep 2 pieces of each brand, sometimes 3. One piece that's generally all or mostly red, and one that's all or mostly yellow.

    The tricky part is with backpacks and chest talents, and knowing which ones are useful on which brands. For instance, kinetic momentum on a Wyvern chest you'd obviously want to keep. Or Glass canon. But entrench or intimidate on Wyvern would some kind of wonky build I can't fathom.

    Takes a bit of sorting sometimes, but eventually you just start to have a deep well of gear for potential builds. That way the farming is going to be less intense when you want to try something new.

    And don't go out of your way or anything. Just collect stuff as you go. If you're not sure about a piece of gear, pick it up and sort it later.
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  10. #20
    Originally Posted by Sock_Monkey Go to original post
    So the Bleeding Edge talent gives you more armor repair based on number of enemies bleeding (yes, within a certain distance, but that's academic to the question).

    Creeping Death spreads any status I apply to any enemy within 8m.

    Curious if anyone has tested that if using these two I shoot an enemy, he bleeds and spreads the bleed, and Bleeding Edge applies this to accelerated armor repair???

    My Ridgeway/gunner build is still a little too squishy. Fortunately my Antumbra backpack dropped as a god roll (15% CHD / 15% weapon damage / 6% CHC / 4,925 armor regen) so I can roll the talent and keep all those stats. It currently has Adrenaline Rush but it doesn't seem to help enough, so I am torn between Creeping Death and Clutch - both are in my library.

    What would you do?
    Yes, creeping death works, clutch probably would work much better on dps, for a ridgeway pride build, I would go with creeping death and a status shield build with maybe a 2 piece hunter with sadist on a smg a the artificer hive.
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