[Suggestion] Enhanced responding enemy A.I.
Could be in a future update an option for enhanced responding enemy A.I. where:
- Enemy troops could have a more realistic field of view. As it is now, it is common that the player can see the enemies while they can’t see him, even in quite close distances.
- The enemies could use binoculars or thermal vision (or deploy drones) in order to spot the shooting player. As it is now, the player with the A.I. team can continuously sniper from the same position of a nearby elevated ground or building, eliminating most of the enemies, without them to be able to spot the shooters (on the contrary, the player and the A.I. team can spot shooting snipers).
- Enemy troops could get aware more realistically that a man standing next to them was eliminated. As it is now, the noise of a body (with military equipment) falling to the ground next to them or the elimination/injury of another troop some feet away triggers no realistic reaction.
- Enemies having a conversation or murmuring to themselves is an element of the game in order to alert the players to enemy presence. But it could be more realistic when in a conversation the enemy troops get alerted when their partner stops responding instead of switching to self taking and continue their routine.
- In a more hardcore option, the same could happen if their patrol routines cross each other and they don’t see their comrade patrolling any more.
I think that the above would be technically possible in order to have an even more challenging game experience for the more tactical/hardcode fans of the series. Thank you.
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