Jormungandr - adjustments needed!
How does a hero that new like him do so aweful in the entire? His stamina drain is mostly useless since it costs him more than he robs from the opponent. The enemy ALWAYS backwards dodge when getting low on stamina or being oos. It's just not possible for me to throw them to the ground since Jorm has no forward bash attack like Cent or warden. They just run away, recover and kill me.
He also has only 2 attacks as chain which are ALL reactable and therefore useless. His tier 4 feat can be interrupted, give it hyperarmor.
The concept is really good but it's awfully implemented. He needs to be faster, he needs to close the range to the opponent really quick and his stamina drains should drain even more stamina to be viable. Also the hammarr attack only doing 38dmg is a joke considering that I have to do SO much for it to connect.. Meanwhile peacekeeper laughs in guardbreak..
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