🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Game dynamics post CCU

    Post CCU gameplay for me has just thrown gas on the fire. The game is sped up hence the meta tactic is just attack spamming, no skill button mashing. Most ppl play the dominion mode, which means extra lag/connectivity/input issues - so much of an opponents moves are unreactable thus attack spammers win the fights.

    My wishes for For Honors future

    1. Go back to pre CCU gameplay
    2. Make the "dominion mode" the priority - since most ppl ,overwhelmingly, play this mode, add more maps, variation, optimize the game around this mode, not 1v1s etc.
    3. Allow 1 or 2 times per hour to quit a match without a penalty. Some matches are beyond any type of enjoyment due to imbalance.
    4. Be intentional about reducing toxic elements. Some execution's, certain unbalanced heros - i.e. Hitokiri 1 shot kill. Amount of Shugos hyper armor
    5. Give "revenge" a buff in dominion to mitagate ganking.

    This games concept is well designed and looks great visually, It just needs a bit of redirection imho
     1 people found this helpful
    Share this post

  2. #2
    1. CCU is here to stay bud. Adapt to it.
    2. Dominion definitely needs more maps & content.
    3. I can understand but this doesnt matter to me as I always play with a squad of clanmates/friends.
    4. This wont happen. Look at the salt emote lol Ubi knows ppl are teasing each other as this game is competitive.
    5. Revenge could use a slight buff but it seems to be in a decent place. I seem to never get it as quick as my enemies lmao but thats probably just my perspective influencing my opinion.
    Share this post

  3. #3
    1. Wasnt here for it so the game feels how it should be .

    2. Theyll never be enough maps for players that play this game a lot. I'm sure Ubi does their best. Id like to see more environment tactics implemented. Harbor is fun because its so easy to reach the boat and climb up. Than you got multiple paths from a tiny bridge. Some of you people know what im talkin about Plus all the short drops and plenty of water bridges to throw people from. That one is my favorite.

    3. Mismatched? Man I play games that i feel are very much perfectly match than everybody quits. Ive only been in a few that was us getting fully demolished or vise versa. And during the next map the teams would be swapped but they quit.

    4. Its supposed to be fun.

    5. Revenge a buff. If I get revenge while being triple teamed , I'm killing at least one and a lot of times two. Sometimes I even get the third one, all without blocking because my guy is uniteruptable for a short time.

    Originally Posted by MrGrippz Go to original post
    5. Revenge could use a slight buff but it seems to be in a decent place. I seem to never get it as quick as my enemies lmao but thats probably just my perspective influencing my opinion.
    Charactor feats allow for the meter to fill quicker. I know peacekeeper is all landed attacks fill it, plus the standard way. So more often is definitely what your seeing.
    Share this post

  4. #4
    Originally Posted by kamakazimerc Go to original post
    1. Wasnt here for it so the game feels how it should be .

    2. Theyll never be enough maps for players that play this game a lot. I'm sure Ubi does their best. Id like to see more environment tactics implemented. Harbor is fun because its so easy to reach the boat and climb up. Than you got multiple paths from a tiny bridge. Some of you people know what im talkin about Plus all the short drops and plenty of water bridges to throw people from. That one is my favorite.

    3. Mismatched? Man I play games that i feel are very much perfectly match than everybody quits. Ive only been in a few that was us getting fully demolished or vise versa. And during the next map the teams would be swapped but they quit.

    4. Its supposed to be fun.

    5. Revenge a buff. If I get revenge while being triple teamed , I'm killing at least one and a lot of times two. Sometimes I even get the third one, all without blocking because my guy is uniteruptable for a short time.


    Charactor feats allow for the meter to fill quicker. I know peacekeeper is all landed attacks fill it, plus the standard way. So more often is definitely what your seeing.
    You are speaking on the feat Revenge Attacks where successful attacks give you revenge gain. I am aware of this & run it on my Berserker & Jiang Jun. However that doesnt change my comment about revenge.
    Share this post

  5. #5
    Originally Posted by MrGrippz Go to original post
    You are speaking on the feat Revenge Attacks where successful attacks give you revenge gain. I am aware of this & run it on my Berserker & Jiang Jun. However that doesnt change my comment about revenge.
    Well I tryed to help. Maybe funny stuff is happening, it is the internet.
    Share this post