1. #21
    Fix Dar . before I play her, She highlights target, but then she sac's a different unit, since it moved closer but didnt get the pre target.
    I am against nerfs, and she doesnt need one.
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  2. #22
    Plis nerf dark ángel red, It takes the fun out of the game, everyone at high level plays Inca + red
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  3. #23

    Rly?

    The worst thing in the game is SOMM. Most people play with mystic in order to throw a block on him - this (was) the only way to save mana without losing the entire table after it is placed (unless, of course, you are not playing for adventures). Now every SOMM is the loss of the whole table. The number of monotonous adventure + mystic decks is off scale at high ranks of the legend, with these balance changes you only strengthen these decks, increasing their number. This is a mistake ... Now if the opponent has a shaman, the only chance not to lose all creatures after SOMM is set is to spend an UC or metamorphosis on him. And then MBP comes out ... And then Pope Timmy... This is mistake...
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  4. #24
    I don't understand how after so many months you still don't nerf DAR, she is the most OP card in the game for the cost she has.
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  5. #25
    Any news about the team wars changes? You said it, that something will come in December and there is no information about it. Or is it possible that we will hear about it next week?
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  6. #26
    I was hoping Henrietta canceled all Bradley effects when on the field since she bullies her little brother.
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  7. #27
    Way to indirectly buff the already OP mbp/pope combo with the DSR counter . Now there's very few ways to deal with that unless you carry two removals
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  8. #28
    nik_lin's Avatar Senior Member
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    Originally Posted by piscapoe Go to original post
    Way to indirectly buff the already OP mbp/pope combo with the DSR counter . Now there's very few ways to deal with that unless you carry two removals
    Yeah, I was also thinking that this is going to be an indirect mystic buff, considering the changes to purify.
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  9. #29
    Please, DAR needs a fix. Increase the max energy she can revive to 6 so she can revive Satan too.
    And thanks for nerfing fantasy even more after the nerf after the nerf. That theme was absurdly OP. Now it's officially unplayable. Thanks.
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  10. #30
    That Dragonslayer Red nerf is too big. You just completly ruined a legendary card with that change. The cards can gain back their whole HP they lost? This is a little bit too much counter against her and you know that. If you want to nerf Dragonslayer Red, you should scale her ability with her level. That Purify and Shaman Token change destroyed the anti Manbearpig decks. Do you have any idea how strong is a level 4 Manbearpig (especially if you need to kill it twice because of Pope Timmy)? At least Dragonslayer Red was a good card against it, because using 2 removal spells just to deal with 1 card is too much in 1 deck. Please think this through again.
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