In case anyone hasn't noticed, if a solo-queue player was intentionally killed by a team member who happens to be in a party, a Reverse Friendly Fire on the team-queue player means nothing.
In other words, he kills you, then his friend kills you, and his other friend kills you the following round, and that's the game--an average of 3 rounds getting team-killed.
Suggestion: RFF should be applied on entire party if deemed intentional; let the toxic goons fight among each other over who shot a friendly and why.
As it stands, RFF does not account for gangs of bullies, and that needs to be fixed somehow.
And, since toxic players are rainbow six's bread and butter, they gave them a loophole to get around the RFF and allowed players a second teamkill per game if they use explosives. Just intentionally shot your teammate in the back of the head? No problem! Just throw some C4 or a grenade at them and you’re free to kill again.
Wish the feature in AAPG was in SiegeOriginally Posted by PurpleRainDMSR Go to original post
If you had to sit in here for a few hours or days you'd think twice
Americas army was fun. More than I can say for this chore of a game at this point. That prison still gave TKers too much scenery, should've just be a tiny solitary isolation cell with no windows, music or anything a scummy toilet to look at or entertain themselves with.
I'd say adding that little symbol on the scoreboard for teamkillers was a stupid idea. All it did was give them a badge of "honor" and recognition for their behavior.
You know what else is pathetic about this game? That Yoo-Been-Swindled hasn’t figured a way to ensure teamkillers don’t get round/match-ending killcams. A TKer who ends a round/match by killing a teammate should NEVER get a final killcam for it... but they do... always.