I have put Alot of time and effort into this and I like For This All to be Atleast Heard... I Would also like This all To be Taken Into Consideration By everybody The Community and Ubisoft...Note I am Going try to fit alot into this thread because all these ideas fit together as a puzzle so bear with me... Also Please No Trolling or Rude Posts....I Have let People In My Club Know if they have ideas I will do my best to present them to Ubisoft and the Community at Large but they have not shared yet but i will let You know when they do... This Will be about how to Balance all the Characters to the best Standards possible not about Game mechanics and CCU Because I Dont See This as a problem but more of a long continues update that will open Certain Doors In the Future... I will try to keep this Thread Updated with My Ideas as I come across a problem I think should be addressed with Balancing Characters and I will post both the problem and best salution I come up with that will balance the Fighters... Everybody is welcome to post their own ideas that will help balance characters and Give Their Feedback on Mine which I hope you Do So we can Perfect Everything Through Conversation... Thank You All So Very Much... With this being siad lets Dig in.
I dont play every character but ive given my feed back on Nobushi... And as for warmongers back hand and bash as a whole... It works great when doing it... But when trying to defend against it the only thing you can do is double tap dodge to escape combat this is a huge problem for Nobushi Because Stamina is already one of her biggest enemies there is a link on her at the bottom... Anyways when warmonger does her bash and it is undodgable makes it so her combos string is not everlasting but keeps the enemy in a state where they cannot do anything but sit and watch their health be depleted for good amount of time ive dun everything from a dodge left or right into JJ's or Nobus special stance all while its charging she will then turn from her original facing direction and jump far enuff to hit me while in the stance which is supposed to be a dodge move itself then continue to hit me with a light then another light that is guarenteed then another bash tbh with you idk if this could be an infinite combo without a heavy thrown in or not... But there is alot of unblockables with alot of characters who do this... Like kensei's Top heavy chain ender I like how his side heavies hit people on the exterior but Seeing how they are described as unblockables and not undodgable I think it should be tweaked and i meen Kensie top heavy and Warmongers Bash.... Like i can obviously see when kensie starts this attack and when i see it ill dodge right or left then go into my stance he will then turn autmaically cuz hes locked on and ill be standing there in my stance waiting for it to wiff and kensies like AHAAAAHAHHA!!! I cannot beleve that hit You... Um i meen Yaaa you see my big boy damage NOOB...its a lil fusterating. Like once you throw an attack you should stay faceing the same direction untill the attack animation is over or canceled... The only way it should change Direction is in the case with something like Kensei's heavy change from top to side heavy then it should change direction but guess what im still standing in a special stance so it should'nt come into Contact.... Unless they have along unuff weapon.... I can see why Kensie hits me there but ive seen other character's like Warden with short weapons do the same thing and The Warmonger also she can do it with her short weap and without it with her bash... I think the dodge property on these stance's work great but some of the rosters moves are...I dont want to say Broken or OP im Thinking Over Kill...Yes some of the rosters moves are Over Kill...Another Way that this could be fixed is by adding combos to every one on the roster that do the same thing by Keeping there opponent Concussed and forced to watch while their health deplete unless they get Parried sending them out of the combo... There should be different button presses other then The light and heavy buttons for every characters Arsenal Not Just a Chosen Phew and TBH about it combos should be more then 3 to 5 hits long... By adding a bash to all Characters that keeps the opponent concussed long enuff to get the next hit in unless siad person messes up their combo with button inputs and dropping siad combo or parried and not blocked taking them outta the combo sequence... Alot like Mortal Kombat and yes combos should stop before the person is dead or half health... By Making Moves do less damage at a certain point as one of these larger Combos progress... Also according to how Big the combo got would be a display of both on how much percentage of health was taken from the enemies health pool and how many hits were in siad combo... Like Alot of other Fighting Games... This is what I think Ubi was trying to do and eventually will do down the road...this would def bring the game where it would supposed to be for being tournement style....And With Much Respect I think everything Over Kill Like everything Mentioned Here Should Be Addressed Of Course All In Due Time.
Ubi should add weapon and armor wieght into the mix it is absolutely a fact it would take longer for lawbringer raider and highlander to swing heavies and lights then toons with daggers and 1 handed weapons...unless gravity came into play with the way it was being held or technique of the swing.Bassically anybody you have to dodge twice against to get outta reach of their weapons should take a lil longer to swing but do more damage with one attack then the characters who would end up being faster this would basically balance alot of characters in one fellow swoop if you ask me 100. Maybe a phew minor tweaks to health pools to balance some more cuz the new heavies doing so much damage nobody would want to die from 2 hits. Also With this being Siad character's like Nobushi and JJ should Lay in the middle on attack speeds with a higher damage then assassins and a lil less damage then the real big swingers with wide ranges this would make sense for Nobu seeing how her health pool is strangely small this would balance her out.offensively...and if you want a very good balanced Game you have to think this way... Is it gunna work offfensively?? Also will it be okay to do this with every other characters defence the way it is or do we need to add stuff like something extra to some of the rosters defense maybe something like JJ's parry choke or lawbringers overhead and do all these characters equal out on the battle field for haveing same amount of abilities in their arsenel kit to fight good offensivly and defensivly against everyone on the roster in not just 1v1 but 4v1 ganking situations aswell...I do think the revenge system put in place is magnificent btw but ive seen it not work at all in many situations also i dont know the exact percentage of revenge you get between dodges or blocks/paries if dodges give you a different amount how much????Also There could Be Alot Explained about superior block punishes like Wardens crushing counter and Arochi's Deflect to Aramusha's and Highlanders a exterior parry punish and all the rest of the Roster... Like who do they hit and maybe an in game tuttorial on how to do the all characters exteriors punishes in 4v1 situation's For Practice Purposes Because learning all this in the mists of battle arent the easiest situation to deal with....Lets Be honest how many costom games do Y'all play to practice this kinda stuff i have a club and cant get folks together to practice stuff like this. But if you would like Too Shoot Me a Message Id love to get a big costom game together for perfecting 4v1 Charactor Techniques. I am Also Looking for People to help me run my club because we are a growing Community also send me a message if you would just like to Join it is an Xbox Live Club and Everybody is Welcome to Join it is not Based off Skill and i hope it too be the Largest For Honor Club on XBL Some Day.
I Think another good thing to add to maybe all the characters would be to add a heavy that hits players your not locked onto on the exterior so if you got 4 players ganking you...you will be able to do a lil damage to them all with an assassin because this is one of the reasons I love picking JJ but i havnt really got the chance to practice this so in order to hit players on the exterior i spam my zone alot with him when i get revenge mode as much as i can in 4v1 situations ill post a phew clips for refferance....Along with a better zone attack for some...but I do think all zones should be thrown at the same speed threwout the whole roster...Very Fast With Big Boy Damage For All.![]()
A Shorter Recap That Covers Everything Below!!!!
This will Open a tab to my Previous thread about Balancing Nobushi.
https://forums.ubisoft.com/showthrea...Special-Stance
Here you can see my side heavy hitting more then one player between 1:08 and 1:16 but not every charactors heavies do this but I think maybe at least one heavy in every characters chain Should.
https://xboxclips.co/ii0ii00i0iii/a5...0-80609f8cebfd
Here you Can See My Zone Doing Major Work But Not Every Characters Zone Works This Great but I think They Should...All Zones should either be Combo starters enders or Be able to be Done Mid Combo.
https://xboxclips.co/ii0ii00i0iii/c7...c-6fb54a0c9c27
As for right now I am Working on getting Footage of the moves that I talked about that switch direction after i dodge them and hit me when I go into a Dodge Stance... Especially the ones that hit with shorter weapons or none. Here Watch This it is Not The Exact Subject Matter but a perfect Example of Sombody getting the blow dew to no other reason but being locked on go to 1:55 you will see and wait for Shugoki... even he was Suprised he Got a succesfull attack...https://xboxclips.co/ii0ii00i0iii/52...1-9e4ff378936b
From What I Can See... Ubisoft Bassically Has Two Paths They Could Go Down Deciding Where The Future of This Game Lays... One Path leading into an MMO Style of Gameplay Hopefullly not with an action Bar With Clickable Abilities Like Black Desert Online but with a For Honor Based Fighting Style...Then The other Road Leading into a more Diversed fighting Game Style Based Game like Mortal Kombat With Droppable Combos and With far more strategic gameplay modes with alot more Multiplayer Based Capablities.... Im Also Pretty Sure That Atleast One of These Will Be Carried Out In The Next Realease of The For Honor Series If Not Both...Either Way They are gunna Need the Community to Band Together and help with giving feedback on how and what should be done... I also think they want the Fans to choose so we should stop Bickering and telling Ubisoft about how bad spam is and how its ruining the game. Before they just want to Drop the Title and not make another one Calling it a Fail... Then Just Moving onto to work on one of their more profitable Games... We should Give Them not Just Problems But Salution Idea's to Improve on Like They have Asked for all along with The Respect and Positivity They Deserve as human Beings ... I Know I Work alot Better in a Positive Envirement... If This is Not what you think I'd Love to hear what your Ideas are...No Offence intented.
If They Do End up Going The MMO Route There are Already 3rd Party Website's Ready To Provide Information on Loot on how to get it and Where... Thanks To Alfalis and His Epic Website you can see here http://alfalis.de/For_Fashion which I would Love to be Apart of if This ever Happens... Also im sure that this website Would evolve into something Far more Elaborant like WOWHEAD or WowArmory and I got a phew good names Set up for it... If you choose to have itThe 4hForge, ForFashionForge or ForHonorArmory..If you like these of course.
P.S. I would love to Here Anybodies Feedback....Also im sorry for Editing So many Times But i did Want This All To Make Sense I am also doing this all on Xbox and when Typing then going to a new tab it deletes everything that has not been posted making it hard to get links and what not lol. DO NOT FORGET ABOUT VOTING IN THE POLL... And To Those Who Made it Through All Of This Thank You So Very Much For Reading What I have Had to Say.
Bro I didnt read everything u wrote but I want to tell u one thing, WM bash is totally dogeable, I think someone said this already, u can treat it like warden's bash. But I believe the dodge window for WM is shorter than warden's, so u need to predict the dodge, if u dodge after WM goes into the bash animation then most of the time u will be hit.
I have had occasions where i have Dodged it but I either Dodged before they started the attack to begin with or it was 2 or 3 dodges when i did...Ive never had a problem dodging warden but i will for sure keep this in my mind....I do Appreciate your feed back by all meens so ty.I Guess you are right it is pretty Predictable to know when its coming when they throw combos like 2 lights you need to dodge as soon as you gain composer becuz the bash is usual coming after this then usually a heavy and another bash thats what alot WM use for a combo rotation from what ive experienced.... i have to try this out ill let you know how it goes.Originally Posted by abhinandan991 Go to original post
As for other characters with long weapons and moves like the 1's I thought to be Undodgable With 1 dodge like Raider or Lawbringer side heavy's I have Thought of Somthing that is so simple but yet so Dinamic as far as gameplay goes...But have not put it to the test.. And it is this...Just Simply Dodging in the direction from which the attack was thrown I know its Basic to know this for the fundamental side Heavies but listen.. Ive never tried dodging forwards to dodge an over head on sombody im locked on to or on the exterior... But I am pretty Certain if i think about it that this would and should work for both exterior and locked on opponents attacks... Because I specifically remember a tutturial sayin dodge into enemy attacks....which if does work will do wonders for my 4v1 gameplay with exterior fighters throwing overheads and side heavies...Just think about it keep your guard to the side of exterior enimies blocking everything they do and dodge all unblockables from both sides(Exterior and locked enemy) and switch your guard back and forth ( Only guard Side Attacks Not Top) )according to the one exterior side for 3 opponents and the opposite 1 side for the opponent your locked with and dodging all over heads and unblockables thrown by the player your locked with and best u can from the rest of enemies.... This will be a Elite and Unique way to play. You will have 2 ways to block for 4 different enimies leaving nothing but dodge options (mostly worrying about dodging Forwards against all top attacks from lock on and exterior opponents) and the occasional parrie for unblockables I'd say this is the best most efficiant 4v1 technique.