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  1. #1

    An effect idea...

    If some of the effects would do an area of effect damage over time like you were standing in a fire with exicution effects it would stop alot of ganking while ppl did exicutions idk just an idea.
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  2. #2
    It wouldnt matter which effect you chose they would all do the same amount of damage for same duration...or if they ever added different ressistance to the game as an armor stat or +..... weapon damage stat... Like lets say Fire Resistance Frost Damgage Nature Resistance you know all of the Elemental damages/Ressistance stuff....i Think it could all wor as aoe not just for exicutions.
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  3. #3
    This could be used as a "feat" of some sort. Passive or aggressive ill let you decide. When active a player is uniteruptable during his or execution phase. Id say passive and reached early on, nothing worse than having one of those tiny soldiers wack you with its tiny sword while your in midst execution of another player.
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  4. #4
    Originally Posted by kamakazimerc Go to original post
    This could be used as a "feat" of some sort. Passive or aggressive ill let you decide. When active a player is uniteruptable during his or execution phase. Id say passive and reached early on, nothing worse than having one of those tiny soldiers wack you with its tiny sword while your in midst execution of another player.
    I think HitoKiri has that Feat she is the only one with that feat...but ya a feat for everyone that throws out a damage dealing aoe that used the chosen effect would be cooler than using the arrows for samurai or catapult for knights and the spears that rained down outa the skyfor vikings... I just think the effects should be added into combat some how instead of having to show boat or bow to you opponent or just straight up taunt you enemy to show of your effects cuz more then half the time you get interupted from an exicution.
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  5. #5
    Wait are trying to say having a more "fantasy" style catapult. So instead of a cocktail grenade , lets say a pack of demonds raise from the ground and do some sort of life sucking animation of anyone whose in said area?
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  6. #6
    Originally Posted by kamakazimerc Go to original post
    Wait are trying to say having a more "fantasy" style catapult. So instead of a cocktail grenade , lets say a pack of demonds raise from the ground and do some sort of life sucking animation of anyone whose in said area?
    Yes it is exactly what i am saying use the effects as the damage dealing feats that are area of effect damage. You could call it what you wanted nature damage, frost damage, fire damage or elemental damage or in your case demonic damage or soul spirit damage idk like i siad b4 i am very interested to see wher ubi is going with this game they could add armor stats for resiliance to all these different kinds of magical damages aswell. Or stats to weapons to add an extra damage over time for these magical damages...with feats aswell not just bleed effects.
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  7. #7
    That's clever and a great idea
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  8. #8
    Originally Posted by kamakazimerc Go to original post
    That's clever and a great idea
    Thank you Very Much..I Really Appreciate That.
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  9. #9
    Warmonger has a feat that looks pretty cool. You turn colors and there's a circle around you with a toxic logo under your feat . Makes for a good reference.
     1 people found this helpful
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  10. #10
    Originally Posted by kamakazimerc Go to original post
    Warmonger has a feat that looks pretty cool. You turn colors and there's a circle around you with a toxic logo under your feat . Makes for a good reference.
    Yes it is Very Much So Good eye ...Draconite or Something or other..Right?? Also The poison Traps in The Story mode I bought the green mushroom effect that looks like poision for Aramusha and it turns your sword green just immagine if it poisoned your sword and did damage over time like the bleed feat that be L337 or if it the efeects could be used a several different feats taking the place of bombs with cooler effects or taking the place of bleeds adding a permanate visual effects to your weap after damage wore off.
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