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  1. #11
    MrBdur's Avatar Senior Member
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    Feb 2018
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    Originally Posted by abhinandan991 Go to original post
    I think the only reason why some think warmonger is OP because her lights are uninterruptible.
    Dunno but she isn't OP.

    She's strong for sure but she's manageable.
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  2. #12
    Only stupid Warmongers are weak. They are often in my team - like few minutes ago. We were 2v1 and Warmonger teammate spam simple attacks so the enemy got revange fast without any damage. It is better to stand aside and wait so the enemy kill your teammate and than you can attack - these players are so bad and ruin gameplay.
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  3. #13
    Not only WM, a lot of stupid people play dominion and sometimes you would see teams losing a match in a matter of minutes.
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  4. #14
    Warmonger are best for Breach. They can solo Breach's Commander ... with Tier 4 feat noone will attack you so you can almost solo Commander. I saw one guy who almost soloed him this way ... fun to see.
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  5. #15
    Originally Posted by UbiYubble Go to original post
    I think removing a hero might bit a tad bit unrealistic at the moment, but balancing isn't! I definitely would be interested in seeing some balancing suggestions for Warmonger if you have any to share.
    Firstly, her frame advantage is absurd. She can attack first at all times versus every char in the game. So if someone spams her lights, she is almost impossible to interrupt. Her tracking is also crazy because of how long you can delay her heavy finisher, so you think you dodge properly to avoid it but it tracks you because the heavy attack was delayed on input. Remove her delay & some of her frame advantage.

    Then her feats are an obvious issue. Poster is saying her tier 1 corruption blade feat is better than some characters 4th feats & I agree. As someone mentioned, regenerate is a sh1tty tier 4 feat as it doesnt heal you much when you are out if guard lock, yet Warmonger gets a version of her tier 4 feat for tier 1. Corruption blade should be removed.

    Her tier 4 corruption blast feat should also be nerfed too. The area of effect is too large & it's damage is brutal when combined with her passive tier 3 feat. The damage isnt as big a deal, as ALL tier 4 feats SHOULD do really good damage [spear storms like a nuclear strike, needs a slowdown with more warnibg time like what happened to catapult]. However, the area around the corrupted individual is way too large. Reduce the area of effect.
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  6. #16
    Gaser.'s Avatar Senior Member
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    Originally Posted by Saevherne Go to original post
    Thank you for answer. I have some ideas. For example, in her bash make window (on start or on finish) when GB can’nt be applied, or making a delay after cancellation. You could also transfer the skill of the 1st level to the second. Otherwise, I think the hero is very well made. Thank you!



    We already told you that the chance of that happing are close to zero because its designed around being feintable and punishing early dodge via GB.
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  7. #17

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  8. #18
    she literally ruined the game for me
    Same for me and gryphon too. All that healing and instant skill use while the other hero take 5 ******g sec to throw a smoke bomb. I hate in what direction this game is going.
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  9. #19
    Originally Posted by UbiYubble Go to original post
    but balancing isn't!
    Don't make me laugh, you guys have no idea what balancing is. You're just destroying a unique and fun(used to be) game.
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  10. #20
    Originally Posted by Saltreaver Go to original post
    Don't make me laugh, you guys have no idea what balancing is. You're just destroying a unique and fun(used to be) game.
    The game is better than it was before, but the general knowledge of player was low enough to obscure this. If we were to play the original again, it would be extremely easy to see (basically: revenge in 1v1, revenge if your opponent is bleeding, revenge bashes unbalancing the opponent to uncounterable 100 to 0, insta kill on a parry near a wall from a low hp shugoki, zero recovery on Warlord's headbutt, Shove on block from Lawbringer, guardbreak on block from Conqueror, 49 damage light parry from Peacekeeper, inability to punish certain heroes on a parry because of their long range, rolling from basically everything on will, flickering indicators, having moves that open you up for a guardbreak on a block, playing on maps where the only question was who ledges who, having heroes who are horribly weak).

    You had fun because you were a noob, like everyone else, and it did not matter that you don't play optimally, because nobody did. Now they do.
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