Congratulations, you are one of the sane people who don't play the game. Seriously, im not sure what you all are doing but its a really simple process.Originally Posted by UbiYubble Go to original post
Does the character have a cheese?
If yes, remove it.
Is the character weak already?
Compensate him with something that is not cheese.
You did it with Lawbringers shove on block, its the only time Ubi did ANYTHING right cause nearly every update encouraged more degeneracy.
Im thinking maybe if Ubi adds some kind of rotation cooldown where there can only be so many lights and bashes thrown thrown in a matter of 5 to 6 seconds before they cant throw any more lights/bashes for a few seconds if they do to many...Like once they hit the max number you would have to wait for the cooldown but it would never hit the cool down if you didnt throw max lights or bashes within the time frame set. limagine when you hit the cooldown you would get a display of somekind on your screen like when you ran out of stam or another notification like you see when Shigoki throws his hug back breaking move at you and an orange icon is displayed but its not from the opponents side it will be displayed inside of your guard directional hub that flashes red or somthing just so you know your in a cooldown...another idea would to have another pool added under the stamina pool for Agility and the stamina pool was used for just heavies while the new agility pool would be for lights and bashes or something along these lines.
Side parries should take stamina same as a lounge backwards does, maybe only half. I keep getting those guys that spam side lounge light attack and than they have quick regeneration feat on and they never even worrie about stamina. Ive been forced to get good at blocks and ill fend one of them off for what feels like an eternity . whether its them or me who dies after the minute long combat session, ive depleted , refilled , and depleted my stamina bar and than again refilled it while they never even went below half. And thats with them heavily attacking with lights or heavies , I dont even know. Game nerds everywhere will get mad because its their op, but I'm not picking an op because he spams light attacks.
How many of you having these issues are on console instead of PC? Although with next-gen here and people will be playing For Honor on console in 60 fps maybe people just need to hold out until then. I hate to tell everyone its a git gud or L2P issue because alot of things can be abused in Dom specifically and that is what everyone seems to be playing. However, there are certain techniques to learn that will definitely help message me if on PC.
Its not a "get gud" thing. It's one guy can parry side ways three times and hit you twice in the time it takes you to even perform a light attack uninterrupted. Its called an imbalance , I dont care either, ive spamed side parries so often without the guy even swinging that he just dropped his guard and casually ran off. Plus I get lucky and pick the big heavy hitting boys and they just so happen to have anti stamina feats just for that purpose and fit my play style. I dont do that run away stuff. But if your playing without a stamina draining feat, I can see the issue. Than there's the non interuptable stuff that keeps happening or the quick rebounds. I call cheaters but who knows. I block them and before I can even get stared on a light attack their sword is already half way through my body Plus another parry had already taken place. I dont know about you, but when I get blocked, even a light attack simple guard block. My guy notices, no matter which op. But I dont have the samurai, so maybe thats something they get, Idk. Highlander seems to be an unstoppable hitter, hit him with whatever and he just acts like you did nothing. Big guy with the wood stick, should be a gaint spoon. Heavy attacks cant even stop him from swinging away.Originally Posted by Xavyn Go to original post
Originally Posted by ChesterWeirder Go to original post
Cheese exists in every fighter. It's usually something that's not very effective and is something that's overcome by getting good at the game. (ex learning how to deal with someone who cheeses you via only zoning.) in FH's case you're probably misusing the term. But if you define "unreactable spammable unblockables" as cheese and we take that to be a serious complaint than that means FH is conceptually flawed in how it's fight system works. Which anyone who actually understands the game already knows this. They just reach that conclusion from understanding rather than complaining.
Mate you've been playing for 3 days as you just admitted. it's very much a git gud situation for you.Originally Posted by kamakazimerc Go to original post
I did not complain about it being uncounterable, i said that the Dev team does not do anything about that (like every other game there is) other than making it worse, work on your reading comprehension skills before you tell me anything about any skills.Originally Posted by Knight_Raime Go to original post
For me? Your mistaken, I spam stamina attacks. Lawbringer has got his stamina draining feat and a flash bang. I cant be stopped and forced them to triple team me =). But not everyone is me and wants to spam away like that, others might not want the flash and opt for something else.Originally Posted by Knight_Raime Go to original post
For Honor is surprisingly balanced already on PC but its totally broken on Console.
The CCU doesn't work very well with 30fps and input delays.
60+ fps and close to zero input delay on PC though is magical. Only big issue for PC is the non existent player base.
I'm waiting for next season because I already have my Xbox Series X all set up and ready to go for the next gen upgrade to 60fps with lowered input delay.
Console For Honor is going to be AMAZING in a few more weeks for anyone with a next gen console.